My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Witch Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Battle Ram Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Guards Inferno Dragon
Giant Snowball
Battle Ram Guards Witch Inferno Dragon
Zap
Battle Ram Guards Witch Inferno Dragon
Barbarian Barrel
Battle Ram Guards Witch
The Log
Mini P.E.K.K.A Battle Ram Guards Witch
Earthquake
Guards Witch
Arrows
Guards Witch
Royal Delivery
Mini P.E.K.K.A Battle Ram Guards Witch Inferno Dragon
Fireball
Battle Ram Witch Inferno Dragon
Poison
Guards Witch
Lightning
Mini P.E.K.K.A Battle Ram Witch Inferno Dragon
Rocket
Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Battle Ram Guards Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Guards Mini P.E.K.K.A Battle Ram Inferno Dragon Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Guards Mini P.E.K.K.A

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Battle Ram Mini P.E.K.K.A Guards Witch Mega Knight
Arrows
Zap Mini P.E.K.K.A Battle Ram Mega Knight
Mini P.E.K.K.A
Zap Arrows Mega Knight
Battle Ram
Zap Arrows Witch
Guards
Zap
Witch
Zap Battle Ram Mega Knight
Inferno Dragon
Mega Knight
Mega Knight
Inferno Dragon Zap Arrows Mini P.E.K.K.A Witch

Defense Synergies 3 10

Zap
Mini P.E.K.K.A Mega Knight Arrows Guards Witch Inferno Dragon
Arrows
Mega Knight Zap Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Arrows Guards Witch
Battle Ram
Guards
Zap Mini P.E.K.K.A Witch
Witch
Zap Mini P.E.K.K.A Guards Mega Knight
Inferno Dragon
Zap Mega Knight
Mega Knight
Zap Arrows Witch Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap
Mini P.E.K.K.A Inferno Dragon Zap Witch Mega Knight
Mini P.E.K.K.A Witch Mega Knight Inferno Dragon
Mini P.E.K.K.A Witch Inferno Dragon Guards Mega Knight
Arrows Mini P.E.K.K.A Mega Knight
Arrows Zap Guards Mega Knight
Inferno Dragon Zap Arrows Witch
Zap Arrows Mega Knight
Mini P.E.K.K.A Witch Inferno Dragon
Guards Mini P.E.K.K.A Mega Knight
Guards Witch Zap Arrows Mega Knight
Arrows Inferno Dragon Zap Witch
Mini P.E.K.K.A Mega Knight Zap Guards Witch
Mega Knight Zap Arrows Mini P.E.K.K.A Guards Witch
Mini P.E.K.K.A Inferno Dragon Mega Knight
Zap Mini P.E.K.K.A Inferno Dragon Mega Knight
Mega Knight Arrows Mini P.E.K.K.A Witch
Arrows Mega Knight Zap Guards Witch
Zap Arrows Witch Guards Inferno Dragon Mega Knight
Mini P.E.K.K.A Inferno Dragon
Mega Knight Arrows Mini P.E.K.K.A Guards Witch
Mini P.E.K.K.A Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Mega Knight Zap Witch
Zap Arrows Mini P.E.K.K.A Inferno Dragon Mega Knight
Guards Mega Knight Zap Mini P.E.K.K.A Witch
Mini P.E.K.K.A Guards Mega Knight Zap
Mini P.E.K.K.A Guards Witch Inferno Dragon Mega Knight
Arrows Zap Witch
Mini P.E.K.K.A Guards Witch
Mini P.E.K.K.A Mega Knight Inferno Dragon
Zap Mega Knight Mini P.E.K.K.A Witch Inferno Dragon
Witch Guards Inferno Dragon
Inferno Dragon Mega Knight Mini P.E.K.K.A Guards Witch
Mega Knight Zap Arrows Guards
Mini P.E.K.K.A Mega Knight Guards Witch
Witch Mega Knight
Guards Witch Zap Mini P.E.K.K.A Inferno Dragon
Arrows Mega Knight Zap Mini P.E.K.K.A Witch Inferno Dragon
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Guards
Arrows Zap
Arrows
Arrows Guards
Zap Arrows Mega Knight
Arrows Zap Witch
Arrows Witch
Arrows Zap
Arrows Zap
Mini P.E.K.K.A Guards
Zap Arrows
Zap Arrows
Arrows
Zap Arrows
Zap Arrows Witch
Arrows Mega Knight
Arrows
Mini P.E.K.K.A
Zap Arrows Mini P.E.K.K.A Mega Knight
Zap Arrows Witch Mega Knight
Mega Knight
Arrows
Zap Arrows
Zap Arrows Witch Mega Knight
Witch Inferno Dragon
Arrows Zap Witch
Zap Arrows Witch Mega Knight
Zap Arrows
Zap Arrows Witch
Zap Guards Witch
Mini P.E.K.K.A
Zap Arrows Mega Knight
Zap Arrows
Mega Knight
Arrows
Zap Guards Witch
Zap Arrows Witch
Arrows
Mini P.E.K.K.A Mega Knight
Arrows Zap
Zap Arrows
Mega Knight
Zap Guards Witch
Zap Witch
Zap Witch Mega Knight
Inferno Dragon
Mega Knight

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