My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Dart Goblin Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch P.E.K.K.A Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin P.E.K.K.A Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Ram Rider
Giant Snowball
Minions Dart Goblin Witch Ram Rider
Zap
Minions Dart Goblin Witch Ram Rider
Barbarian Barrel
Dart Goblin Witch
The Log
Dart Goblin Witch Ram Rider
Earthquake
Witch
Arrows
Minions Dart Goblin Witch
Royal Delivery
Minions Dart Goblin Witch P.E.K.K.A Ram Rider
Fireball
Minions Dart Goblin Witch Ram Rider
Poison
Minions Dart Goblin Witch
Lightning
Witch Ram Rider
Rocket
Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Dart Goblin Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Minions Dart Goblin Witch Ram Rider P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Minions Dart Goblin

Attack Synergies 5 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows P.E.K.K.A Ram Rider Minions Dart Goblin Witch Mega Knight
Arrows
Zap P.E.K.K.A Ram Rider Mega Knight
Minions
Mega Knight Zap P.E.K.K.A Ram Rider
Dart Goblin
Zap P.E.K.K.A Ram Rider Mega Knight
Witch
Zap P.E.K.K.A Ram Rider Mega Knight
P.E.K.K.A
Zap Arrows Minions Dart Goblin Witch Ram Rider
Ram Rider
Zap Arrows Minions Dart Goblin Witch P.E.K.K.A Mega Knight
Mega Knight
Minions Zap Arrows Dart Goblin Witch Ram Rider

Defense Synergies 2 15

Zap
Mega Knight Arrows Minions Dart Goblin Witch P.E.K.K.A Ram Rider
Arrows
Mega Knight Zap P.E.K.K.A
Minions
Zap Dart Goblin P.E.K.K.A Ram Rider Mega Knight
Dart Goblin
Zap Minions P.E.K.K.A Ram Rider Mega Knight
Witch
Zap Mega Knight
P.E.K.K.A
Zap Arrows Minions Dart Goblin
Ram Rider
Zap Minions Dart Goblin
Mega Knight
Zap Arrows Minions Dart Goblin Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Dart Goblin Ram Rider
P.E.K.K.A Zap Minions Dart Goblin Witch Ram Rider Mega Knight
Witch P.E.K.K.A Ram Rider Mega Knight Minions Dart Goblin
Witch P.E.K.K.A Minions Dart Goblin Ram Rider Mega Knight
Arrows P.E.K.K.A Mega Knight
Arrows Zap Minions Dart Goblin Mega Knight
Minions Dart Goblin Ram Rider Zap Arrows Witch
Zap Arrows Dart Goblin P.E.K.K.A Ram Rider Mega Knight
Witch P.E.K.K.A Minions
Dart Goblin Mega Knight
Minions Dart Goblin Witch Zap Arrows Ram Rider Mega Knight
Arrows Minions Zap Dart Goblin Witch Ram Rider
P.E.K.K.A Mega Knight Zap Minions Witch Ram Rider
Mega Knight Zap Arrows Minions Dart Goblin Witch P.E.K.K.A
P.E.K.K.A Ram Rider Mega Knight
Zap P.E.K.K.A Ram Rider Mega Knight
Mega Knight Arrows Minions Witch P.E.K.K.A
Arrows Mega Knight Zap Minions Dart Goblin Witch Ram Rider
Zap Arrows Witch Minions Dart Goblin Ram Rider Mega Knight
P.E.K.K.A Dart Goblin Ram Rider
Mega Knight Arrows Minions Dart Goblin Witch P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Witch P.E.K.K.A
Zap Arrows Mega Knight
P.E.K.K.A Mega Knight Zap Minions Witch Ram Rider
P.E.K.K.A Mega Knight Zap Ram Rider
P.E.K.K.A Witch Ram Rider Mega Knight
Arrows Zap Minions Dart Goblin Witch Ram Rider
P.E.K.K.A Minions Dart Goblin Witch Ram Rider
P.E.K.K.A Mega Knight
Zap P.E.K.K.A Mega Knight Minions Witch
Witch P.E.K.K.A Dart Goblin
P.E.K.K.A Mega Knight Minions Dart Goblin Witch
P.E.K.K.A Mega Knight Zap Arrows
P.E.K.K.A Mega Knight Witch Ram Rider
Dart Goblin Witch Mega Knight
Witch Zap Minions Dart Goblin P.E.K.K.A
Arrows Minions Mega Knight Zap Dart Goblin Witch P.E.K.K.A
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin
Arrows Zap Dart Goblin Ram Rider
Arrows Dart Goblin
Arrows Dart Goblin
Zap Arrows Mega Knight
Arrows Zap Minions Dart Goblin Witch Ram Rider
Arrows Dart Goblin Witch
Arrows Zap Dart Goblin Ram Rider
Arrows Zap Dart Goblin Ram Rider
Minions
Zap Arrows Dart Goblin Ram Rider
Zap Arrows Dart Goblin
Dart Goblin
Arrows Minions Dart Goblin
Zap Arrows Dart Goblin
Zap Arrows Dart Goblin Witch
Arrows Dart Goblin Mega Knight
Arrows
Minions
Zap Arrows Dart Goblin Mega Knight
Zap Arrows Dart Goblin Witch Mega Knight
Minions Mega Knight
Arrows
Zap Arrows
Zap Arrows Witch Mega Knight
Witch
Arrows Zap Dart Goblin Witch Ram Rider
Zap Arrows Witch Ram Rider Mega Knight
Zap Arrows Dart Goblin
Zap Arrows Dart Goblin Witch
Zap Minions Dart Goblin Witch
Zap Arrows Dart Goblin Mega Knight
Zap Arrows
P.E.K.K.A Mega Knight
Arrows
Zap Minions Dart Goblin Witch
Zap Arrows Dart Goblin Witch Ram Rider
Arrows
Dart Goblin Mega Knight
Arrows Zap Dart Goblin
Zap Arrows
Dart Goblin P.E.K.K.A Mega Knight
Zap Minions Dart Goblin Witch
Zap Dart Goblin Witch
Zap Dart Goblin Witch Mega Knight
P.E.K.K.A
Dart Goblin Mega Knight

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