My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Dart Goblin Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Dark Prince P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Hog Rider Dark Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Dark Prince
Giant Snowball
Minions Dart Goblin Hog Rider
Zap
Minions Dart Goblin Dark Prince
Barbarian Barrel
Dart Goblin Dark Prince Electro Wizard
The Log
Dart Goblin Hog Rider Dark Prince
Earthquake
Hog Rider
Arrows
Minions Dart Goblin
Royal Delivery
Minions Dart Goblin Hog Rider Dark Prince P.E.K.K.A Electro Wizard
Fireball
Minions Dart Goblin Hog Rider Electro Wizard
Poison
Minions Dart Goblin Electro Wizard
Lightning
Dark Prince Electro Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Dark Prince P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Dart Goblin Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Minions Dart Goblin Hog Rider Dark Prince Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Minions Dart Goblin

Attack Synergies 8 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Hog Rider P.E.K.K.A Electro Wizard Minions Dart Goblin Dark Prince
Arrows
Zap Hog Rider P.E.K.K.A Dark Prince
Minions
Hog Rider Zap Dark Prince P.E.K.K.A
Dart Goblin
Zap Hog Rider Dark Prince P.E.K.K.A
Hog Rider
Zap Arrows Minions Dart Goblin Dark Prince Electro Wizard
Dark Prince
Zap Arrows Minions Dart Goblin Hog Rider Electro Wizard
P.E.K.K.A
Zap Arrows Electro Wizard Minions Dart Goblin
Electro Wizard
Zap P.E.K.K.A Hog Rider Dark Prince

Defense Synergies 1 16

Zap
Electro Wizard Arrows Minions Dart Goblin Dark Prince P.E.K.K.A
Arrows
Zap Dark Prince P.E.K.K.A
Minions
Zap Dart Goblin Dark Prince P.E.K.K.A Electro Wizard
Dart Goblin
Zap Minions Dark Prince P.E.K.K.A Electro Wizard
Hog Rider
Dark Prince
Zap Arrows Minions Dart Goblin Electro Wizard
P.E.K.K.A
Zap Arrows Minions Dart Goblin Electro Wizard
Electro Wizard
Zap Minions Dart Goblin Dark Prince P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Dart Goblin Electro Wizard
P.E.K.K.A Zap Minions Dart Goblin Dark Prince Electro Wizard
P.E.K.K.A Minions Dart Goblin Dark Prince Electro Wizard
P.E.K.K.A Minions Dart Goblin Dark Prince Electro Wizard
Arrows Dark Prince P.E.K.K.A
Arrows Zap Minions Dart Goblin Dark Prince Electro Wizard
Minions Dart Goblin Electro Wizard Zap Arrows
Zap Arrows Dart Goblin P.E.K.K.A Electro Wizard
P.E.K.K.A Minions
Dart Goblin Dark Prince Electro Wizard
Minions Dart Goblin Electro Wizard Zap Arrows Dark Prince
Arrows Minions Zap Dart Goblin Electro Wizard
P.E.K.K.A Zap Minions Dark Prince Electro Wizard
Zap Arrows Minions Dart Goblin Dark Prince P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard
Zap P.E.K.K.A Electro Wizard
Arrows Minions Dark Prince P.E.K.K.A Electro Wizard
Arrows Zap Minions Dart Goblin Dark Prince Electro Wizard
Zap Arrows Minions Dart Goblin Dark Prince Electro Wizard
P.E.K.K.A Dart Goblin Electro Wizard
Dark Prince Arrows Minions Dart Goblin P.E.K.K.A Electro Wizard
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Dark Prince P.E.K.K.A Electro Wizard
Electro Wizard Zap Arrows
P.E.K.K.A Zap Minions Dark Prince Electro Wizard
Dark Prince P.E.K.K.A Zap Electro Wizard
P.E.K.K.A Dark Prince
Arrows Zap Minions Dart Goblin Electro Wizard
Dark Prince P.E.K.K.A Minions Dart Goblin Electro Wizard
P.E.K.K.A Dark Prince
Zap P.E.K.K.A Electro Wizard Minions Dark Prince
P.E.K.K.A Dart Goblin
P.E.K.K.A Minions Dart Goblin Dark Prince
P.E.K.K.A Zap Arrows Dark Prince Electro Wizard
Dark Prince P.E.K.K.A
Dart Goblin
Electro Wizard Zap Minions Dart Goblin Dark Prince P.E.K.K.A
Arrows Minions Zap Dart Goblin Dark Prince P.E.K.K.A Electro Wizard
Zap Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin
Arrows Zap Dart Goblin Electro Wizard
Arrows Dart Goblin
Arrows Dart Goblin Dark Prince
Zap Arrows Dark Prince
Arrows Zap Minions Dart Goblin
Arrows Dart Goblin
Arrows Zap Dart Goblin
Arrows Zap Dart Goblin
Minions Electro Wizard
Zap Arrows Dart Goblin Dark Prince Electro Wizard
Zap Arrows Dart Goblin
Dart Goblin
Arrows Minions Dart Goblin
Zap Arrows Dart Goblin
Zap Arrows Dart Goblin
Arrows Dart Goblin
Arrows
Minions
Zap Arrows Dart Goblin Dark Prince Electro Wizard
Zap Arrows Dart Goblin
Minions
Arrows
Zap Arrows
Zap Arrows Dark Prince
Arrows Zap Dart Goblin Electro Wizard
Zap Arrows
Zap Arrows Dart Goblin
Zap Arrows Dart Goblin Electro Wizard
Zap Electro Wizard Minions Dart Goblin
Zap Arrows Dart Goblin
Zap Arrows Electro Wizard
P.E.K.K.A
Arrows
Zap Electro Wizard Minions Dart Goblin Dark Prince
Zap Arrows Dart Goblin Electro Wizard
Arrows
Dart Goblin Dark Prince Electro Wizard
Arrows Zap Dart Goblin
Zap Arrows
Dart Goblin Dark Prince P.E.K.K.A
Zap Minions Dart Goblin Electro Wizard
Zap Dart Goblin Electro Wizard
Zap Dart Goblin Dark Prince Electro Wizard
P.E.K.K.A
Dart Goblin

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