My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Wizard Prince Ice Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Prince Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince
Giant Snowball
Zap
Prince
Barbarian Barrel
Knight Tesla Wizard Ice Wizard
The Log
Prince
Earthquake
Tesla
Arrows
Royal Delivery
Knight Wizard Prince Ice Wizard
Fireball
Tesla Wizard Ice Wizard
Poison
Wizard Ice Wizard
Lightning
Knight Tesla Wizard Prince Ice Wizard
Rocket
Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Wizard Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Wizard Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Prince Ice Wizard Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Knight Ice Wizard Tesla Wizard Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Knight Ice Wizard

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Prince Knight Ice Wizard Mega Knight
Arrows
Zap Knight Prince Mega Knight
Knight
Zap Arrows Wizard Prince Ice Wizard
Tesla
Wizard
Knight Prince Mega Knight
Prince
Zap Mega Knight Arrows Knight Wizard Ice Wizard
Ice Wizard
Zap Knight Prince
Mega Knight
Prince Zap Arrows Wizard

Defense Synergies 4 17

Zap
Mega Knight Arrows Knight Tesla Prince Ice Wizard
Arrows
Mega Knight Zap Knight Tesla Prince Ice Wizard
Knight
Tesla Ice Wizard Zap Arrows Wizard
Tesla
Knight Zap Arrows Wizard Prince
Wizard
Knight Tesla Prince Ice Wizard Mega Knight
Prince
Zap Arrows Tesla Wizard Ice Wizard
Ice Wizard
Knight Zap Arrows Wizard Prince Mega Knight
Mega Knight
Zap Arrows Wizard Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Tesla Wizard
Zap Knight Tesla Prince Ice Wizard Mega Knight
Tesla Prince Mega Knight Knight Ice Wizard
Tesla Prince Knight Ice Wizard Mega Knight
Arrows Prince Mega Knight
Arrows Zap Tesla Ice Wizard Mega Knight
Tesla Zap Arrows Wizard Ice Wizard
Zap Arrows Tesla Mega Knight
Tesla Prince Ice Wizard
Knight Tesla Prince Ice Wizard Mega Knight
Ice Wizard Zap Arrows Knight Tesla Wizard Mega Knight
Arrows Tesla Zap Wizard Ice Wizard
Tesla Prince Mega Knight Zap Knight Wizard Ice Wizard
Wizard Mega Knight Zap Arrows Tesla Prince
Knight Tesla Prince Mega Knight
Zap Tesla Prince Mega Knight
Tesla Wizard Mega Knight Arrows Knight Prince
Arrows Tesla Mega Knight Zap Knight Wizard Prince Ice Wizard
Zap Arrows Wizard Knight Tesla Ice Wizard Mega Knight
Tesla Prince
Wizard Mega Knight Arrows Knight Tesla Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Zap Tesla Prince
Zap Arrows Knight Tesla Wizard Prince Mega Knight
Mega Knight Zap Knight Prince
Prince Mega Knight Zap Knight Tesla
Knight Tesla Prince Mega Knight
Arrows Wizard Zap Tesla Ice Wizard
Prince Knight Tesla Ice Wizard
Mega Knight Knight Tesla Prince
Zap Mega Knight Knight Prince
Tesla
Mega Knight Knight Tesla Prince
Mega Knight Zap Arrows Prince
Prince Mega Knight Knight Tesla Wizard
Wizard Tesla Mega Knight
Tesla Zap Knight Prince
Arrows Mega Knight Zap Tesla Wizard Ice Wizard
Zap Arrows Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight
Arrows Zap Ice Wizard
Arrows
Arrows Knight Prince
Wizard Zap Arrows Mega Knight
Arrows Wizard Zap Ice Wizard
Arrows Wizard
Arrows Zap Wizard Ice Wizard
Arrows Zap Wizard
Prince
Zap Arrows Knight Wizard Prince
Zap Arrows Wizard
Knight
Arrows
Zap Arrows Prince
Zap Arrows Wizard
Arrows Wizard Mega Knight
Arrows
Zap Arrows Wizard Prince Mega Knight
Zap Arrows Wizard Mega Knight
Prince Mega Knight
Arrows Wizard
Prince
Zap Arrows
Zap Arrows Wizard Ice Wizard Mega Knight
Arrows Zap Wizard Ice Wizard
Zap Arrows Wizard Prince Mega Knight
Zap Arrows
Zap Arrows Wizard Ice Wizard
Zap Wizard
Zap Arrows Wizard Mega Knight
Zap Arrows
Prince Mega Knight
Arrows Wizard
Zap Prince
Zap Arrows Wizard Ice Wizard
Arrows
Knight Wizard Prince Mega Knight
Arrows Zap Wizard
Zap Arrows
Prince Mega Knight
Zap
Zap
Zap Prince Mega Knight
Prince
Wizard Mega Knight

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