My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker Flying Machine Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Flying Machine Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Hog Rider Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Hog Rider Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Flying Machine Hog Rider Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider
Giant Snowball
Minions Flying Machine Hog Rider
Zap
Minions Firecracker Mortar Flying Machine Goblin Giant
Barbarian Barrel
Firecracker Mortar
The Log
Firecracker Hog Rider
Earthquake
Firecracker Mortar Hog Rider
Arrows
Minions Firecracker Flying Machine
Royal Delivery
Minions Firecracker Flying Machine Hog Rider
Fireball
Minions Firecracker Mortar Flying Machine Hog Rider
Poison
Minions Firecracker Mortar Flying Machine
Lightning
Mortar
Rocket
Mortar Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Mortar

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Minions Firecracker Mortar Flying Machine Hog Rider Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Minions Firecracker

Attack Synergies 7 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Firecracker Hog Rider Goblin Giant Minions Mortar Flying Machine
Arrows
Zap Hog Rider Mortar Goblin Giant
Minions
Hog Rider Zap Firecracker Mortar Goblin Giant
Firecracker
Zap Hog Rider Minions Mortar Flying Machine Goblin Giant
Mortar
Zap Arrows Minions Firecracker Flying Machine Hog Rider Goblin Giant
Flying Machine
Zap Firecracker Mortar Hog Rider Goblin Giant
Hog Rider
Zap Arrows Minions Firecracker Mortar Flying Machine
Goblin Giant
Zap Arrows Minions Firecracker Mortar Flying Machine

Defense Synergies 1 13

Zap
Goblin Giant Arrows Minions Firecracker Mortar Flying Machine
Arrows
Zap Mortar
Minions
Zap Firecracker Mortar Flying Machine Goblin Giant
Firecracker
Zap Minions Mortar Flying Machine
Mortar
Zap Arrows Minions Firecracker Flying Machine
Flying Machine
Zap Minions Firecracker Mortar
Hog Rider
Goblin Giant
Zap Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Firecracker Mortar Flying Machine Goblin Giant
Zap Minions Firecracker Mortar Flying Machine
Mortar Minions
Minions Firecracker Mortar
Arrows Firecracker
Arrows Zap Minions Firecracker Flying Machine
Minions Zap Arrows Firecracker Mortar Flying Machine
Zap Arrows Flying Machine Goblin Giant
Minions Mortar
Firecracker
Minions Zap Arrows Firecracker Flying Machine Goblin Giant
Arrows Minions Zap Firecracker Flying Machine
Mortar Zap Minions Flying Machine
Zap Arrows Minions Firecracker Mortar
Mortar
Zap Mortar
Arrows Minions Firecracker Mortar
Arrows Mortar Zap Minions Firecracker Flying Machine
Zap Arrows Mortar Minions Firecracker Flying Machine
Mortar
Arrows Minions Firecracker Flying Machine Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap
Zap Arrows Firecracker Mortar Flying Machine
Zap Minions Goblin Giant
Zap Goblin Giant
Goblin Giant
Arrows Firecracker Zap Minions Flying Machine Goblin Giant
Minions Flying Machine Goblin Giant
Goblin Giant
Zap Minions Firecracker Mortar Flying Machine
Goblin Giant
Minions Flying Machine
Zap Arrows Goblin Giant
Goblin Giant
Firecracker Flying Machine
Zap Minions Firecracker Mortar Flying Machine Goblin Giant
Arrows Minions Zap Firecracker Flying Machine
Zap Arrows Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Mortar Flying Machine
Arrows Firecracker Mortar Zap Flying Machine
Arrows Flying Machine Goblin Giant
Arrows Firecracker Flying Machine
Zap Arrows Firecracker Mortar
Arrows Firecracker Zap Minions Flying Machine Goblin Giant
Arrows Firecracker Mortar Flying Machine
Arrows Zap Firecracker Flying Machine
Arrows Zap Firecracker Mortar Flying Machine
Minions
Firecracker Zap Arrows Mortar Flying Machine
Zap Arrows Firecracker Flying Machine
Flying Machine Firecracker Mortar
Arrows Minions Firecracker Mortar Flying Machine
Zap Arrows Firecracker Mortar Flying Machine
Zap Arrows Firecracker Mortar Flying Machine
Arrows Firecracker Mortar Flying Machine
Arrows Mortar
Minions
Zap Arrows Firecracker Mortar Flying Machine
Zap Arrows Firecracker Mortar Flying Machine
Minions
Arrows
Zap Arrows Mortar Flying Machine
Zap Arrows Firecracker Mortar
Arrows Firecracker Mortar Zap Flying Machine
Zap Arrows Mortar Flying Machine
Zap Arrows Firecracker Mortar
Zap Arrows Firecracker Flying Machine
Zap Minions Firecracker Flying Machine
Zap Arrows Mortar
Zap Arrows Firecracker
Arrows Firecracker
Zap Minions Flying Machine
Zap Arrows Firecracker Flying Machine
Arrows
Firecracker Flying Machine
Arrows Zap Firecracker Mortar Flying Machine
Zap Arrows
Firecracker Flying Machine
Zap Minions Firecracker Flying Machine
Firecracker Zap Flying Machine
Zap Firecracker Mortar Flying Machine Goblin Giant
Firecracker Mortar

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