My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Dart Goblin Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Elixir Golem Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Elixir Golem Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem
Giant Snowball
Mega Minion Dart Goblin Witch
Zap
Dart Goblin Witch
Barbarian Barrel
Dart Goblin Elixir Golem Witch
The Log
Dart Goblin Elixir Golem Witch
Earthquake
Elixir Golem Witch
Arrows
Dart Goblin Witch
Royal Delivery
Mega Minion Dart Goblin Elixir Golem Witch
Fireball
Mega Minion Dart Goblin Elixir Golem Witch
Poison
Mega Minion Dart Goblin Elixir Golem Witch
Lightning
Mega Minion Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Elixir Golem Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Arrows Mega Minion Dart Goblin Elixir Golem Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Zap Arrows Mega Minion

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Mega Minion Mirror Dart Goblin Elixir Golem Witch Mega Knight
Arrows
Zap Mirror Mega Minion Elixir Golem Mega Knight
Mega Minion
Zap Arrows Elixir Golem Mega Knight
Dart Goblin
Zap Elixir Golem Mirror Mega Knight
Elixir Golem
Zap Arrows Mega Minion Dart Goblin Mirror Witch
Mirror
Zap Arrows Dart Goblin Elixir Golem
Witch
Zap Elixir Golem Mega Knight
Mega Knight
Zap Arrows Mega Minion Dart Goblin Witch

Defense Synergies 5 11

Zap
Mega Minion Mirror Mega Knight Arrows Dart Goblin Witch
Arrows
Mirror Mega Knight Zap Mega Minion
Mega Minion
Zap Arrows Dart Goblin Witch Mega Knight
Dart Goblin
Zap Mega Minion Mirror Mega Knight
Elixir Golem
Mirror
Zap Arrows Dart Goblin Mega Knight
Witch
Zap Mega Minion Mega Knight
Mega Knight
Zap Arrows Mega Minion Dart Goblin Mirror Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Dart Goblin
Zap Mega Minion Dart Goblin Witch Mega Knight
Witch Mega Knight Mega Minion Dart Goblin
Witch Mega Minion Dart Goblin Mega Knight
Arrows Mega Knight
Arrows Zap Mega Minion Dart Goblin Mega Knight
Mega Minion Dart Goblin Zap Arrows Witch
Zap Arrows Dart Goblin Mega Knight
Witch
Dart Goblin Mega Knight
Dart Goblin Witch Zap Arrows Mega Minion Mega Knight
Arrows Mega Minion Zap Dart Goblin Witch
Mega Knight Zap Witch
Mega Knight Zap Arrows Mega Minion Dart Goblin Witch
Mega Knight
Zap Mega Knight
Mega Knight Arrows Witch
Arrows Mega Knight Zap Mega Minion Dart Goblin Witch
Zap Arrows Witch Mega Minion Dart Goblin Mega Knight
Dart Goblin
Mega Knight Arrows Dart Goblin Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Witch
Zap Arrows Mega Minion Mega Knight
Mega Knight Zap Witch
Mega Knight Zap
Witch Mega Knight
Arrows Zap Dart Goblin Witch
Mega Minion Dart Goblin Witch
Mega Knight
Zap Mega Knight Mega Minion Witch
Witch Mega Minion Dart Goblin
Mega Knight Mega Minion Dart Goblin Witch
Mega Knight Zap Arrows
Mega Knight Witch
Dart Goblin Witch Mega Knight
Witch Zap Mega Minion Dart Goblin
Arrows Mega Knight Zap Mega Minion Dart Goblin Witch
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin
Arrows Zap Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Zap Arrows Mega Knight
Arrows Zap Mega Minion Dart Goblin Witch
Arrows Dart Goblin Witch
Arrows Zap Dart Goblin
Arrows Zap Dart Goblin
Zap Arrows Dart Goblin
Zap Arrows Dart Goblin
Dart Goblin
Arrows Dart Goblin
Zap Arrows Dart Goblin
Zap Arrows Dart Goblin Witch
Arrows Dart Goblin Mega Knight
Arrows
Zap Arrows Mega Minion Dart Goblin Mega Knight
Zap Arrows Dart Goblin Witch Mega Knight
Mega Knight
Arrows
Zap Arrows
Zap Arrows Witch Mega Knight
Mega Minion Witch
Arrows Zap Dart Goblin Witch
Zap Arrows Witch Mega Knight
Zap Arrows Dart Goblin
Zap Arrows Dart Goblin Witch
Zap Mega Minion Dart Goblin Witch
Mega Minion
Zap Arrows Dart Goblin Mega Knight
Zap Arrows
Mega Knight
Arrows
Zap Dart Goblin Witch
Zap Arrows Mega Minion Dart Goblin Witch
Arrows
Mega Minion Dart Goblin Mega Knight
Arrows Zap Dart Goblin
Zap Arrows
Mega Minion Dart Goblin Mega Knight
Zap Dart Goblin Witch
Zap Dart Goblin Witch
Zap Dart Goblin Witch Mega Knight
Dart Goblin Mega Knight

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