My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Drill Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Drill
Giant Snowball
Goblin Drill Witch
Zap
Goblin Drill Witch
Barbarian Barrel
Goblin Drill Witch Electro Wizard
The Log
Mini P.E.K.K.A Goblin Drill Witch
Earthquake
Goblin Drill Witch
Arrows
Goblin Drill Witch
Royal Delivery
Mini P.E.K.K.A Goblin Drill Witch Electro Wizard
Fireball
Goblin Drill Witch Electro Wizard
Poison
Goblin Drill Witch Electro Wizard
Lightning
Mini P.E.K.K.A Witch Electro Wizard
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Goblin Drill Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Void Mini P.E.K.K.A Goblin Drill Electro Wizard Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Void Mini P.E.K.K.A

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Void Electro Wizard Mini P.E.K.K.A Witch Mega Knight
Arrows
Zap Void Mini P.E.K.K.A Goblin Drill Mega Knight
Mini P.E.K.K.A
Zap Arrows Goblin Drill Electro Wizard Mega Knight
Void
Zap Arrows
Goblin Drill
Arrows Mini P.E.K.K.A Mega Knight
Witch
Zap Mega Knight
Electro Wizard
Zap Mini P.E.K.K.A Mega Knight
Mega Knight
Zap Arrows Mini P.E.K.K.A Goblin Drill Witch Electro Wizard

Defense Synergies 5 11

Zap
Mini P.E.K.K.A Electro Wizard Mega Knight Arrows Void Goblin Drill Witch
Arrows
Mega Knight Zap Mini P.E.K.K.A Void
Mini P.E.K.K.A
Zap Electro Wizard Arrows Witch
Void
Zap Arrows
Goblin Drill
Zap Electro Wizard
Witch
Zap Mini P.E.K.K.A Electro Wizard Mega Knight
Electro Wizard
Zap Mini P.E.K.K.A Goblin Drill Witch Mega Knight
Mega Knight
Zap Arrows Witch Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Void Electro Wizard
Mini P.E.K.K.A Zap Goblin Drill Witch Electro Wizard Mega Knight
Mini P.E.K.K.A Witch Mega Knight Void Goblin Drill Electro Wizard
Mini P.E.K.K.A Witch Goblin Drill Electro Wizard Mega Knight
Arrows Mini P.E.K.K.A Mega Knight
Arrows Zap Electro Wizard Mega Knight
Electro Wizard Zap Arrows Void Witch
Zap Arrows Void Electro Wizard Mega Knight
Mini P.E.K.K.A Witch Goblin Drill
Mini P.E.K.K.A Electro Wizard Mega Knight
Witch Electro Wizard Zap Arrows Goblin Drill Mega Knight
Arrows Zap Witch Electro Wizard
Mini P.E.K.K.A Goblin Drill Mega Knight Zap Witch Electro Wizard
Mega Knight Zap Arrows Mini P.E.K.K.A Goblin Drill Witch Electro Wizard
Mini P.E.K.K.A Goblin Drill Electro Wizard Mega Knight
Zap Mini P.E.K.K.A Goblin Drill Electro Wizard Mega Knight
Mega Knight Arrows Mini P.E.K.K.A Goblin Drill Witch Electro Wizard
Arrows Mega Knight Zap Goblin Drill Witch Electro Wizard
Zap Arrows Goblin Drill Witch Electro Wizard Mega Knight
Mini P.E.K.K.A Goblin Drill Electro Wizard
Mega Knight Arrows Mini P.E.K.K.A Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Zap Void Witch Electro Wizard
Void Electro Wizard Zap Arrows Mini P.E.K.K.A Mega Knight
Mega Knight Zap Mini P.E.K.K.A Witch Electro Wizard
Mini P.E.K.K.A Mega Knight Zap Electro Wizard
Mini P.E.K.K.A Goblin Drill Witch Mega Knight
Arrows Zap Witch Electro Wizard
Mini P.E.K.K.A Void Witch Electro Wizard
Mini P.E.K.K.A Mega Knight
Zap Void Electro Wizard Mega Knight Mini P.E.K.K.A Witch
Witch Goblin Drill
Mega Knight Mini P.E.K.K.A Witch
Mega Knight Zap Arrows Void Electro Wizard
Mini P.E.K.K.A Mega Knight Witch
Witch Mega Knight
Witch Electro Wizard Zap Mini P.E.K.K.A Goblin Drill
Arrows Mega Knight Zap Mini P.E.K.K.A Witch Electro Wizard
Arrows Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Arrows Goblin Drill
Arrows Void Zap Electro Wizard
Arrows Void Goblin Drill
Arrows Void
Zap Arrows Mega Knight
Arrows Zap Witch
Arrows Witch
Arrows Zap
Arrows Void Zap
Mini P.E.K.K.A Void Electro Wizard
Void Zap Arrows Electro Wizard
Void Zap Arrows
Void
Arrows Void
Zap Arrows
Zap Arrows Goblin Drill Witch
Arrows Mega Knight
Arrows
Mini P.E.K.K.A
Void Zap Arrows Mini P.E.K.K.A Electro Wizard Mega Knight
Zap Arrows Witch Mega Knight
Void Mega Knight
Arrows Void
Void
Zap Arrows Void Goblin Drill
Zap Arrows Witch Mega Knight
Witch
Arrows Void Zap Witch Electro Wizard
Void Zap Arrows Witch Mega Knight
Void Zap Arrows
Zap Arrows Witch Electro Wizard
Zap Electro Wizard Void Witch
Mini P.E.K.K.A Void
Void Zap Arrows Mega Knight
Zap Void Arrows Electro Wizard
Mega Knight
Arrows
Zap Electro Wizard Void Witch
Zap Arrows Witch Electro Wizard
Arrows
Void Mini P.E.K.K.A Electro Wizard Mega Knight
Arrows Zap
Void Zap Arrows
Mega Knight
Zap Witch Electro Wizard
Zap Void Witch Electro Wizard
Void Zap Witch Electro Wizard Mega Knight

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