My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Skeleton Barrel Royal Recruits Ice Wizard Inferno Dragon Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Royal Recruits

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Skeleton Barrel Royal Recruits Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Royal Recruits Inferno Dragon Skeleton King
Giant Snowball
Skeleton Barrel Royal Recruits Inferno Dragon Skeleton King
Zap
Skeleton Barrel Inferno Dragon Skeleton King
Barbarian Barrel
Knight Skeleton Barrel Royal Recruits Ice Wizard Skeleton King
The Log
Skeleton Barrel Royal Recruits Skeleton King
Earthquake
Skeleton King
Arrows
Skeleton Barrel Royal Recruits Skeleton King
Royal Delivery
Knight Skeleton Barrel Royal Recruits Ice Wizard Inferno Dragon Skeleton King
Fireball
Skeleton Barrel Ice Wizard Inferno Dragon Skeleton King
Poison
Skeleton Barrel Royal Recruits Ice Wizard Skeleton King
Lightning
Knight Ice Wizard Inferno Dragon Skeleton King
Rocket
Inferno Dragon Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Ice Wizard Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Skeleton Barrel Royal Recruits Ice Wizard Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Knight Skeleton Barrel Ice Wizard Inferno Dragon Skeleton King Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Knight Skeleton Barrel

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Knight Skeleton Barrel Royal Recruits Ice Wizard
Arrows
Zap Knight Skeleton Barrel
Knight
Skeleton Barrel Zap Arrows Ice Wizard
Skeleton Barrel
Knight Skeleton King Zap Arrows Royal Recruits Inferno Dragon
Royal Recruits
Zap Skeleton Barrel
Ice Wizard
Zap Knight
Inferno Dragon
Skeleton Barrel
Skeleton King
Skeleton Barrel

Defense Synergies 1 11

Zap
Arrows Knight Skeleton Barrel Ice Wizard Inferno Dragon
Arrows
Zap Knight Ice Wizard
Knight
Ice Wizard Zap Arrows
Skeleton Barrel
Zap
Royal Recruits
Ice Wizard
Ice Wizard
Knight Zap Arrows Royal Recruits Inferno Dragon Skeleton King
Inferno Dragon
Zap Ice Wizard Skeleton King
Skeleton King
Ice Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Skeleton Barrel Royal Recruits
Inferno Dragon Zap Knight Royal Recruits Ice Wizard
Knight Royal Recruits Ice Wizard Inferno Dragon
Royal Recruits Inferno Dragon Knight Ice Wizard Skeleton King
Arrows Royal Recruits
Arrows Zap Ice Wizard
Inferno Dragon Zap Arrows Ice Wizard
Zap Arrows Skeleton Barrel Royal Recruits
Inferno Dragon Royal Recruits Ice Wizard Skeleton King
Knight Royal Recruits Ice Wizard
Ice Wizard Zap Arrows Knight Royal Recruits Skeleton King
Arrows Inferno Dragon Zap Ice Wizard
Royal Recruits Zap Knight Ice Wizard
Zap Arrows Royal Recruits Skeleton King
Royal Recruits Inferno Dragon Knight Skeleton King
Zap Royal Recruits Inferno Dragon
Arrows Knight Royal Recruits
Arrows Zap Knight Royal Recruits Ice Wizard
Zap Arrows Knight Royal Recruits Ice Wizard Inferno Dragon
Royal Recruits Inferno Dragon
Royal Recruits Arrows Knight
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Royal Recruits Zap
Zap Arrows Knight Skeleton Barrel Inferno Dragon
Royal Recruits Zap Knight
Royal Recruits Zap Knight
Royal Recruits Knight Inferno Dragon
Arrows Zap Skeleton Barrel Ice Wizard
Royal Recruits Knight Ice Wizard
Knight Royal Recruits Inferno Dragon
Zap Royal Recruits Knight Inferno Dragon
Royal Recruits Inferno Dragon
Inferno Dragon Knight Royal Recruits
Royal Recruits Zap Arrows
Royal Recruits Knight Skeleton King
Royal Recruits
Royal Recruits Zap Knight Inferno Dragon Skeleton King
Arrows Zap Royal Recruits Ice Wizard Inferno Dragon Skeleton King
Zap Arrows Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows Knight Royal Recruits
Arrows Zap Skeleton Barrel Ice Wizard
Arrows Skeleton Barrel
Arrows Knight Skeleton Barrel Royal Recruits
Zap Arrows
Arrows Zap Skeleton Barrel Ice Wizard
Arrows
Arrows Zap Skeleton Barrel Ice Wizard
Arrows Zap Skeleton Barrel
Zap Arrows Knight Skeleton Barrel Royal Recruits
Zap Arrows
Knight Skeleton Barrel
Arrows Skeleton Barrel
Zap Arrows Skeleton Barrel
Zap Arrows Skeleton Barrel
Arrows Skeleton Barrel Royal Recruits
Arrows
Zap Arrows Skeleton Barrel
Zap Arrows Skeleton Barrel
Arrows
Zap Arrows Skeleton Barrel Royal Recruits
Zap Arrows Ice Wizard
Inferno Dragon
Arrows Zap Skeleton Barrel Ice Wizard
Zap Arrows Skeleton Barrel
Zap Arrows Skeleton Barrel
Zap Arrows Ice Wizard
Zap Skeleton Barrel
Zap Arrows
Zap Arrows
Arrows
Zap Skeleton Barrel Royal Recruits
Zap Arrows Ice Wizard
Arrows
Knight
Arrows Zap Skeleton Barrel Skeleton King
Zap Arrows
Royal Recruits
Zap Royal Recruits Skeleton King
Zap
Zap Skeleton Barrel Royal Recruits
Inferno Dragon

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