My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Dark Prince P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Dark Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Dark Prince
Giant Snowball
Hog Rider
Zap
Dark Prince
Barbarian Barrel
Wizard Dark Prince Electro Wizard
The Log
Mini P.E.K.K.A Hog Rider Dark Prince
Earthquake
Hog Rider
Arrows
Royal Delivery
Mini P.E.K.K.A Hog Rider Wizard Dark Prince P.E.K.K.A Electro Wizard
Fireball
Hog Rider Wizard Electro Wizard
Poison
Wizard Electro Wizard
Lightning
Mini P.E.K.K.A Wizard Dark Prince Electro Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Wizard Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Dark Prince P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Mini P.E.K.K.A Hog Rider Dark Prince Electro Wizard Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Arrows Mini P.E.K.K.A Hog Rider

Attack Synergies 7 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Hog Rider P.E.K.K.A Electro Wizard Mini P.E.K.K.A Dark Prince
Arrows
Zap Hog Rider P.E.K.K.A Mini P.E.K.K.A Dark Prince
Mini P.E.K.K.A
Zap Arrows Hog Rider Wizard Dark Prince Electro Wizard
Hog Rider
Zap Arrows Mini P.E.K.K.A Wizard Dark Prince Electro Wizard
Wizard
Mini P.E.K.K.A Hog Rider Dark Prince P.E.K.K.A
Dark Prince
Zap Arrows Mini P.E.K.K.A Hog Rider Wizard Electro Wizard
P.E.K.K.A
Zap Arrows Electro Wizard Wizard
Electro Wizard
Zap P.E.K.K.A Mini P.E.K.K.A Hog Rider Dark Prince

Defense Synergies 3 12

Zap
Mini P.E.K.K.A Electro Wizard Arrows Dark Prince P.E.K.K.A
Arrows
Zap Mini P.E.K.K.A Dark Prince P.E.K.K.A
Mini P.E.K.K.A
Zap Electro Wizard Arrows Wizard
Hog Rider
Wizard
Mini P.E.K.K.A Dark Prince P.E.K.K.A Electro Wizard
Dark Prince
Zap Arrows Wizard Electro Wizard
P.E.K.K.A
Zap Arrows Wizard Electro Wizard
Electro Wizard
Zap Mini P.E.K.K.A Wizard Dark Prince P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Zap Dark Prince Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Dark Prince Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Dark Prince Electro Wizard
Arrows Mini P.E.K.K.A Dark Prince P.E.K.K.A
Arrows Zap Dark Prince Electro Wizard
Electro Wizard Zap Arrows Wizard
Zap Arrows P.E.K.K.A Electro Wizard
Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A Dark Prince Electro Wizard
Electro Wizard Zap Arrows Wizard Dark Prince
Arrows Zap Wizard Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Zap Wizard Dark Prince Electro Wizard
Wizard Zap Arrows Mini P.E.K.K.A Dark Prince P.E.K.K.A Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Zap Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Wizard Arrows Mini P.E.K.K.A Dark Prince P.E.K.K.A Electro Wizard
Arrows Zap Wizard Dark Prince Electro Wizard
Zap Arrows Wizard Dark Prince Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Wizard Dark Prince Arrows Mini P.E.K.K.A P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Dark Prince P.E.K.K.A Electro Wizard
Electro Wizard Zap Arrows Mini P.E.K.K.A Wizard
P.E.K.K.A Zap Mini P.E.K.K.A Dark Prince Electro Wizard
Mini P.E.K.K.A Dark Prince P.E.K.K.A Zap Electro Wizard
P.E.K.K.A Mini P.E.K.K.A Dark Prince
Arrows Wizard Zap Electro Wizard
Mini P.E.K.K.A Dark Prince P.E.K.K.A Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Dark Prince
Zap P.E.K.K.A Electro Wizard Mini P.E.K.K.A Dark Prince
P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A Dark Prince
P.E.K.K.A Zap Arrows Dark Prince Electro Wizard
Mini P.E.K.K.A Dark Prince P.E.K.K.A Wizard
Wizard
Electro Wizard Zap Mini P.E.K.K.A Dark Prince P.E.K.K.A
Arrows Zap Mini P.E.K.K.A Wizard Dark Prince P.E.K.K.A Electro Wizard
Zap Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Zap Electro Wizard
Arrows
Arrows Dark Prince
Wizard Zap Arrows Dark Prince
Arrows Wizard Zap
Arrows Wizard
Arrows Zap Wizard
Arrows Zap Wizard
Mini P.E.K.K.A Electro Wizard
Zap Arrows Wizard Dark Prince Electro Wizard
Zap Arrows Wizard
Arrows
Zap Arrows
Zap Arrows Wizard
Arrows Wizard
Arrows
Mini P.E.K.K.A
Zap Arrows Mini P.E.K.K.A Wizard Dark Prince Electro Wizard
Zap Arrows Wizard
Arrows Wizard
Zap Arrows
Zap Arrows Wizard Dark Prince
Arrows Zap Wizard Electro Wizard
Zap Arrows Wizard
Zap Arrows
Zap Arrows Wizard Electro Wizard
Zap Electro Wizard Wizard
Mini P.E.K.K.A
Zap Arrows Wizard
Zap Arrows Electro Wizard
P.E.K.K.A
Arrows Wizard
Zap Electro Wizard Dark Prince
Zap Arrows Wizard Electro Wizard
Arrows
Mini P.E.K.K.A Wizard Dark Prince Electro Wizard
Arrows Zap Wizard
Zap Arrows
Dark Prince P.E.K.K.A
Zap Electro Wizard
Zap Electro Wizard
Zap Dark Prince Electro Wizard
P.E.K.K.A
Wizard

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