My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Magic Archer Mother Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

P.E.K.K.A Magic Archer Mother Witch Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A P.E.K.K.A Magic Archer Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Magic Archer Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Ram Rider
Giant Snowball
Ram Rider
Zap
Ram Rider
Barbarian Barrel
Magic Archer
The Log
Mini P.E.K.K.A Ram Rider
Earthquake
Arrows
Royal Delivery
Mini P.E.K.K.A P.E.K.K.A Magic Archer Mother Witch Ram Rider
Fireball
Magic Archer Mother Witch Ram Rider
Poison
Magic Archer Mother Witch
Lightning
Mini P.E.K.K.A Magic Archer Mother Witch Ram Rider
Rocket
Magic Archer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A P.E.K.K.A Mother Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Mini P.E.K.K.A Magic Archer Mother Witch Ram Rider Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Arrows Mini P.E.K.K.A Magic Archer

Attack Synergies 7 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows P.E.K.K.A Ram Rider Mini P.E.K.K.A Magic Archer Mother Witch
Arrows
Zap P.E.K.K.A Mini P.E.K.K.A Lightning Mother Witch Ram Rider
Mini P.E.K.K.A
Zap Arrows Lightning Magic Archer Ram Rider
Lightning
Ram Rider Arrows Mini P.E.K.K.A
P.E.K.K.A
Zap Arrows Magic Archer Mother Witch Ram Rider
Magic Archer
P.E.K.K.A Ram Rider Zap Mini P.E.K.K.A Mother Witch
Mother Witch
Zap Arrows P.E.K.K.A Magic Archer Ram Rider
Ram Rider
Zap Lightning Magic Archer Arrows Mini P.E.K.K.A P.E.K.K.A Mother Witch

Defense Synergies 1 14

Zap
Mini P.E.K.K.A Arrows P.E.K.K.A Magic Archer Mother Witch Ram Rider
Arrows
Zap Mini P.E.K.K.A Lightning P.E.K.K.A Mother Witch
Mini P.E.K.K.A
Zap Arrows Magic Archer Mother Witch Ram Rider
Lightning
Arrows
P.E.K.K.A
Zap Arrows
Magic Archer
Zap Mini P.E.K.K.A Mother Witch Ram Rider
Mother Witch
Zap Arrows Mini P.E.K.K.A Magic Archer
Ram Rider
Zap Mini P.E.K.K.A Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Magic Archer Ram Rider
Mini P.E.K.K.A P.E.K.K.A Zap Ram Rider
Mini P.E.K.K.A P.E.K.K.A Ram Rider Lightning
Mini P.E.K.K.A P.E.K.K.A Ram Rider
Lightning Arrows Mini P.E.K.K.A P.E.K.K.A
Arrows Zap Magic Archer Mother Witch
Lightning Ram Rider Zap Arrows Magic Archer
Lightning Zap Arrows P.E.K.K.A Magic Archer Ram Rider
Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A
Mother Witch Zap Arrows Magic Archer Ram Rider
Arrows Zap Magic Archer Ram Rider
Mini P.E.K.K.A P.E.K.K.A Zap Lightning Ram Rider
Zap Arrows Mini P.E.K.K.A P.E.K.K.A Magic Archer
Mini P.E.K.K.A P.E.K.K.A Ram Rider
Zap Mini P.E.K.K.A Lightning P.E.K.K.A Ram Rider
Arrows Mini P.E.K.K.A P.E.K.K.A
Arrows Zap Magic Archer Ram Rider
Zap Arrows Magic Archer Mother Witch Ram Rider
Mini P.E.K.K.A P.E.K.K.A Ram Rider
Arrows Mini P.E.K.K.A P.E.K.K.A Mother Witch
P.E.K.K.A Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap P.E.K.K.A
Zap Arrows Mini P.E.K.K.A Lightning Magic Archer
P.E.K.K.A Zap Mini P.E.K.K.A Lightning Ram Rider
Mini P.E.K.K.A Lightning P.E.K.K.A Zap Ram Rider
P.E.K.K.A Mini P.E.K.K.A Ram Rider
Arrows Mother Witch Zap Magic Archer Ram Rider
Mini P.E.K.K.A P.E.K.K.A Lightning Ram Rider
Mini P.E.K.K.A P.E.K.K.A
Zap Lightning P.E.K.K.A Mini P.E.K.K.A Magic Archer
P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A
Lightning P.E.K.K.A Zap Arrows
Mini P.E.K.K.A Lightning P.E.K.K.A Ram Rider
Magic Archer
Zap Mini P.E.K.K.A Lightning P.E.K.K.A Magic Archer
Arrows Zap Mini P.E.K.K.A P.E.K.K.A Magic Archer Mother Witch
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Magic Archer Arrows
Arrows Zap Magic Archer Ram Rider
Lightning Arrows Magic Archer
Lightning Arrows
Zap Arrows Magic Archer
Arrows Mother Witch Zap Magic Archer Ram Rider
Arrows Magic Archer
Arrows Zap Lightning Magic Archer Ram Rider
Arrows Zap Lightning Ram Rider
Lightning Mini P.E.K.K.A
Lightning Zap Arrows Magic Archer Ram Rider
Lightning Zap Arrows Magic Archer
Lightning Magic Archer
Lightning Arrows Magic Archer
Lightning Zap Arrows Magic Archer
Lightning Zap Arrows Magic Archer
Lightning Magic Archer Arrows
Lightning Arrows
Mini P.E.K.K.A Lightning
Lightning Zap Arrows Mini P.E.K.K.A Magic Archer
Lightning Zap Arrows Magic Archer Mother Witch
Lightning Magic Archer
Lightning Arrows
Lightning
Lightning Zap Arrows
Zap Arrows Mother Witch Magic Archer
Arrows Zap Lightning Magic Archer Ram Rider
Lightning Zap Arrows Magic Archer Ram Rider
Lightning Zap Arrows Magic Archer
Lightning Zap Arrows Magic Archer Mother Witch
Zap Lightning
Lightning Mini P.E.K.K.A
Lightning Zap Arrows Magic Archer
Zap Lightning Arrows Magic Archer
P.E.K.K.A
Arrows Lightning Magic Archer
Zap Lightning Magic Archer
Lightning Zap Arrows Magic Archer Ram Rider
Arrows
Lightning Mini P.E.K.K.A Magic Archer
Arrows Zap Lightning Magic Archer
Lightning Zap Arrows
P.E.K.K.A
Zap Lightning Magic Archer
Zap Lightning Magic Archer
Lightning Zap Magic Archer
P.E.K.K.A
Lightning

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