My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Battle Ram Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Battle Ram P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram
Giant Snowball
Battle Ram
Zap
Battle Ram Inferno Tower
Barbarian Barrel
Knight Battle Ram Inferno Tower Wizard
The Log
Battle Ram
Earthquake
Inferno Tower
Arrows
Royal Delivery
Knight Battle Ram Wizard P.E.K.K.A
Fireball
Battle Ram Inferno Tower Wizard
Poison
Inferno Tower Wizard
Lightning
Knight Battle Ram Inferno Tower Wizard
Rocket
Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Battle Ram Inferno Tower P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Arrows Knight Battle Ram Inferno Tower Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Arrows Knight

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Battle Ram P.E.K.K.A Knight The Log
Arrows
Zap P.E.K.K.A Knight Battle Ram
Knight
Battle Ram Zap Arrows Wizard The Log
Battle Ram
Zap Knight The Log Arrows P.E.K.K.A
Inferno Tower
Wizard
Knight P.E.K.K.A
P.E.K.K.A
Zap Arrows Battle Ram Wizard The Log
The Log
Battle Ram Zap Knight P.E.K.K.A

Defense Synergies 3 12

Zap
Arrows Knight Inferno Tower P.E.K.K.A The Log
Arrows
Zap Knight Inferno Tower P.E.K.K.A
Knight
Inferno Tower Zap Arrows Wizard The Log
Battle Ram
Inferno Tower
Knight The Log Zap Arrows
Wizard
Knight P.E.K.K.A The Log
P.E.K.K.A
The Log Zap Arrows Wizard
The Log
Inferno Tower P.E.K.K.A Zap Knight Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Inferno Tower Wizard The Log
Inferno Tower P.E.K.K.A Zap Knight The Log
Inferno Tower P.E.K.K.A Knight
Inferno Tower P.E.K.K.A Knight
Arrows P.E.K.K.A The Log
Arrows The Log Zap
Inferno Tower Zap Arrows Wizard
Zap Arrows Inferno Tower P.E.K.K.A The Log
Inferno Tower P.E.K.K.A
Knight Inferno Tower
Zap Arrows Knight Wizard The Log
Arrows Inferno Tower Zap Wizard
Inferno Tower P.E.K.K.A Zap Knight Wizard The Log
Wizard Zap Arrows P.E.K.K.A The Log
Inferno Tower P.E.K.K.A Knight
Inferno Tower Zap P.E.K.K.A The Log
Wizard Arrows Knight Inferno Tower P.E.K.K.A
Arrows Zap Knight Wizard The Log
Zap Arrows Wizard The Log Knight
P.E.K.K.A Inferno Tower
Wizard Arrows Knight P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Inferno Tower P.E.K.K.A
Zap Arrows Knight Wizard The Log
P.E.K.K.A Zap Knight Inferno Tower The Log
P.E.K.K.A Zap Knight Inferno Tower The Log
Inferno Tower P.E.K.K.A Knight
Arrows Wizard Zap
P.E.K.K.A Knight Inferno Tower
Inferno Tower P.E.K.K.A Knight
Zap P.E.K.K.A Knight Inferno Tower The Log
Inferno Tower P.E.K.K.A
P.E.K.K.A Knight Inferno Tower
P.E.K.K.A Zap Arrows The Log
P.E.K.K.A Knight Inferno Tower Wizard
Wizard
Inferno Tower Zap Knight P.E.K.K.A The Log
Arrows Zap Inferno Tower Wizard P.E.K.K.A The Log
Zap Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight The Log
Arrows Zap The Log
Arrows The Log
Arrows Knight The Log
Wizard Zap Arrows The Log
Arrows Wizard Zap
Arrows Wizard The Log
Arrows The Log Zap Wizard
Arrows The Log Zap Wizard
Zap Arrows Knight Wizard The Log
Zap Arrows Wizard
Knight The Log
Arrows
Zap Arrows The Log
Zap Arrows Wizard The Log
Arrows Wizard The Log
Arrows
Zap Arrows Wizard The Log
Zap Arrows Wizard The Log
The Log
Arrows Wizard
The Log
Zap Arrows The Log
Zap Arrows The Log Wizard
Arrows The Log Zap Wizard
Zap Arrows Wizard The Log
Zap Arrows The Log
Zap Arrows Wizard
Zap Wizard
Zap Arrows Wizard The Log
Zap Arrows
P.E.K.K.A
Arrows Wizard The Log
Zap
Zap Arrows Wizard
Arrows The Log
Knight Wizard
Arrows The Log Zap Wizard
Zap Arrows
P.E.K.K.A
Zap The Log
Zap
Zap The Log
P.E.K.K.A
Wizard

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