My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Guards
Giant Snowball
Minions Barbarians Musketeer Hog Rider Guards
Zap
Minions Guards
Barbarian Barrel
Barbarians Musketeer Valkyrie Guards
The Log
Barbarians Musketeer Hog Rider Guards
Earthquake
Barbarians Hog Rider Guards
Arrows
Minions Guards
Royal Delivery
Minions Barbarians Musketeer Valkyrie Hog Rider Guards
Fireball
Minions Barbarians Musketeer Hog Rider
Poison
Minions Barbarians Musketeer Guards
Lightning
Musketeer Valkyrie
Rocket
Barbarians Musketeer Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Guards

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Minions Guards Musketeer Valkyrie Hog Rider Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Minions Guards

Attack Synergies 7 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Hog Rider Minions Musketeer Valkyrie Guards
Arrows
Zap Hog Rider
Minions
Hog Rider Zap Valkyrie
Barbarians
Hog Rider
Musketeer
Valkyrie Hog Rider Zap
Valkyrie
Musketeer Hog Rider Zap Minions
Hog Rider
Zap Arrows Minions Musketeer Valkyrie Barbarians Guards
Guards
Zap Hog Rider

Defense Synergies 3 9

Zap
Arrows Minions Barbarians Musketeer Valkyrie Guards
Arrows
Zap Barbarians Valkyrie
Minions
Valkyrie Zap Musketeer
Barbarians
Zap Arrows
Musketeer
Valkyrie Guards Zap Minions
Valkyrie
Minions Musketeer Zap Arrows
Hog Rider
Guards
Musketeer Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Musketeer Valkyrie
Barbarians Zap Minions Musketeer Valkyrie
Barbarians Minions Musketeer Valkyrie
Barbarians Minions Musketeer Valkyrie Guards
Arrows Barbarians Valkyrie
Arrows Zap Minions Musketeer Valkyrie Guards
Minions Musketeer Zap Arrows
Zap Arrows Barbarians Musketeer Valkyrie
Barbarians Minions Musketeer
Guards Barbarians Musketeer Valkyrie
Minions Barbarians Valkyrie Guards Zap Arrows Musketeer
Arrows Minions Musketeer Zap
Barbarians Zap Minions Musketeer Valkyrie Guards
Valkyrie Zap Arrows Minions Barbarians Guards
Barbarians
Barbarians Zap
Barbarians Arrows Minions Musketeer Valkyrie
Arrows Valkyrie Zap Minions Barbarians Musketeer Guards
Zap Arrows Valkyrie Minions Barbarians Musketeer Guards
Barbarians Musketeer
Valkyrie Arrows Minions Barbarians Musketeer Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Guards Zap
Zap Arrows Musketeer Valkyrie
Barbarians Guards Zap Minions Musketeer Valkyrie
Valkyrie Guards Zap Barbarians Musketeer
Barbarians Musketeer Valkyrie Guards
Arrows Zap Minions Musketeer
Guards Minions Barbarians Musketeer Valkyrie
Barbarians Valkyrie
Zap Minions Barbarians Valkyrie
Barbarians Musketeer Guards
Minions Barbarians Musketeer Valkyrie Guards
Zap Arrows Barbarians Valkyrie Guards
Barbarians Valkyrie Guards
Barbarians Musketeer Valkyrie
Barbarians Guards Zap Minions Musketeer Valkyrie
Arrows Minions Valkyrie Zap Barbarians Musketeer
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Valkyrie Guards
Arrows Zap Musketeer
Arrows
Arrows Barbarians Musketeer Valkyrie Guards
Zap Arrows Valkyrie
Arrows Zap Minions Musketeer
Arrows Musketeer
Arrows Zap
Arrows Zap
Minions Musketeer Guards
Zap Arrows Musketeer Valkyrie
Zap Arrows Musketeer
Musketeer
Arrows Minions Musketeer
Zap Arrows Musketeer
Zap Arrows Musketeer
Arrows Musketeer
Arrows
Minions
Zap Arrows Musketeer
Zap Arrows Valkyrie
Minions Musketeer
Arrows
Musketeer
Zap Arrows Barbarians Musketeer
Zap Arrows Valkyrie
Arrows Zap Musketeer
Zap Arrows Musketeer
Zap Arrows Musketeer
Zap Arrows Musketeer
Zap Minions Musketeer Guards
Zap Arrows Musketeer
Zap Arrows
Arrows
Zap Minions Barbarians Musketeer Guards
Zap Arrows Musketeer
Arrows
Musketeer Valkyrie
Arrows Zap Musketeer
Zap Arrows
Musketeer
Zap Minions Musketeer Guards
Zap Musketeer
Zap Musketeer

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