My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Battle Ram Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Valkyrie Battle Ram Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Battle Ram
Giant Snowball
Minions Barbarians Battle Ram
Zap
Minions Firecracker Battle Ram Goblin Giant
Barbarian Barrel
Firecracker Barbarians Valkyrie Battle Ram
The Log
Firecracker Barbarians Battle Ram
Earthquake
Firecracker Barbarians
Arrows
Minions Firecracker
Royal Delivery
Minions Firecracker Barbarians Valkyrie Battle Ram
Fireball
Minions Firecracker Barbarians Battle Ram
Poison
Minions Firecracker Barbarians
Lightning
Valkyrie Battle Ram
Rocket
Barbarians Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Battle Ram

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Minions Firecracker Valkyrie Battle Ram Barbarians Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Minions Firecracker

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Firecracker Battle Ram Goblin Giant Minions Valkyrie
Arrows
Zap Battle Ram Goblin Giant
Minions
Zap Firecracker Valkyrie Battle Ram Goblin Giant
Firecracker
Zap Minions Valkyrie Battle Ram Goblin Giant
Barbarians
Valkyrie
Zap Minions Firecracker Battle Ram
Battle Ram
Zap Arrows Minions Firecracker Valkyrie
Goblin Giant
Zap Arrows Minions Firecracker

Defense Synergies 3 9

Zap
Goblin Giant Arrows Minions Firecracker Barbarians Valkyrie
Arrows
Zap Barbarians Valkyrie
Minions
Valkyrie Zap Firecracker Goblin Giant
Firecracker
Valkyrie Zap Minions
Barbarians
Zap Arrows
Valkyrie
Minions Firecracker Zap Arrows
Battle Ram
Goblin Giant
Zap Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Firecracker Valkyrie Goblin Giant
Barbarians Zap Minions Firecracker Valkyrie
Barbarians Minions Valkyrie
Barbarians Minions Firecracker Valkyrie
Arrows Firecracker Barbarians Valkyrie
Arrows Zap Minions Firecracker Valkyrie
Minions Zap Arrows Firecracker
Zap Arrows Barbarians Valkyrie Goblin Giant
Barbarians Minions
Firecracker Barbarians Valkyrie
Minions Barbarians Valkyrie Zap Arrows Firecracker Goblin Giant
Arrows Minions Zap Firecracker
Barbarians Zap Minions Valkyrie
Valkyrie Zap Arrows Minions Firecracker Barbarians
Barbarians
Barbarians Zap
Barbarians Arrows Minions Firecracker Valkyrie
Arrows Zap Minions Firecracker Barbarians Valkyrie
Zap Arrows Valkyrie Minions Firecracker Barbarians
Barbarians
Valkyrie Arrows Minions Firecracker Barbarians Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Zap
Zap Arrows Firecracker Valkyrie
Barbarians Zap Minions Valkyrie Goblin Giant
Valkyrie Zap Barbarians Goblin Giant
Barbarians Valkyrie Goblin Giant
Arrows Firecracker Zap Minions Goblin Giant
Minions Barbarians Valkyrie Goblin Giant
Barbarians Valkyrie Goblin Giant
Zap Minions Firecracker Barbarians Valkyrie
Barbarians Goblin Giant
Minions Barbarians Valkyrie
Zap Arrows Barbarians Valkyrie Goblin Giant
Barbarians Valkyrie Goblin Giant
Firecracker Barbarians Valkyrie
Barbarians Zap Minions Firecracker Valkyrie Goblin Giant
Arrows Minions Valkyrie Zap Firecracker Barbarians
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Valkyrie
Arrows Firecracker Zap
Arrows Goblin Giant
Arrows Firecracker Barbarians Valkyrie
Zap Arrows Firecracker Valkyrie
Arrows Firecracker Zap Minions Goblin Giant
Arrows Firecracker
Arrows Zap Firecracker
Arrows Zap Firecracker
Minions
Firecracker Zap Arrows Valkyrie
Zap Arrows Firecracker
Firecracker
Arrows Minions Firecracker
Zap Arrows Firecracker
Zap Arrows Firecracker
Arrows Firecracker
Arrows
Minions
Zap Arrows Firecracker
Zap Arrows Firecracker Valkyrie
Minions
Arrows
Zap Arrows Barbarians
Zap Arrows Firecracker Valkyrie
Arrows Firecracker Zap
Zap Arrows
Zap Arrows Firecracker
Zap Arrows Firecracker
Zap Minions Firecracker
Zap Arrows
Zap Arrows Firecracker
Arrows Firecracker
Zap Minions Barbarians
Zap Arrows Firecracker
Arrows
Firecracker Valkyrie
Arrows Zap Firecracker
Zap Arrows
Firecracker
Zap Minions Firecracker
Firecracker Zap
Zap Firecracker Goblin Giant

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