My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Prince Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Prince
Giant Snowball
Hog Rider
Zap
Inferno Tower Prince
Barbarian Barrel
Inferno Tower
The Log
Mini P.E.K.K.A Hog Rider Prince
Earthquake
Hog Rider Inferno Tower
Arrows
Royal Delivery
Mini P.E.K.K.A Hog Rider Prince
Fireball
Hog Rider Inferno Tower
Poison
Inferno Tower
Lightning
Mini P.E.K.K.A Inferno Tower Prince
Rocket
Hog Rider Inferno Tower Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Inferno Tower Rage Prince Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Arrows Mini P.E.K.K.A Hog Rider Inferno Tower Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Rage Arrows Mini P.E.K.K.A

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Hog Rider Prince Mini P.E.K.K.A Mega Knight
Arrows
Zap Hog Rider Mini P.E.K.K.A Prince Mega Knight
Mini P.E.K.K.A
Zap Arrows Hog Rider Rage Mega Knight
Hog Rider
Zap Arrows Rage Mini P.E.K.K.A Prince Mega Knight
Inferno Tower
Rage
Hog Rider Mini P.E.K.K.A Prince
Prince
Zap Mega Knight Arrows Hog Rider Rage
Mega Knight
Prince Zap Arrows Mini P.E.K.K.A Hog Rider

Defense Synergies 3 8

Zap
Mini P.E.K.K.A Mega Knight Arrows Inferno Tower Prince
Arrows
Mega Knight Zap Mini P.E.K.K.A Inferno Tower Prince
Mini P.E.K.K.A
Zap Arrows
Hog Rider
Inferno Tower
Zap Arrows Prince Mega Knight
Rage
Prince
Zap Arrows Inferno Tower
Mega Knight
Zap Arrows Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Inferno Tower
Mini P.E.K.K.A Inferno Tower Zap Prince Mega Knight
Mini P.E.K.K.A Inferno Tower Prince Mega Knight
Mini P.E.K.K.A Inferno Tower Prince Mega Knight
Arrows Mini P.E.K.K.A Prince Mega Knight
Arrows Zap Mega Knight
Inferno Tower Zap Arrows
Zap Arrows Inferno Tower Mega Knight
Mini P.E.K.K.A Inferno Tower Prince
Mini P.E.K.K.A Inferno Tower Prince Mega Knight
Zap Arrows Mega Knight
Arrows Inferno Tower Zap
Mini P.E.K.K.A Inferno Tower Prince Mega Knight Zap
Mega Knight Zap Arrows Mini P.E.K.K.A Prince
Mini P.E.K.K.A Inferno Tower Prince Mega Knight
Inferno Tower Zap Mini P.E.K.K.A Prince Mega Knight
Mega Knight Arrows Mini P.E.K.K.A Inferno Tower Prince
Arrows Mega Knight Zap Prince
Zap Arrows Mega Knight
Mini P.E.K.K.A Inferno Tower Prince
Mega Knight Arrows Mini P.E.K.K.A Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Zap Inferno Tower Prince
Zap Arrows Mini P.E.K.K.A Prince Mega Knight
Mega Knight Zap Mini P.E.K.K.A Inferno Tower Prince
Mini P.E.K.K.A Prince Mega Knight Zap Inferno Tower
Inferno Tower Mini P.E.K.K.A Prince Mega Knight
Arrows Zap
Mini P.E.K.K.A Prince Inferno Tower
Mini P.E.K.K.A Inferno Tower Mega Knight Prince
Zap Mega Knight Mini P.E.K.K.A Inferno Tower Prince
Inferno Tower
Mega Knight Mini P.E.K.K.A Inferno Tower Prince
Mega Knight Zap Arrows Prince
Mini P.E.K.K.A Prince Mega Knight Inferno Tower
Mega Knight
Inferno Tower Zap Mini P.E.K.K.A Prince
Arrows Mega Knight Zap Mini P.E.K.K.A Inferno Tower
Zap Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Zap
Arrows
Arrows Prince
Zap Arrows Mega Knight
Arrows Zap
Arrows
Arrows Zap
Arrows Zap
Mini P.E.K.K.A Prince
Zap Arrows Prince
Zap Arrows
Arrows
Zap Arrows Prince
Zap Arrows
Arrows Mega Knight
Arrows
Mini P.E.K.K.A
Zap Arrows Mini P.E.K.K.A Prince Mega Knight
Zap Arrows Mega Knight
Prince Mega Knight
Arrows
Prince
Zap Arrows
Zap Arrows Mega Knight
Arrows Zap
Zap Arrows Prince Mega Knight
Zap Arrows
Zap Arrows
Zap
Mini P.E.K.K.A
Zap Arrows Mega Knight
Zap Arrows
Prince Mega Knight
Arrows
Zap Prince
Zap Arrows
Arrows
Mini P.E.K.K.A Prince Mega Knight
Arrows Zap
Zap Arrows
Prince Mega Knight
Zap
Zap
Zap Prince Mega Knight
Prince
Mega Knight

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