My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Giant Ice Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Valkyrie Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Giant Sparky
Giant Snowball
Minions Barbarians
Zap
Minions Sparky
Barbarian Barrel
Barbarians Valkyrie Ice Wizard Sparky
The Log
Barbarians Sparky
Earthquake
Barbarians
Arrows
Minions
Royal Delivery
Minions Barbarians Valkyrie Ice Wizard Sparky
Fireball
Minions Barbarians Ice Wizard Sparky
Poison
Minions Barbarians Ice Wizard Sparky
Lightning
Valkyrie Ice Wizard Sparky
Rocket
Barbarians Valkyrie Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Valkyrie Ice Wizard Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Ice Wizard Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Minions Ice Wizard Valkyrie Barbarians Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Minions Ice Wizard

Attack Synergies 7 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Giant Sparky Minions Valkyrie Ice Wizard
Arrows
Zap Giant Sparky
Minions
Giant Zap Valkyrie Sparky
Barbarians
Valkyrie
Zap Minions Giant Sparky
Giant
Zap Arrows Minions Sparky Valkyrie Ice Wizard
Ice Wizard
Zap Giant
Sparky
Zap Arrows Giant Minions Valkyrie

Defense Synergies 1 13

Zap
Arrows Minions Barbarians Valkyrie Ice Wizard Sparky
Arrows
Zap Barbarians Valkyrie Ice Wizard Sparky
Minions
Valkyrie Zap Ice Wizard
Barbarians
Zap Arrows
Valkyrie
Minions Zap Arrows Ice Wizard Sparky
Giant
Ice Wizard
Zap Arrows Minions Valkyrie
Sparky
Zap Arrows Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Valkyrie Sparky
Barbarians Sparky Zap Minions Valkyrie Ice Wizard
Barbarians Sparky Minions Valkyrie Ice Wizard
Barbarians Sparky Minions Valkyrie Ice Wizard
Arrows Barbarians Valkyrie Sparky
Arrows Zap Minions Valkyrie Ice Wizard
Minions Zap Arrows Ice Wizard
Zap Arrows Barbarians Valkyrie Sparky
Barbarians Sparky Minions Ice Wizard
Barbarians Valkyrie Ice Wizard Sparky
Minions Barbarians Valkyrie Ice Wizard Zap Arrows
Arrows Minions Zap Ice Wizard
Barbarians Sparky Zap Minions Valkyrie Ice Wizard
Valkyrie Sparky Zap Arrows Minions Barbarians
Barbarians Sparky
Barbarians Zap Sparky
Barbarians Sparky Arrows Minions Valkyrie
Arrows Zap Minions Barbarians Valkyrie Ice Wizard
Zap Arrows Valkyrie Minions Barbarians Ice Wizard
Barbarians Sparky
Valkyrie Arrows Minions Barbarians Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Zap Sparky
Zap Arrows Valkyrie
Barbarians Zap Minions Valkyrie Sparky
Valkyrie Zap Barbarians Sparky
Barbarians Valkyrie Sparky
Arrows Zap Minions Ice Wizard
Sparky Minions Barbarians Valkyrie Ice Wizard
Barbarians Valkyrie Sparky
Zap Minions Barbarians Valkyrie Sparky
Barbarians Sparky
Minions Barbarians Valkyrie Sparky
Zap Arrows Barbarians Valkyrie
Barbarians Valkyrie Sparky
Barbarians Valkyrie Sparky
Barbarians Sparky Zap Minions Valkyrie
Arrows Minions Valkyrie Zap Barbarians Ice Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Sparky
Arrows Zap Ice Wizard
Arrows Sparky
Arrows Barbarians Valkyrie Sparky
Zap Arrows Valkyrie Sparky
Arrows Zap Minions Ice Wizard
Arrows Sparky
Arrows Zap Ice Wizard
Arrows Zap
Minions Sparky
Zap Arrows Valkyrie Sparky
Zap Arrows
Sparky
Arrows Minions
Zap Arrows Sparky
Zap Arrows Sparky
Arrows Sparky
Arrows Sparky
Minions Sparky
Zap Arrows Sparky
Zap Arrows Valkyrie
Minions Sparky
Arrows
Sparky
Zap Arrows Barbarians
Zap Arrows Valkyrie Ice Wizard Sparky
Arrows Zap Ice Wizard Sparky
Zap Arrows Sparky
Zap Arrows Sparky
Zap Arrows Ice Wizard Sparky
Zap Minions
Sparky
Zap Arrows Sparky
Zap Arrows Sparky
Sparky
Arrows Sparky
Zap Minions Barbarians
Zap Arrows Ice Wizard
Arrows
Valkyrie Sparky
Arrows Zap
Zap Arrows Sparky
Sparky
Zap Minions Sparky
Zap
Zap Sparky

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