My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Witch P.E.K.K.A Bandit Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Bandit Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Bandit
Giant Snowball
Minions Witch Lumberjack
Zap
Minions Firecracker Witch Bandit
Barbarian Barrel
Firecracker Witch Bandit Lumberjack
The Log
Firecracker Witch Bandit Lumberjack
Earthquake
Firecracker Witch
Arrows
Minions Firecracker Witch
Royal Delivery
Minions Firecracker Witch P.E.K.K.A Bandit Lumberjack
Fireball
Minions Firecracker Witch Bandit Lumberjack
Poison
Minions Firecracker Witch
Lightning
Witch Bandit Lumberjack
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Minions Firecracker Bandit Lumberjack Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Minions Firecracker

Attack Synergies 4 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Firecracker P.E.K.K.A Minions Witch Bandit Lumberjack
Arrows
Zap P.E.K.K.A Bandit Lumberjack
Minions
Zap Firecracker P.E.K.K.A Bandit Lumberjack
Firecracker
Zap Minions P.E.K.K.A Bandit Lumberjack
Witch
Zap P.E.K.K.A Bandit Lumberjack
P.E.K.K.A
Zap Arrows Minions Firecracker Witch Lumberjack
Bandit
Zap Arrows Minions Firecracker Witch Lumberjack
Lumberjack
Zap Arrows Minions Firecracker Witch P.E.K.K.A Bandit

Defense Synergies 0 20

Zap
Arrows Minions Firecracker Witch P.E.K.K.A Bandit Lumberjack
Arrows
Zap P.E.K.K.A Bandit Lumberjack
Minions
Zap Firecracker P.E.K.K.A Bandit Lumberjack
Firecracker
Zap Minions P.E.K.K.A Bandit Lumberjack
Witch
Zap Bandit Lumberjack
P.E.K.K.A
Zap Arrows Minions Firecracker
Bandit
Zap Arrows Minions Firecracker Witch Lumberjack
Lumberjack
Zap Arrows Minions Firecracker Witch Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Firecracker
P.E.K.K.A Lumberjack Zap Minions Firecracker Witch Bandit
Witch P.E.K.K.A Lumberjack Minions Bandit
Witch P.E.K.K.A Lumberjack Minions Firecracker Bandit
Arrows Firecracker P.E.K.K.A Lumberjack
Arrows Zap Minions Firecracker Bandit Lumberjack
Minions Zap Arrows Firecracker Witch
Zap Arrows P.E.K.K.A Bandit
Witch P.E.K.K.A Minions Lumberjack
Firecracker Bandit Lumberjack
Minions Witch Zap Arrows Firecracker Bandit Lumberjack
Arrows Minions Zap Firecracker Witch
P.E.K.K.A Lumberjack Zap Minions Witch Bandit
Zap Arrows Minions Firecracker Witch P.E.K.K.A Lumberjack
P.E.K.K.A Bandit Lumberjack
Zap P.E.K.K.A Bandit Lumberjack
Arrows Minions Firecracker Witch P.E.K.K.A Lumberjack
Arrows Zap Minions Firecracker Witch Bandit Lumberjack
Zap Arrows Witch Minions Firecracker Bandit Lumberjack
P.E.K.K.A Lumberjack
Arrows Minions Firecracker Witch P.E.K.K.A Bandit Lumberjack
P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Witch P.E.K.K.A Bandit
Bandit Zap Arrows Firecracker Lumberjack
P.E.K.K.A Bandit Lumberjack Zap Minions Witch
P.E.K.K.A Lumberjack Zap Bandit
P.E.K.K.A Witch Bandit Lumberjack
Arrows Firecracker Zap Minions Witch
P.E.K.K.A Minions Witch Bandit Lumberjack
P.E.K.K.A Lumberjack
Zap P.E.K.K.A Minions Firecracker Witch Bandit
Witch P.E.K.K.A
P.E.K.K.A Minions Witch Lumberjack
P.E.K.K.A Zap Arrows
P.E.K.K.A Witch Bandit Lumberjack
Firecracker Witch
Witch Zap Minions Firecracker P.E.K.K.A Lumberjack
Arrows Minions Zap Firecracker Witch P.E.K.K.A
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Bandit
Arrows Firecracker Zap Bandit
Arrows Bandit
Arrows Firecracker
Zap Arrows Firecracker
Arrows Firecracker Zap Minions Witch
Arrows Firecracker Witch
Arrows Zap Firecracker
Arrows Zap Firecracker Bandit
Minions Lumberjack
Firecracker Zap Arrows Bandit
Zap Arrows Firecracker
Firecracker Bandit
Arrows Minions Firecracker Bandit
Zap Arrows Firecracker
Zap Arrows Firecracker Witch Bandit
Arrows Firecracker Bandit
Arrows
Minions
Zap Arrows Firecracker Bandit
Zap Arrows Firecracker Witch
Minions
Arrows
Zap Arrows
Zap Arrows Firecracker Witch
Witch
Arrows Firecracker Zap Witch Bandit
Zap Arrows Witch Bandit
Zap Arrows Firecracker Bandit
Zap Arrows Firecracker Witch
Zap Minions Firecracker Witch
Zap Arrows Bandit
Zap Arrows Firecracker
P.E.K.K.A
Arrows Firecracker
Zap Minions Witch Bandit
Zap Arrows Firecracker Witch
Arrows
Firecracker Lumberjack
Arrows Zap Firecracker
Zap Arrows
Firecracker P.E.K.K.A
Zap Minions Firecracker Witch
Firecracker Zap Witch
Zap Firecracker Witch Bandit
P.E.K.K.A
Firecracker

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