My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Musketeer Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Musketeer Balloon P.E.K.K.A Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Balloon
Giant Snowball
Mega Minion Musketeer Guards Balloon
Zap
Guards Balloon
Barbarian Barrel
Musketeer Guards Ice Wizard
The Log
Musketeer Guards
Earthquake
Guards
Arrows
Guards
Royal Delivery
Mega Minion Musketeer Guards Balloon P.E.K.K.A Ice Wizard
Fireball
Mega Minion Musketeer Balloon Ice Wizard
Poison
Mega Minion Musketeer Guards Balloon Ice Wizard
Lightning
Mega Minion Musketeer Balloon Ice Wizard
Rocket
Musketeer Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Guards P.E.K.K.A Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Mega Minion Guards Ice Wizard Musketeer Balloon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Mega Minion Guards

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Mega Minion Balloon P.E.K.K.A Musketeer Guards Ice Wizard
Arrows
Zap Balloon P.E.K.K.A Mega Minion
Mega Minion
Zap Arrows Balloon
Musketeer
Zap Balloon P.E.K.K.A
Guards
Zap
Balloon
Zap Arrows Mega Minion Musketeer Ice Wizard
P.E.K.K.A
Zap Arrows Musketeer Ice Wizard
Ice Wizard
Zap Balloon P.E.K.K.A

Defense Synergies 2 14

Zap
Mega Minion Arrows Musketeer Guards P.E.K.K.A Ice Wizard
Arrows
Zap Mega Minion P.E.K.K.A Ice Wizard
Mega Minion
Zap Arrows Musketeer Guards Ice Wizard
Musketeer
Guards Zap Mega Minion P.E.K.K.A
Guards
Musketeer Zap Mega Minion Ice Wizard
Balloon
P.E.K.K.A
Zap Arrows Musketeer Ice Wizard
Ice Wizard
Zap Arrows Mega Minion Guards P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Musketeer
P.E.K.K.A Zap Mega Minion Musketeer Ice Wizard
P.E.K.K.A Mega Minion Musketeer Ice Wizard
P.E.K.K.A Mega Minion Musketeer Guards Ice Wizard
Arrows P.E.K.K.A
Arrows Zap Mega Minion Musketeer Guards Ice Wizard
Mega Minion Musketeer Zap Arrows Ice Wizard
Zap Arrows Musketeer P.E.K.K.A
P.E.K.K.A Musketeer Ice Wizard
Guards Musketeer Ice Wizard
Guards Ice Wizard Zap Arrows Mega Minion Musketeer
Arrows Mega Minion Musketeer Zap Ice Wizard
P.E.K.K.A Zap Musketeer Guards Ice Wizard
Zap Arrows Mega Minion Guards P.E.K.K.A
P.E.K.K.A
Zap P.E.K.K.A
Arrows Musketeer P.E.K.K.A
Arrows Zap Mega Minion Musketeer Guards Ice Wizard
Zap Arrows Mega Minion Musketeer Guards Ice Wizard
P.E.K.K.A Musketeer
Arrows Musketeer Guards P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap P.E.K.K.A
Zap Arrows Mega Minion Musketeer
Guards P.E.K.K.A Zap Musketeer
Guards P.E.K.K.A Zap Musketeer
P.E.K.K.A Musketeer Guards
Arrows Zap Musketeer Ice Wizard
Guards P.E.K.K.A Mega Minion Musketeer Ice Wizard
P.E.K.K.A
Zap P.E.K.K.A Mega Minion
P.E.K.K.A Mega Minion Musketeer Guards
P.E.K.K.A Mega Minion Musketeer Guards
P.E.K.K.A Zap Arrows Guards
P.E.K.K.A Guards
Musketeer
Guards Zap Mega Minion Musketeer P.E.K.K.A
Arrows Zap Mega Minion Musketeer P.E.K.K.A Ice Wizard
Zap Arrows Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Guards
Arrows Zap Musketeer Ice Wizard
Arrows
Arrows Musketeer Guards
Zap Arrows
Arrows Zap Mega Minion Musketeer Ice Wizard
Arrows Musketeer
Arrows Zap Ice Wizard
Arrows Zap
Musketeer Guards
Zap Arrows Musketeer
Zap Arrows Musketeer
Musketeer
Arrows Musketeer
Zap Arrows Musketeer
Zap Arrows Musketeer
Arrows Musketeer
Arrows
Zap Arrows Mega Minion Musketeer
Zap Arrows
Musketeer
Arrows
Musketeer
Zap Arrows Musketeer
Zap Arrows Ice Wizard
Mega Minion
Arrows Zap Musketeer Ice Wizard
Zap Arrows Musketeer
Zap Arrows Musketeer
Zap Arrows Musketeer Ice Wizard
Zap Mega Minion Musketeer Guards
Mega Minion
Zap Arrows Musketeer
Zap Arrows
P.E.K.K.A
Arrows
Zap Musketeer Guards
Zap Arrows Mega Minion Musketeer Ice Wizard
Arrows
Mega Minion Musketeer
Arrows Zap Musketeer
Zap Arrows
Mega Minion Musketeer P.E.K.K.A
Zap Musketeer Guards
Zap Musketeer
Zap Musketeer
P.E.K.K.A

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