My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Witch Bandit Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Bandit Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Bandit
Giant Snowball
Mega Minion Guards Witch Lumberjack
Zap
Guards Witch Bandit
Barbarian Barrel
Guards Witch Bandit Lumberjack
The Log
Guards Witch Bandit Lumberjack
Earthquake
Guards Witch
Arrows
Guards Witch
Royal Delivery
Mega Minion Guards Witch Bandit Lumberjack
Fireball
Mega Minion Witch Bandit Lumberjack
Poison
Mega Minion Guards Witch
Lightning
Mega Minion Witch Bandit Lumberjack
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Guards Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Mega Minion Guards Bandit Lumberjack Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Mega Minion Guards

Attack Synergies 2 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Mega Minion Guards Witch Bandit Lumberjack Mega Knight
Arrows
Zap Mega Minion Bandit Lumberjack Mega Knight
Mega Minion
Zap Arrows Mega Knight
Guards
Zap Bandit Lumberjack
Witch
Zap Bandit Lumberjack Mega Knight
Bandit
Zap Arrows Guards Witch Lumberjack Mega Knight
Lumberjack
Zap Arrows Guards Witch Bandit Mega Knight
Mega Knight
Zap Arrows Mega Minion Witch Bandit Lumberjack

Defense Synergies 3 20

Zap
Mega Minion Mega Knight Arrows Guards Witch Bandit Lumberjack
Arrows
Mega Knight Zap Mega Minion Bandit Lumberjack
Mega Minion
Zap Arrows Guards Witch Bandit Lumberjack Mega Knight
Guards
Zap Mega Minion Witch Lumberjack
Witch
Zap Mega Minion Guards Bandit Lumberjack Mega Knight
Bandit
Zap Arrows Mega Minion Witch Lumberjack Mega Knight
Lumberjack
Zap Arrows Mega Minion Guards Witch Bandit
Mega Knight
Zap Arrows Mega Minion Witch Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion
Lumberjack Zap Mega Minion Witch Bandit Mega Knight
Witch Lumberjack Mega Knight Mega Minion Bandit
Witch Lumberjack Mega Minion Guards Bandit Mega Knight
Arrows Lumberjack Mega Knight
Arrows Zap Mega Minion Guards Bandit Lumberjack Mega Knight
Mega Minion Zap Arrows Witch
Zap Arrows Bandit Mega Knight
Witch Lumberjack
Guards Bandit Lumberjack Mega Knight
Guards Witch Zap Arrows Mega Minion Bandit Lumberjack Mega Knight
Arrows Mega Minion Zap Witch
Lumberjack Mega Knight Zap Guards Witch Bandit
Mega Knight Zap Arrows Mega Minion Guards Witch Lumberjack
Bandit Lumberjack Mega Knight
Zap Bandit Lumberjack Mega Knight
Mega Knight Arrows Witch Lumberjack
Arrows Mega Knight Zap Mega Minion Guards Witch Bandit Lumberjack
Zap Arrows Witch Mega Minion Guards Bandit Lumberjack Mega Knight
Lumberjack
Mega Knight Arrows Guards Witch Bandit Lumberjack
Guards Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack Mega Knight Zap Witch Bandit
Bandit Zap Arrows Mega Minion Lumberjack Mega Knight
Guards Bandit Lumberjack Mega Knight Zap Witch
Guards Lumberjack Mega Knight Zap Bandit
Guards Witch Bandit Lumberjack Mega Knight
Arrows Zap Witch
Guards Mega Minion Witch Bandit Lumberjack
Mega Knight Lumberjack
Zap Mega Knight Mega Minion Witch Bandit
Witch Mega Minion Guards
Mega Knight Mega Minion Guards Witch Lumberjack
Mega Knight Zap Arrows Guards
Mega Knight Guards Witch Bandit Lumberjack
Witch Mega Knight
Guards Witch Zap Mega Minion Lumberjack
Arrows Mega Knight Zap Mega Minion Witch
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Guards Bandit
Arrows Zap Bandit
Arrows Bandit
Arrows Guards
Zap Arrows Mega Knight
Arrows Zap Mega Minion Witch
Arrows Witch
Arrows Zap
Arrows Zap Bandit
Guards Lumberjack
Zap Arrows Bandit
Zap Arrows
Bandit
Arrows Bandit
Zap Arrows
Zap Arrows Witch Bandit
Arrows Bandit Mega Knight
Arrows
Zap Arrows Mega Minion Bandit Mega Knight
Zap Arrows Witch Mega Knight
Mega Knight
Arrows
Zap Arrows
Zap Arrows Witch Mega Knight
Mega Minion Witch
Arrows Zap Witch Bandit
Zap Arrows Witch Bandit Mega Knight
Zap Arrows Bandit
Zap Arrows Witch
Zap Mega Minion Guards Witch
Mega Minion
Zap Arrows Bandit Mega Knight
Zap Arrows
Mega Knight
Arrows
Zap Guards Witch Bandit
Zap Arrows Mega Minion Witch
Arrows
Mega Minion Lumberjack Mega Knight
Arrows Zap
Zap Arrows
Mega Minion Mega Knight
Zap Guards Witch
Zap Witch
Zap Witch Bandit Mega Knight
Mega Knight

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