My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Tesla Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Tesla Elixir Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Dart Goblin Elixir Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elixir Golem
Giant Snowball
Goblin Gang Dart Goblin
Zap
Goblin Gang Firecracker Dart Goblin
Barbarian Barrel
Knight Goblin Gang Firecracker Tesla Dart Goblin Elixir Golem
The Log
Goblin Gang Firecracker Dart Goblin Elixir Golem
Earthquake
Goblin Gang Firecracker Tesla Elixir Golem
Arrows
Goblin Gang Firecracker Dart Goblin
Royal Delivery
Knight Goblin Gang Firecracker Dart Goblin Elixir Golem
Fireball
Goblin Gang Firecracker Tesla Dart Goblin Elixir Golem
Poison
Goblin Gang Firecracker Dart Goblin Elixir Golem
Lightning
Knight Tesla
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Elixir Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Knight Goblin Gang Firecracker Dart Goblin Elixir Golem Tesla

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Knight Goblin Gang

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Firecracker Knight Dart Goblin Elixir Golem
Arrows
Zap Knight Elixir Golem
Knight
Goblin Gang Firecracker Dart Goblin Zap Arrows
Goblin Gang
Knight Firecracker Dart Goblin Elixir Golem
Firecracker
Zap Knight Elixir Golem Goblin Gang Dart Goblin
Tesla
Dart Goblin
Knight Zap Goblin Gang Firecracker Elixir Golem
Elixir Golem
Firecracker Zap Arrows Goblin Gang Dart Goblin

Defense Synergies 5 13

Zap
Arrows Knight Goblin Gang Firecracker Tesla Dart Goblin
Arrows
Zap Knight Tesla
Knight
Goblin Gang Firecracker Tesla Dart Goblin Zap Arrows
Goblin Gang
Knight Tesla Zap Firecracker Dart Goblin
Firecracker
Knight Zap Goblin Gang Tesla Dart Goblin
Tesla
Knight Goblin Gang Zap Arrows Firecracker Dart Goblin
Dart Goblin
Knight Zap Goblin Gang Firecracker Tesla
Elixir Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Firecracker Tesla Dart Goblin
Zap Knight Goblin Gang Firecracker Tesla Dart Goblin
Goblin Gang Tesla Knight Dart Goblin
Tesla Knight Goblin Gang Firecracker Dart Goblin
Arrows Firecracker
Arrows Goblin Gang Zap Firecracker Tesla Dart Goblin
Tesla Dart Goblin Zap Arrows Goblin Gang Firecracker
Zap Arrows Tesla Dart Goblin
Tesla Goblin Gang
Knight Goblin Gang Firecracker Tesla Dart Goblin
Goblin Gang Dart Goblin Zap Arrows Knight Firecracker Tesla
Arrows Tesla Zap Goblin Gang Firecracker Dart Goblin
Tesla Zap Knight Goblin Gang
Zap Arrows Goblin Gang Firecracker Tesla Dart Goblin
Knight Goblin Gang Tesla
Zap Goblin Gang Tesla
Tesla Arrows Knight Goblin Gang Firecracker
Arrows Tesla Zap Knight Goblin Gang Firecracker Dart Goblin
Zap Arrows Knight Firecracker Tesla Dart Goblin
Tesla Dart Goblin
Goblin Gang Arrows Knight Firecracker Tesla Dart Goblin

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Zap Tesla
Zap Arrows Knight Goblin Gang Firecracker Tesla
Goblin Gang Zap Knight
Goblin Gang Zap Knight Tesla
Knight Goblin Gang Tesla
Arrows Firecracker Zap Goblin Gang Tesla Dart Goblin
Goblin Gang Knight Tesla Dart Goblin
Knight Tesla
Zap Knight Firecracker
Goblin Gang Tesla Dart Goblin
Knight Tesla Dart Goblin
Zap Arrows
Knight Goblin Gang Tesla
Firecracker Tesla Dart Goblin
Goblin Gang Tesla Zap Knight Firecracker Dart Goblin
Arrows Zap Firecracker Tesla Dart Goblin
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker Dart Goblin
Arrows Firecracker Zap Dart Goblin
Arrows Dart Goblin
Arrows Knight Firecracker Dart Goblin
Zap Arrows Firecracker
Arrows Firecracker Zap Dart Goblin
Arrows Firecracker Dart Goblin
Arrows Zap Firecracker Dart Goblin
Arrows Zap Firecracker Dart Goblin
Goblin Gang
Firecracker Zap Arrows Knight Dart Goblin
Zap Arrows Firecracker Dart Goblin
Knight Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Zap Arrows Firecracker Dart Goblin
Zap Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Arrows
Zap Arrows Firecracker Dart Goblin
Zap Arrows Firecracker Dart Goblin
Arrows
Zap Arrows
Zap Arrows Firecracker
Arrows Firecracker Zap Dart Goblin
Zap Arrows
Zap Arrows Firecracker Dart Goblin
Zap Arrows Firecracker Dart Goblin
Zap Firecracker Dart Goblin
Zap Arrows Dart Goblin
Zap Arrows Firecracker
Arrows Firecracker
Zap Goblin Gang Dart Goblin
Zap Arrows Firecracker Dart Goblin
Arrows
Knight Goblin Gang Firecracker Dart Goblin
Arrows Zap Firecracker Dart Goblin
Zap Arrows
Firecracker Dart Goblin
Zap Goblin Gang Firecracker Dart Goblin
Firecracker Zap Dart Goblin
Zap Firecracker Dart Goblin
Firecracker Dart Goblin

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