My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Goblin Cage Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards
Giant Snowball
Musketeer Hog Rider Guards Baby Dragon
Zap
Guards
Barbarian Barrel
Knight Musketeer Goblin Cage Guards
The Log
Musketeer Goblin Cage Hog Rider Guards
Earthquake
Goblin Cage Hog Rider Guards
Arrows
Guards
Royal Delivery
Knight Musketeer Goblin Cage Hog Rider Guards Baby Dragon
Fireball
Musketeer Goblin Cage Hog Rider Baby Dragon
Poison
Musketeer Goblin Cage Guards
Lightning
Knight Musketeer Goblin Cage Baby Dragon
Rocket
Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Guards Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Knight Guards Musketeer Goblin Cage Hog Rider Baby Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Knight Guards

Attack Synergies 7 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Hog Rider Knight Musketeer Goblin Cage Guards Baby Dragon
Arrows
Zap Hog Rider Knight
Knight
Musketeer Hog Rider Baby Dragon Zap Arrows
Musketeer
Knight Hog Rider Zap Goblin Cage Baby Dragon
Goblin Cage
Zap Musketeer Hog Rider Baby Dragon
Hog Rider
Zap Arrows Knight Musketeer Goblin Cage Guards Baby Dragon
Guards
Zap Hog Rider
Baby Dragon
Knight Zap Musketeer Goblin Cage Hog Rider

Defense Synergies 2 14

Zap
Arrows Knight Musketeer Goblin Cage Guards Baby Dragon
Arrows
Zap Knight
Knight
Musketeer Zap Arrows Goblin Cage Baby Dragon
Musketeer
Knight Guards Zap Goblin Cage Baby Dragon
Goblin Cage
Zap Knight Musketeer Guards Baby Dragon
Hog Rider
Guards
Musketeer Zap Goblin Cage Baby Dragon
Baby Dragon
Zap Knight Musketeer Goblin Cage Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Musketeer Goblin Cage Baby Dragon
Zap Knight Musketeer Goblin Cage
Goblin Cage Knight Musketeer
Goblin Cage Knight Musketeer Guards
Arrows Goblin Cage
Arrows Zap Musketeer Guards Baby Dragon
Musketeer Zap Arrows Goblin Cage Baby Dragon
Zap Arrows Musketeer Goblin Cage Baby Dragon
Musketeer Goblin Cage
Knight Guards Musketeer
Guards Zap Arrows Knight Musketeer Baby Dragon
Arrows Musketeer Zap Baby Dragon
Goblin Cage Zap Knight Musketeer Guards
Zap Arrows Goblin Cage Guards Baby Dragon
Knight Goblin Cage
Zap Goblin Cage
Arrows Knight Musketeer Goblin Cage
Arrows Goblin Cage Zap Knight Musketeer Guards Baby Dragon
Zap Arrows Goblin Cage Baby Dragon Knight Musketeer Guards
Musketeer Goblin Cage
Arrows Knight Musketeer Guards Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Zap Goblin Cage
Zap Arrows Knight Musketeer Baby Dragon
Guards Zap Knight Musketeer Goblin Cage
Guards Zap Knight Musketeer Goblin Cage
Knight Musketeer Goblin Cage Guards
Arrows Zap Musketeer Baby Dragon
Guards Knight Musketeer Goblin Cage
Knight Goblin Cage
Zap Goblin Cage Knight Baby Dragon
Musketeer Goblin Cage Guards
Knight Musketeer Goblin Cage Guards
Zap Arrows Goblin Cage Guards
Knight Goblin Cage Guards
Musketeer Goblin Cage Baby Dragon
Guards Zap Knight Musketeer Goblin Cage Baby Dragon
Arrows Zap Musketeer Goblin Cage Baby Dragon
Zap Arrows Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Musketeer Guards Baby Dragon
Arrows Zap Musketeer Baby Dragon
Arrows Baby Dragon
Arrows Knight Musketeer Guards
Zap Arrows Baby Dragon
Arrows Zap Musketeer Baby Dragon
Arrows Musketeer Baby Dragon
Arrows Zap Baby Dragon
Arrows Zap
Musketeer Guards
Zap Arrows Knight Musketeer
Zap Arrows Musketeer Baby Dragon
Knight Musketeer Baby Dragon
Arrows Musketeer Baby Dragon
Zap Arrows Musketeer Baby Dragon
Zap Arrows Musketeer Baby Dragon
Arrows Musketeer Baby Dragon
Arrows
Zap Arrows Musketeer Baby Dragon
Zap Arrows Baby Dragon
Musketeer Baby Dragon
Arrows
Musketeer
Zap Arrows Musketeer Baby Dragon
Zap Arrows Baby Dragon
Arrows Zap Musketeer Baby Dragon
Zap Arrows Musketeer Baby Dragon
Zap Arrows Musketeer Baby Dragon
Zap Arrows Musketeer Baby Dragon
Zap Musketeer Guards
Zap Arrows Musketeer
Zap Arrows
Arrows
Zap Musketeer Guards
Zap Arrows Musketeer Baby Dragon
Arrows
Knight Musketeer Baby Dragon
Arrows Zap Musketeer Baby Dragon
Zap Arrows
Musketeer
Zap Musketeer Guards Baby Dragon
Zap Musketeer
Zap Musketeer Baby Dragon

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