My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant Wizard Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant Skeleton Army Prince
Giant Snowball
Minions Skeleton Army
Zap
Minions Firecracker Royal Giant Skeleton Army Prince
Barbarian Barrel
Firecracker Wizard Skeleton Army
The Log
Firecracker Royal Giant Skeleton Army Prince
Earthquake
Firecracker Skeleton Army
Arrows
Minions Firecracker Skeleton Army
Royal Delivery
Minions Firecracker Wizard Skeleton Army Prince
Fireball
Minions Firecracker Wizard Skeleton Army
Poison
Minions Firecracker Wizard Skeleton Army
Lightning
Wizard Prince
Rocket
Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Minions Firecracker Skeleton Army Wizard Prince Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Minions Firecracker

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Firecracker Prince Minions Royal Giant
Arrows
Zap Royal Giant Prince
Minions
Royal Giant Zap Firecracker Prince
Firecracker
Zap Royal Giant Minions Prince
Royal Giant
Arrows Minions Firecracker Zap Wizard
Wizard
Royal Giant Prince
Skeleton Army
Prince
Zap Arrows Minions Firecracker Wizard

Defense Synergies 0 13

Zap
Arrows Minions Firecracker Skeleton Army Prince
Arrows
Zap Prince
Minions
Zap Firecracker Prince
Firecracker
Zap Minions Skeleton Army Prince
Royal Giant
Wizard
Skeleton Army Prince
Skeleton Army
Zap Firecracker Wizard Prince
Prince
Zap Arrows Minions Firecracker Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Firecracker Wizard
Skeleton Army Zap Minions Firecracker Prince
Skeleton Army Prince Minions
Skeleton Army Prince Minions Firecracker
Arrows Firecracker Skeleton Army Prince
Arrows Skeleton Army Zap Minions Firecracker
Minions Zap Arrows Firecracker Wizard
Zap Arrows
Minions Skeleton Army Prince
Skeleton Army Firecracker Prince
Minions Skeleton Army Zap Arrows Firecracker Wizard
Arrows Minions Zap Firecracker Wizard
Skeleton Army Prince Zap Minions Wizard
Wizard Skeleton Army Zap Arrows Minions Firecracker Prince
Skeleton Army Prince
Skeleton Army Zap Prince
Wizard Arrows Minions Firecracker Skeleton Army Prince
Arrows Zap Minions Firecracker Wizard Skeleton Army Prince
Zap Arrows Wizard Minions Firecracker
Prince
Wizard Skeleton Army Arrows Minions Firecracker Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Prince
Zap Arrows Firecracker Wizard Prince
Skeleton Army Zap Minions Prince
Skeleton Army Prince Zap
Skeleton Army Prince
Arrows Firecracker Wizard Zap Minions
Skeleton Army Prince Minions
Skeleton Army Prince
Zap Minions Firecracker Skeleton Army Prince
Skeleton Army
Minions Prince
Skeleton Army Zap Arrows Prince
Skeleton Army Prince Wizard
Wizard Firecracker Skeleton Army
Skeleton Army Zap Minions Firecracker Prince
Arrows Minions Zap Firecracker Wizard
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker Zap
Arrows
Arrows Firecracker Prince
Wizard Zap Arrows Firecracker
Arrows Firecracker Wizard Zap Minions
Arrows Firecracker Wizard
Arrows Zap Firecracker Wizard
Arrows Zap Firecracker Wizard
Minions Prince
Firecracker Zap Arrows Wizard Prince
Zap Arrows Firecracker Wizard
Firecracker
Arrows Minions Firecracker
Zap Arrows Firecracker Prince
Zap Arrows Firecracker Wizard
Arrows Firecracker Wizard
Arrows
Minions
Zap Arrows Firecracker Wizard Prince
Zap Arrows Firecracker Wizard
Minions Prince
Arrows Wizard
Prince
Zap Arrows
Zap Arrows Firecracker Wizard
Arrows Firecracker Zap Wizard
Zap Arrows Wizard Prince
Zap Arrows Firecracker
Zap Arrows Firecracker Wizard
Zap Minions Firecracker Wizard
Zap Arrows Wizard
Zap Arrows Firecracker
Prince
Arrows Firecracker Wizard
Zap Minions Skeleton Army Prince
Zap Arrows Firecracker Wizard
Arrows
Firecracker Wizard Prince
Arrows Zap Firecracker Wizard
Zap Arrows
Firecracker Prince
Zap Minions Firecracker
Firecracker Zap
Zap Firecracker Prince
Prince
Firecracker Wizard

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