My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker P.E.K.K.A Royal Ghost Bandit Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Royal Ghost Bandit Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Ghost Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Bandit Skeleton King
Giant Snowball
Minions Skeleton King
Zap
Minions Firecracker Bandit Skeleton King
Barbarian Barrel
Firecracker Royal Ghost Bandit Skeleton King
The Log
Firecracker Bandit Skeleton King
Earthquake
Firecracker Skeleton King
Arrows
Minions Firecracker Skeleton King
Royal Delivery
Minions Firecracker P.E.K.K.A Royal Ghost Bandit Skeleton King
Fireball
Minions Firecracker Bandit Skeleton King
Poison
Minions Firecracker Skeleton King
Lightning
Bandit Skeleton King
Rocket
Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Royal Ghost Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows P.E.K.K.A Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Minions Firecracker Royal Ghost Bandit Skeleton King P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Minions Firecracker

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Firecracker P.E.K.K.A Minions Royal Ghost Bandit
Arrows
Zap P.E.K.K.A Bandit
Minions
Zap Firecracker P.E.K.K.A Bandit Skeleton King
Firecracker
Zap Minions P.E.K.K.A Bandit
P.E.K.K.A
Zap Arrows Minions Firecracker
Royal Ghost
Zap Bandit
Bandit
Zap Arrows Minions Firecracker Royal Ghost
Skeleton King
Minions

Defense Synergies 0 13

Zap
Arrows Minions Firecracker P.E.K.K.A Royal Ghost Bandit
Arrows
Zap P.E.K.K.A Bandit
Minions
Zap Firecracker P.E.K.K.A Bandit
Firecracker
Zap Minions P.E.K.K.A Bandit
P.E.K.K.A
Zap Arrows Minions Firecracker
Royal Ghost
Zap
Bandit
Zap Arrows Minions Firecracker
Skeleton King

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Firecracker
P.E.K.K.A Zap Minions Firecracker Bandit
P.E.K.K.A Minions Bandit
P.E.K.K.A Minions Firecracker Bandit Skeleton King
Arrows Firecracker P.E.K.K.A
Arrows Zap Minions Firecracker Royal Ghost Bandit
Minions Zap Arrows Firecracker
Zap Arrows P.E.K.K.A Bandit
P.E.K.K.A Minions Skeleton King
Firecracker Royal Ghost Bandit
Minions Zap Arrows Firecracker Royal Ghost Bandit Skeleton King
Arrows Minions Zap Firecracker
P.E.K.K.A Zap Minions Bandit
Zap Arrows Minions Firecracker P.E.K.K.A Royal Ghost Skeleton King
P.E.K.K.A Bandit Skeleton King
Zap P.E.K.K.A Bandit
Arrows Minions Firecracker P.E.K.K.A
Arrows Zap Minions Firecracker Royal Ghost Bandit
Zap Arrows Minions Firecracker Royal Ghost Bandit
P.E.K.K.A
Royal Ghost Arrows Minions Firecracker P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap P.E.K.K.A Royal Ghost Bandit
Bandit Zap Arrows Firecracker Royal Ghost
P.E.K.K.A Bandit Zap Minions
P.E.K.K.A Zap Bandit
P.E.K.K.A Bandit
Arrows Firecracker Zap Minions
P.E.K.K.A Minions Bandit
P.E.K.K.A
Zap P.E.K.K.A Minions Firecracker Bandit
P.E.K.K.A
P.E.K.K.A Minions
P.E.K.K.A Zap Arrows
P.E.K.K.A Bandit Skeleton King
Firecracker
Zap Minions Firecracker P.E.K.K.A Skeleton King
Arrows Minions Zap Firecracker P.E.K.K.A Royal Ghost Skeleton King
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Royal Ghost Bandit
Arrows Firecracker Zap Royal Ghost Bandit
Arrows Bandit
Arrows Firecracker
Zap Arrows Firecracker
Arrows Firecracker Zap Minions
Arrows Firecracker
Arrows Zap Firecracker
Arrows Zap Firecracker Bandit
Minions
Firecracker Zap Arrows Bandit
Zap Arrows Firecracker
Firecracker Bandit
Arrows Minions Firecracker Bandit
Zap Arrows Firecracker
Zap Arrows Firecracker Bandit
Arrows Firecracker Bandit
Arrows
Minions
Zap Arrows Firecracker Bandit
Zap Arrows Firecracker
Minions
Arrows
Zap Arrows
Zap Arrows Firecracker
Arrows Firecracker Zap Royal Ghost Bandit
Zap Arrows Bandit
Zap Arrows Firecracker Bandit
Zap Arrows Firecracker
Zap Minions Firecracker
Zap Arrows Bandit
Zap Arrows Firecracker
P.E.K.K.A
Arrows Firecracker
Zap Minions Bandit
Zap Arrows Firecracker
Arrows
Firecracker
Arrows Zap Firecracker Skeleton King
Zap Arrows
Firecracker P.E.K.K.A
Zap Minions Firecracker Skeleton King
Firecracker Zap
Zap Firecracker Royal Ghost Bandit
P.E.K.K.A
Firecracker

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