My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Guards Sparky
Giant Snowball
Dart Goblin Guards
Zap
Dart Goblin Guards Sparky
Barbarian Barrel
Dart Goblin Wizard Guards Sparky
The Log
Dart Goblin Mini P.E.K.K.A Guards Sparky
Earthquake
Guards
Arrows
Dart Goblin Guards
Royal Delivery
Dart Goblin Mini P.E.K.K.A Wizard Guards Sparky
Fireball
Dart Goblin Wizard Sparky
Poison
Dart Goblin Wizard Guards Sparky
Lightning
Mini P.E.K.K.A Wizard Sparky
Rocket
Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Wizard Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Guards Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Dart Goblin Guards Mini P.E.K.K.A Giant Wizard Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Dart Goblin Guards

Attack Synergies 8 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Giant Sparky Dart Goblin Mini P.E.K.K.A Guards
Arrows
Zap Giant Sparky Mini P.E.K.K.A
Dart Goblin
Zap Giant Sparky
Mini P.E.K.K.A
Giant Sparky Zap Arrows Wizard
Giant
Zap Arrows Mini P.E.K.K.A Sparky Dart Goblin Wizard Guards
Wizard
Mini P.E.K.K.A Giant Sparky
Guards
Zap Giant
Sparky
Zap Arrows Mini P.E.K.K.A Giant Dart Goblin Wizard

Defense Synergies 1 12

Zap
Mini P.E.K.K.A Arrows Dart Goblin Guards Sparky
Arrows
Zap Mini P.E.K.K.A Sparky
Dart Goblin
Zap Mini P.E.K.K.A Guards
Mini P.E.K.K.A
Zap Arrows Dart Goblin Wizard Guards
Giant
Wizard
Mini P.E.K.K.A Guards
Guards
Zap Dart Goblin Mini P.E.K.K.A Wizard Sparky
Sparky
Zap Arrows Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Dart Goblin Wizard Sparky
Mini P.E.K.K.A Sparky Zap Dart Goblin
Mini P.E.K.K.A Sparky Dart Goblin
Mini P.E.K.K.A Sparky Dart Goblin Guards
Arrows Mini P.E.K.K.A Sparky
Arrows Zap Dart Goblin Guards
Dart Goblin Zap Arrows Wizard
Zap Arrows Dart Goblin Sparky
Mini P.E.K.K.A Sparky
Guards Dart Goblin Mini P.E.K.K.A Sparky
Dart Goblin Guards Zap Arrows Wizard
Arrows Zap Dart Goblin Wizard
Mini P.E.K.K.A Sparky Zap Wizard Guards
Wizard Sparky Zap Arrows Dart Goblin Mini P.E.K.K.A Guards
Mini P.E.K.K.A Sparky
Zap Mini P.E.K.K.A Sparky
Wizard Sparky Arrows Mini P.E.K.K.A
Arrows Zap Dart Goblin Wizard Guards
Zap Arrows Wizard Dart Goblin Guards
Mini P.E.K.K.A Sparky Dart Goblin
Wizard Arrows Dart Goblin Mini P.E.K.K.A Guards Sparky
Mini P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Zap Sparky
Zap Arrows Mini P.E.K.K.A Wizard
Guards Zap Mini P.E.K.K.A Sparky
Mini P.E.K.K.A Guards Zap Sparky
Mini P.E.K.K.A Guards Sparky
Arrows Wizard Zap Dart Goblin
Mini P.E.K.K.A Guards Sparky Dart Goblin
Mini P.E.K.K.A Sparky
Zap Mini P.E.K.K.A Sparky
Dart Goblin Guards Sparky
Dart Goblin Mini P.E.K.K.A Guards Sparky
Zap Arrows Guards
Mini P.E.K.K.A Wizard Guards Sparky
Wizard Dart Goblin Sparky
Guards Sparky Zap Dart Goblin Mini P.E.K.K.A
Arrows Zap Dart Goblin Mini P.E.K.K.A Wizard Sparky
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin Guards Sparky
Arrows Zap Dart Goblin
Arrows Dart Goblin Sparky
Arrows Dart Goblin Guards Sparky
Wizard Zap Arrows Sparky
Arrows Wizard Zap Dart Goblin
Arrows Dart Goblin Wizard Sparky
Arrows Zap Dart Goblin Wizard
Arrows Zap Dart Goblin Wizard
Mini P.E.K.K.A Guards Sparky
Zap Arrows Dart Goblin Wizard Sparky
Zap Arrows Dart Goblin Wizard
Dart Goblin Sparky
Arrows Dart Goblin
Zap Arrows Dart Goblin Sparky
Zap Arrows Dart Goblin Wizard Sparky
Arrows Dart Goblin Wizard Sparky
Arrows Sparky
Mini P.E.K.K.A Sparky
Zap Arrows Dart Goblin Mini P.E.K.K.A Wizard Sparky
Zap Arrows Dart Goblin Wizard
Sparky
Arrows Wizard
Sparky
Zap Arrows
Zap Arrows Wizard Sparky
Arrows Zap Dart Goblin Wizard Sparky
Zap Arrows Wizard Sparky
Zap Arrows Dart Goblin Sparky
Zap Arrows Dart Goblin Wizard Sparky
Zap Dart Goblin Wizard Guards
Mini P.E.K.K.A Sparky
Zap Arrows Dart Goblin Wizard Sparky
Zap Arrows Sparky
Sparky
Arrows Wizard Sparky
Zap Dart Goblin Guards
Zap Arrows Dart Goblin Wizard
Arrows
Dart Goblin Mini P.E.K.K.A Wizard Sparky
Arrows Zap Dart Goblin Wizard
Zap Arrows Sparky
Dart Goblin Sparky
Zap Dart Goblin Guards Sparky
Zap Dart Goblin
Zap Dart Goblin Sparky
Sparky
Dart Goblin Wizard Sparky

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