My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Goblin Giant Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Goblin Giant Phoenix Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Goblin Giant Phoenix Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Phoenix Skeleton King
Giant Snowball
Skeleton Army Witch Skeleton King
Zap
Skeleton Army Witch Goblin Giant Skeleton King
Barbarian Barrel
Skeleton Army Witch Skeleton King
The Log
Mini P.E.K.K.A Skeleton Army Witch Skeleton King
Earthquake
Skeleton Army Witch Skeleton King
Arrows
Skeleton Army Witch Skeleton King
Royal Delivery
Mini P.E.K.K.A Skeleton Army Witch Skeleton King
Fireball
Skeleton Army Witch Skeleton King
Poison
Skeleton Army Witch Phoenix Skeleton King
Lightning
Mini P.E.K.K.A Witch Phoenix Skeleton King
Rocket
Witch Phoenix Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Skeleton Army Mini P.E.K.K.A Phoenix Skeleton King Witch Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Skeleton Army Mini P.E.K.K.A

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Goblin Giant Mini P.E.K.K.A Witch Phoenix
Arrows
Zap Mini P.E.K.K.A Goblin Giant Phoenix
Mini P.E.K.K.A
Zap Arrows Goblin Giant
Skeleton Army
Skeleton King
Witch
Zap Goblin Giant Skeleton King
Goblin Giant
Zap Arrows Mini P.E.K.K.A Witch
Phoenix
Zap Arrows
Skeleton King
Skeleton Army Witch

Defense Synergies 2 9

Zap
Mini P.E.K.K.A Goblin Giant Arrows Skeleton Army Witch Phoenix
Arrows
Zap Mini P.E.K.K.A Phoenix
Mini P.E.K.K.A
Zap Arrows Skeleton Army Witch
Skeleton Army
Zap Mini P.E.K.K.A Skeleton King
Witch
Zap Mini P.E.K.K.A
Goblin Giant
Zap
Phoenix
Zap Arrows
Skeleton King
Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Goblin Giant
Mini P.E.K.K.A Skeleton Army Zap Witch Phoenix
Mini P.E.K.K.A Skeleton Army Witch
Mini P.E.K.K.A Skeleton Army Witch Phoenix Skeleton King
Arrows Mini P.E.K.K.A Skeleton Army
Arrows Skeleton Army Zap
Zap Arrows Witch Phoenix
Zap Arrows Goblin Giant Phoenix
Mini P.E.K.K.A Witch Skeleton Army Phoenix Skeleton King
Skeleton Army Mini P.E.K.K.A Phoenix
Skeleton Army Witch Zap Arrows Goblin Giant Skeleton King
Arrows Zap Witch Phoenix
Mini P.E.K.K.A Skeleton Army Zap Witch
Skeleton Army Zap Arrows Mini P.E.K.K.A Witch Skeleton King
Mini P.E.K.K.A Skeleton Army Phoenix Skeleton King
Skeleton Army Zap Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Skeleton Army Witch
Arrows Zap Skeleton Army Witch
Zap Arrows Witch
Mini P.E.K.K.A Phoenix
Skeleton Army Arrows Mini P.E.K.K.A Witch Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Zap Witch
Zap Arrows Mini P.E.K.K.A Phoenix
Skeleton Army Zap Mini P.E.K.K.A Witch Goblin Giant
Mini P.E.K.K.A Skeleton Army Zap Goblin Giant Phoenix
Mini P.E.K.K.A Skeleton Army Witch Goblin Giant Phoenix
Arrows Zap Witch Goblin Giant
Mini P.E.K.K.A Skeleton Army Witch Goblin Giant Phoenix
Mini P.E.K.K.A Skeleton Army Goblin Giant Phoenix
Zap Mini P.E.K.K.A Skeleton Army Witch Phoenix
Witch Skeleton Army Goblin Giant Phoenix
Mini P.E.K.K.A Witch Phoenix
Skeleton Army Zap Arrows Goblin Giant Phoenix
Mini P.E.K.K.A Skeleton Army Witch Goblin Giant Skeleton King
Skeleton Army Witch
Skeleton Army Witch Phoenix Zap Mini P.E.K.K.A Goblin Giant Skeleton King
Arrows Zap Mini P.E.K.K.A Witch Phoenix Skeleton King
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Zap
Arrows Goblin Giant
Arrows
Zap Arrows
Arrows Zap Witch Goblin Giant
Arrows Witch
Arrows Zap
Arrows Zap
Mini P.E.K.K.A
Zap Arrows
Zap Arrows
Arrows
Zap Arrows
Zap Arrows Witch
Arrows
Arrows
Mini P.E.K.K.A
Zap Arrows Mini P.E.K.K.A
Zap Arrows Witch
Arrows
Zap Arrows
Zap Arrows Witch
Witch
Arrows Zap Witch
Zap Arrows Witch
Zap Arrows
Zap Arrows Witch
Zap Witch
Mini P.E.K.K.A
Zap Arrows
Zap Arrows
Arrows
Zap Skeleton Army Witch
Zap Arrows Witch
Arrows
Mini P.E.K.K.A
Arrows Zap Skeleton King
Zap Arrows
Zap Witch Skeleton King
Zap Witch
Zap Witch Goblin Giant

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