My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Hunter Electro Wizard Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Hunter Electro Wizard Phoenix Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs Phoenix Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Hogs Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Phoenix
Giant Snowball
Royal Hogs Lumberjack
Zap
Firecracker Royal Hogs
Barbarian Barrel
Firecracker Royal Hogs Hunter Electro Wizard Lumberjack
The Log
Firecracker Royal Hogs Hunter Lumberjack
Earthquake
Firecracker Royal Hogs
Arrows
Firecracker Royal Hogs
Royal Delivery
Firecracker Royal Hogs Hunter Electro Wizard Lumberjack
Fireball
Firecracker Royal Hogs Hunter Electro Wizard Lumberjack
Poison
Firecracker Royal Hogs Hunter Electro Wizard Phoenix
Lightning
Hunter Electro Wizard Phoenix Lumberjack
Rocket
Royal Hogs Hunter Phoenix

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Firecracker Hunter Electro Wizard Phoenix Lumberjack Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Firecracker Hunter

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Firecracker Electro Wizard Royal Hogs Hunter Phoenix Lumberjack
Arrows
Zap Royal Hogs Phoenix Lumberjack
Firecracker
Zap Royal Hogs Lumberjack
Royal Hogs
Arrows Zap Firecracker Electro Wizard Lumberjack
Hunter
Zap Lumberjack
Electro Wizard
Zap Royal Hogs Lumberjack
Phoenix
Zap Arrows
Lumberjack
Zap Arrows Firecracker Royal Hogs Hunter Electro Wizard

Defense Synergies 1 13

Zap
Electro Wizard Arrows Firecracker Hunter Phoenix Lumberjack
Arrows
Zap Phoenix Lumberjack
Firecracker
Zap Hunter Electro Wizard Lumberjack
Royal Hogs
Hunter
Zap Firecracker Electro Wizard Lumberjack
Electro Wizard
Zap Firecracker Hunter Lumberjack
Phoenix
Zap Arrows
Lumberjack
Zap Arrows Firecracker Hunter Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Electro Wizard
Hunter Lumberjack Zap Firecracker Electro Wizard Phoenix
Hunter Lumberjack Electro Wizard
Hunter Lumberjack Firecracker Electro Wizard Phoenix
Arrows Firecracker Lumberjack
Arrows Zap Firecracker Hunter Electro Wizard Lumberjack
Hunter Electro Wizard Zap Arrows Firecracker Phoenix
Zap Arrows Electro Wizard Phoenix
Hunter Phoenix Lumberjack
Firecracker Hunter Electro Wizard Phoenix Lumberjack
Electro Wizard Zap Arrows Firecracker Hunter Lumberjack
Arrows Hunter Zap Firecracker Electro Wizard Phoenix
Hunter Lumberjack Zap Electro Wizard
Zap Arrows Firecracker Hunter Electro Wizard Lumberjack
Hunter Electro Wizard Phoenix Lumberjack
Zap Hunter Electro Wizard Lumberjack
Arrows Firecracker Hunter Electro Wizard Lumberjack
Arrows Zap Firecracker Hunter Electro Wizard Lumberjack
Zap Arrows Hunter Firecracker Electro Wizard Lumberjack
Hunter Electro Wizard Phoenix Lumberjack
Arrows Firecracker Hunter Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Electro Wizard
Electro Wizard Zap Arrows Firecracker Hunter Phoenix Lumberjack
Lumberjack Zap Hunter Electro Wizard
Hunter Lumberjack Zap Electro Wizard Phoenix
Hunter Phoenix Lumberjack
Arrows Firecracker Zap Hunter Electro Wizard
Hunter Electro Wizard Phoenix Lumberjack
Hunter Phoenix Lumberjack
Zap Electro Wizard Firecracker Phoenix
Phoenix
Hunter Phoenix Lumberjack
Zap Arrows Electro Wizard Phoenix
Hunter Lumberjack
Firecracker
Electro Wizard Phoenix Zap Firecracker Hunter Lumberjack
Arrows Zap Firecracker Hunter Electro Wizard Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker Zap Electro Wizard
Arrows
Arrows Firecracker
Zap Arrows Firecracker
Arrows Firecracker Zap Hunter
Arrows Firecracker
Arrows Zap Firecracker Hunter
Arrows Zap Firecracker
Electro Wizard Lumberjack
Firecracker Zap Arrows Electro Wizard
Zap Arrows Firecracker
Firecracker Hunter
Arrows Firecracker
Zap Arrows Firecracker
Zap Arrows Firecracker Hunter
Arrows Firecracker
Arrows
Zap Arrows Firecracker Hunter Electro Wizard
Zap Arrows Firecracker
Arrows
Zap Arrows
Zap Arrows Firecracker Hunter
Arrows Firecracker Zap Hunter Electro Wizard
Zap Arrows
Zap Arrows Firecracker
Zap Arrows Firecracker Hunter Electro Wizard
Zap Electro Wizard Firecracker
Zap Arrows Hunter
Zap Arrows Firecracker Electro Wizard
Arrows Firecracker
Zap Electro Wizard
Zap Arrows Firecracker Hunter Electro Wizard
Arrows
Firecracker Hunter Electro Wizard Lumberjack
Arrows Zap Firecracker
Zap Arrows
Firecracker
Zap Firecracker Electro Wizard
Firecracker Zap Electro Wizard
Zap Firecracker Electro Wizard

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