My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Great!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Wizard Executioner Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Zap
Barbarian Barrel
Knight Tesla Wizard Executioner
The Log
Mini P.E.K.K.A
Earthquake
Tesla
Arrows
Royal Delivery
Knight Mini P.E.K.K.A Wizard Executioner
Fireball
Tesla Wizard Executioner
Poison
Wizard Executioner
Lightning
Knight Tesla Mini P.E.K.K.A Wizard Executioner
Rocket
Wizard Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Wizard Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Wizard Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mini P.E.K.K.A Executioner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Knight Tesla Mini P.E.K.K.A Wizard Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Knight Tesla

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Knight Mini P.E.K.K.A Executioner Mega Knight
Arrows
Zap Knight Mini P.E.K.K.A Mega Knight
Knight
Executioner Zap Arrows Wizard
Tesla
Mini P.E.K.K.A
Zap Arrows Wizard Mega Knight
Wizard
Knight Mini P.E.K.K.A Mega Knight
Executioner
Knight Zap Mega Knight
Mega Knight
Zap Arrows Mini P.E.K.K.A Wizard Executioner

Defense Synergies 5 15

Zap
Mini P.E.K.K.A Mega Knight Arrows Knight Tesla Executioner
Arrows
Mega Knight Zap Knight Tesla Mini P.E.K.K.A
Knight
Tesla Executioner Zap Arrows Mini P.E.K.K.A Wizard
Tesla
Knight Zap Arrows Mini P.E.K.K.A Wizard
Mini P.E.K.K.A
Zap Arrows Knight Tesla Wizard Executioner
Wizard
Knight Tesla Mini P.E.K.K.A Mega Knight
Executioner
Knight Zap Mini P.E.K.K.A Mega Knight
Mega Knight
Zap Arrows Wizard Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Tesla Wizard Executioner
Mini P.E.K.K.A Zap Knight Tesla Executioner Mega Knight
Tesla Mini P.E.K.K.A Mega Knight Knight Executioner
Tesla Mini P.E.K.K.A Knight Mega Knight
Arrows Mini P.E.K.K.A Mega Knight
Arrows Zap Tesla Executioner Mega Knight
Tesla Zap Arrows Wizard Executioner
Zap Arrows Tesla Mega Knight
Tesla Mini P.E.K.K.A
Knight Tesla Mini P.E.K.K.A Mega Knight
Executioner Zap Arrows Knight Tesla Wizard Mega Knight
Arrows Tesla Executioner Zap Wizard
Tesla Mini P.E.K.K.A Mega Knight Zap Knight Wizard
Wizard Executioner Mega Knight Zap Arrows Tesla Mini P.E.K.K.A
Mini P.E.K.K.A Knight Tesla Mega Knight
Zap Tesla Mini P.E.K.K.A Mega Knight
Tesla Wizard Mega Knight Arrows Knight Mini P.E.K.K.A Executioner
Arrows Tesla Mega Knight Zap Knight Wizard Executioner
Zap Arrows Wizard Executioner Knight Tesla Mega Knight
Mini P.E.K.K.A Tesla
Wizard Mega Knight Arrows Knight Tesla Mini P.E.K.K.A Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Mega Knight Zap Tesla
Zap Arrows Knight Tesla Mini P.E.K.K.A Wizard Executioner Mega Knight
Mega Knight Zap Knight Mini P.E.K.K.A
Mini P.E.K.K.A Mega Knight Zap Knight Tesla
Knight Tesla Mini P.E.K.K.A Executioner Mega Knight
Arrows Wizard Executioner Zap Tesla
Mini P.E.K.K.A Knight Tesla
Mini P.E.K.K.A Mega Knight Knight Tesla
Zap Mega Knight Knight Mini P.E.K.K.A
Tesla
Mega Knight Knight Tesla Mini P.E.K.K.A
Mega Knight Zap Arrows
Mini P.E.K.K.A Mega Knight Knight Tesla Wizard Executioner
Wizard Tesla Executioner Mega Knight
Tesla Zap Knight Mini P.E.K.K.A Executioner
Arrows Executioner Mega Knight Zap Tesla Mini P.E.K.K.A Wizard
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight
Arrows Zap Executioner
Arrows
Arrows Knight
Wizard Executioner Zap Arrows Mega Knight
Arrows Wizard Executioner Zap
Arrows Wizard Executioner
Arrows Zap Wizard Executioner
Arrows Zap Wizard
Mini P.E.K.K.A
Zap Arrows Knight Wizard
Zap Arrows Wizard Executioner
Knight Executioner
Arrows
Zap Arrows
Zap Arrows Wizard Executioner
Arrows Wizard Executioner Mega Knight
Arrows
Mini P.E.K.K.A
Zap Arrows Mini P.E.K.K.A Wizard Executioner Mega Knight
Zap Arrows Wizard Mega Knight
Mega Knight
Arrows Wizard
Zap Arrows
Zap Arrows Wizard Executioner Mega Knight
Arrows Zap Wizard Executioner
Zap Arrows Wizard Mega Knight
Zap Arrows
Zap Arrows Wizard Executioner
Zap Wizard
Mini P.E.K.K.A
Zap Arrows Wizard Mega Knight
Zap Arrows
Mega Knight
Arrows Wizard
Zap
Zap Arrows Wizard Executioner
Arrows
Knight Mini P.E.K.K.A Wizard Executioner Mega Knight
Arrows Zap Wizard Executioner
Zap Arrows
Executioner Mega Knight
Zap
Zap Executioner
Zap Executioner Mega Knight
Wizard Mega Knight

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