My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Inferno Dragon Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Inferno Dragon
Giant Snowball
Musketeer Hog Rider Inferno Dragon Lumberjack
Zap
Inferno Dragon
Barbarian Barrel
Knight Musketeer Lumberjack
The Log
Musketeer Hog Rider Lumberjack
Earthquake
Hog Rider
Arrows
Royal Delivery
Knight Musketeer Hog Rider Inferno Dragon Lumberjack
Fireball
Musketeer Hog Rider Inferno Dragon Lumberjack
Poison
Musketeer
Lightning
Knight Musketeer Inferno Dragon Lumberjack
Rocket
Musketeer Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Knight Musketeer Hog Rider Inferno Dragon Lumberjack Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Knight Musketeer

Attack Synergies 7 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Hog Rider Knight Musketeer Lumberjack Mega Knight
Arrows
Zap Hog Rider Knight Lumberjack Mega Knight
Knight
Musketeer Hog Rider Zap Arrows Lumberjack
Musketeer
Knight Hog Rider Zap Lumberjack Mega Knight
Hog Rider
Zap Arrows Knight Musketeer Lumberjack Mega Knight
Inferno Dragon
Mega Knight
Lumberjack
Zap Arrows Knight Musketeer Hog Rider Mega Knight
Mega Knight
Inferno Dragon Zap Arrows Musketeer Hog Rider Lumberjack

Defense Synergies 4 10

Zap
Mega Knight Arrows Knight Musketeer Inferno Dragon Lumberjack
Arrows
Mega Knight Zap Knight Lumberjack
Knight
Musketeer Zap Arrows Lumberjack
Musketeer
Knight Lumberjack Zap Mega Knight
Hog Rider
Inferno Dragon
Zap Mega Knight
Lumberjack
Musketeer Zap Arrows Knight
Mega Knight
Zap Arrows Musketeer Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Musketeer
Inferno Dragon Lumberjack Zap Knight Musketeer Mega Knight
Lumberjack Mega Knight Knight Musketeer Inferno Dragon
Inferno Dragon Lumberjack Knight Musketeer Mega Knight
Arrows Lumberjack Mega Knight
Arrows Zap Musketeer Lumberjack Mega Knight
Musketeer Inferno Dragon Zap Arrows
Zap Arrows Musketeer Mega Knight
Inferno Dragon Musketeer Lumberjack
Knight Musketeer Lumberjack Mega Knight
Zap Arrows Knight Musketeer Lumberjack Mega Knight
Arrows Musketeer Inferno Dragon Zap
Lumberjack Mega Knight Zap Knight Musketeer
Mega Knight Zap Arrows Lumberjack
Inferno Dragon Knight Lumberjack Mega Knight
Zap Inferno Dragon Lumberjack Mega Knight
Mega Knight Arrows Knight Musketeer Lumberjack
Arrows Mega Knight Zap Knight Musketeer Lumberjack
Zap Arrows Knight Musketeer Inferno Dragon Lumberjack Mega Knight
Musketeer Inferno Dragon Lumberjack
Mega Knight Arrows Knight Musketeer Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Mega Knight Zap
Zap Arrows Knight Musketeer Inferno Dragon Lumberjack Mega Knight
Lumberjack Mega Knight Zap Knight Musketeer
Lumberjack Mega Knight Zap Knight Musketeer
Knight Musketeer Inferno Dragon Lumberjack Mega Knight
Arrows Zap Musketeer
Knight Musketeer Lumberjack
Mega Knight Knight Inferno Dragon Lumberjack
Zap Mega Knight Knight Inferno Dragon
Musketeer Inferno Dragon
Inferno Dragon Mega Knight Knight Musketeer Lumberjack
Mega Knight Zap Arrows
Mega Knight Knight Lumberjack
Musketeer Mega Knight
Zap Knight Musketeer Inferno Dragon Lumberjack
Arrows Mega Knight Zap Musketeer Inferno Dragon
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Musketeer
Arrows Zap Musketeer
Arrows
Arrows Knight Musketeer
Zap Arrows Mega Knight
Arrows Zap Musketeer
Arrows Musketeer
Arrows Zap
Arrows Zap
Musketeer Lumberjack
Zap Arrows Knight Musketeer
Zap Arrows Musketeer
Knight Musketeer
Arrows Musketeer
Zap Arrows Musketeer
Zap Arrows Musketeer
Arrows Musketeer Mega Knight
Arrows
Zap Arrows Musketeer Mega Knight
Zap Arrows Mega Knight
Musketeer Mega Knight
Arrows
Musketeer
Zap Arrows Musketeer
Zap Arrows Mega Knight
Inferno Dragon
Arrows Zap Musketeer
Zap Arrows Musketeer Mega Knight
Zap Arrows Musketeer
Zap Arrows Musketeer
Zap Musketeer
Zap Arrows Musketeer Mega Knight
Zap Arrows
Mega Knight
Arrows
Zap Musketeer
Zap Arrows Musketeer
Arrows
Knight Musketeer Lumberjack Mega Knight
Arrows Zap Musketeer
Zap Arrows
Musketeer Mega Knight
Zap Musketeer
Zap Musketeer
Zap Musketeer Mega Knight
Inferno Dragon
Mega Knight

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