My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard P.E.K.K.A Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Clone
Giant Snowball
Goblin Gang Clone
Zap
Goblin Gang Clone
Barbarian Barrel
Knight Goblin Gang Wizard Clone
The Log
Goblin Gang Clone
Earthquake
Goblin Gang Clone
Arrows
Goblin Gang Clone
Royal Delivery
Knight Goblin Gang Wizard Clone P.E.K.K.A Mother Witch
Fireball
Goblin Gang Wizard Clone Mother Witch
Poison
Goblin Gang Wizard Clone Mother Witch
Lightning
Knight Wizard Mother Witch
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Clone P.E.K.K.A Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Knight Goblin Gang Clone Mother Witch Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Knight Goblin Gang

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows P.E.K.K.A Knight Mother Witch
Arrows
Zap P.E.K.K.A Knight Mother Witch
Knight
Goblin Gang Zap Arrows Wizard Mother Witch
Goblin Gang
Knight Clone P.E.K.K.A
Wizard
Knight P.E.K.K.A
Clone
Goblin Gang
P.E.K.K.A
Zap Arrows Goblin Gang Wizard Mother Witch
Mother Witch
Zap Arrows Knight P.E.K.K.A

Defense Synergies 1 12

Zap
Arrows Knight Goblin Gang P.E.K.K.A Mother Witch
Arrows
Zap Knight P.E.K.K.A Mother Witch
Knight
Goblin Gang Zap Arrows Wizard Mother Witch
Goblin Gang
Knight Zap P.E.K.K.A
Wizard
Knight P.E.K.K.A
Clone
P.E.K.K.A
Zap Arrows Goblin Gang Wizard
Mother Witch
Zap Arrows Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Wizard
P.E.K.K.A Zap Knight Goblin Gang
Goblin Gang P.E.K.K.A Knight
P.E.K.K.A Knight Goblin Gang
Arrows P.E.K.K.A
Arrows Goblin Gang Zap Mother Witch
Zap Arrows Goblin Gang Wizard
Zap Arrows P.E.K.K.A
P.E.K.K.A Goblin Gang
Knight Goblin Gang
Goblin Gang Mother Witch Zap Arrows Knight Wizard
Arrows Zap Goblin Gang Wizard
P.E.K.K.A Zap Knight Goblin Gang Wizard
Wizard Zap Arrows Goblin Gang P.E.K.K.A
P.E.K.K.A Knight Goblin Gang
Zap Goblin Gang P.E.K.K.A
Wizard Arrows Knight Goblin Gang P.E.K.K.A
Arrows Zap Knight Goblin Gang Wizard
Zap Arrows Wizard Knight Mother Witch
P.E.K.K.A
Goblin Gang Wizard Arrows Knight P.E.K.K.A Mother Witch
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Zap P.E.K.K.A
Zap Arrows Knight Goblin Gang Wizard
Goblin Gang P.E.K.K.A Zap Knight
Goblin Gang P.E.K.K.A Zap Knight
P.E.K.K.A Knight Goblin Gang
Arrows Wizard Mother Witch Zap Goblin Gang
Goblin Gang P.E.K.K.A Knight
P.E.K.K.A Knight
Zap P.E.K.K.A Knight
P.E.K.K.A Goblin Gang
P.E.K.K.A Knight
P.E.K.K.A Zap Arrows
P.E.K.K.A Knight Goblin Gang Wizard
Wizard
Goblin Gang Zap Knight P.E.K.K.A
Arrows Zap Wizard P.E.K.K.A Mother Witch
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight
Arrows Zap
Arrows
Arrows Knight
Wizard Zap Arrows
Arrows Wizard Mother Witch Zap
Arrows Wizard
Arrows Zap Wizard
Arrows Zap Wizard
Goblin Gang
Zap Arrows Knight Wizard
Zap Arrows Wizard
Knight
Arrows
Zap Arrows
Zap Arrows Wizard
Arrows Wizard
Arrows
Zap Arrows Wizard
Zap Arrows Wizard Mother Witch
Arrows Wizard
Zap Arrows
Zap Arrows Mother Witch Wizard
Arrows Zap Wizard
Zap Arrows Wizard
Zap Arrows
Zap Arrows Wizard Mother Witch
Zap Wizard
Zap Arrows Wizard
Zap Arrows
P.E.K.K.A
Arrows Wizard
Zap Goblin Gang
Zap Arrows Wizard
Arrows
Knight Goblin Gang Wizard
Arrows Zap Wizard
Zap Arrows
P.E.K.K.A
Zap Goblin Gang
Zap
Zap
P.E.K.K.A
Wizard

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