My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Inferno Dragon Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Inferno Dragon Mighty Miner
Giant Snowball
Skeleton Army Inferno Dragon Mighty Miner
Zap
Inferno Tower Skeleton Army Inferno Dragon Mighty Miner
Barbarian Barrel
Inferno Tower Skeleton Army
The Log
Mini P.E.K.K.A Skeleton Army
Earthquake
Inferno Tower Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Mini P.E.K.K.A Skeleton Army Inferno Dragon
Fireball
Inferno Tower Skeleton Army Inferno Dragon Mighty Miner
Poison
Inferno Tower Skeleton Army
Lightning
Mini P.E.K.K.A Inferno Tower Inferno Dragon Mighty Miner
Rocket
Inferno Tower Inferno Dragon Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Inferno Tower Skeleton Army Inferno Dragon Mighty Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Arrows Skeleton Army Mini P.E.K.K.A Inferno Dragon Mighty Miner Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Zap Arrows Skeleton Army

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Mirror Mini P.E.K.K.A Mighty Miner
Arrows
Zap Mirror Mini P.E.K.K.A Mighty Miner
Mini P.E.K.K.A
Zap Arrows Mirror
Inferno Tower
Mirror
Zap Arrows Mini P.E.K.K.A Skeleton Army
Skeleton Army
Mirror
Inferno Dragon
Mighty Miner
Zap Arrows

Defense Synergies 5 12

Zap
Mini P.E.K.K.A Mirror Arrows Inferno Tower Skeleton Army Inferno Dragon Mighty Miner
Arrows
Mirror Zap Mini P.E.K.K.A Inferno Tower
Mini P.E.K.K.A
Zap Arrows Mirror Skeleton Army
Inferno Tower
Skeleton Army Zap Arrows Mirror
Mirror
Zap Arrows Skeleton Army Mini P.E.K.K.A Inferno Tower Inferno Dragon
Skeleton Army
Inferno Tower Mirror Zap Mini P.E.K.K.A Inferno Dragon
Inferno Dragon
Zap Mirror Skeleton Army
Mighty Miner
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Inferno Tower
Mini P.E.K.K.A Inferno Tower Skeleton Army Inferno Dragon Zap
Mini P.E.K.K.A Inferno Tower Skeleton Army Inferno Dragon
Mini P.E.K.K.A Inferno Tower Skeleton Army Inferno Dragon
Arrows Mini P.E.K.K.A Skeleton Army
Arrows Skeleton Army Zap
Inferno Tower Inferno Dragon Zap Arrows
Zap Arrows Inferno Tower
Mini P.E.K.K.A Inferno Tower Inferno Dragon Mighty Miner Skeleton Army
Skeleton Army Mini P.E.K.K.A Inferno Tower
Skeleton Army Zap Arrows
Arrows Inferno Tower Inferno Dragon Zap
Mini P.E.K.K.A Inferno Tower Skeleton Army Zap
Skeleton Army Zap Arrows Mini P.E.K.K.A
Mini P.E.K.K.A Inferno Tower Skeleton Army Inferno Dragon
Inferno Tower Skeleton Army Zap Mini P.E.K.K.A Inferno Dragon
Arrows Mini P.E.K.K.A Inferno Tower Skeleton Army
Arrows Zap Skeleton Army
Zap Arrows Inferno Dragon
Mini P.E.K.K.A Inferno Tower Inferno Dragon
Skeleton Army Arrows Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Zap Inferno Tower
Zap Arrows Mini P.E.K.K.A Inferno Dragon
Skeleton Army Zap Mini P.E.K.K.A Inferno Tower
Mini P.E.K.K.A Skeleton Army Zap Inferno Tower
Inferno Tower Mini P.E.K.K.A Skeleton Army Inferno Dragon Mighty Miner
Arrows Zap
Mini P.E.K.K.A Skeleton Army Inferno Tower
Mini P.E.K.K.A Inferno Tower Mighty Miner Skeleton Army Inferno Dragon
Zap Mini P.E.K.K.A Inferno Tower Skeleton Army Inferno Dragon
Inferno Tower Skeleton Army Inferno Dragon
Inferno Dragon Mini P.E.K.K.A Inferno Tower
Skeleton Army Zap Arrows
Mini P.E.K.K.A Skeleton Army Inferno Tower
Skeleton Army
Inferno Tower Skeleton Army Zap Mini P.E.K.K.A Inferno Dragon Mighty Miner
Arrows Zap Mini P.E.K.K.A Inferno Tower Inferno Dragon Mighty Miner
Zap Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Zap
Arrows
Arrows
Zap Arrows
Arrows Zap
Arrows
Arrows Zap
Arrows Zap
Mini P.E.K.K.A
Zap Arrows
Zap Arrows
Arrows
Zap Arrows
Zap Arrows
Arrows
Arrows
Mini P.E.K.K.A
Zap Arrows Mini P.E.K.K.A
Zap Arrows
Arrows
Zap Arrows
Zap Arrows
Inferno Dragon
Arrows Zap
Zap Arrows
Zap Arrows
Zap Arrows
Zap
Mini P.E.K.K.A
Zap Arrows
Zap Arrows
Mighty Miner
Arrows
Zap Skeleton Army
Zap Arrows
Arrows
Mini P.E.K.K.A
Arrows Zap
Zap Arrows
Zap
Zap
Zap
Inferno Dragon

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