My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Great!

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Dart Goblin Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dart Goblin P.E.K.K.A Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang
Giant Snowball
Minions Goblin Gang Dart Goblin
Zap
Minions Goblin Gang Dart Goblin
Barbarian Barrel
Goblin Gang Dart Goblin Wizard
The Log
Goblin Gang Dart Goblin
Earthquake
Goblin Gang
Arrows
Minions Goblin Gang Dart Goblin
Royal Delivery
Minions Goblin Gang Dart Goblin Wizard P.E.K.K.A
Fireball
Minions Goblin Gang Dart Goblin Wizard
Poison
Minions Goblin Gang Dart Goblin Wizard
Lightning
Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Minions Goblin Gang Dart Goblin Wizard P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Minions Goblin Gang

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows P.E.K.K.A Minions Dart Goblin Mega Knight
Arrows
Zap P.E.K.K.A Mega Knight
Minions
Mega Knight Zap P.E.K.K.A
Goblin Gang
Dart Goblin P.E.K.K.A
Dart Goblin
Zap Goblin Gang P.E.K.K.A Mega Knight
Wizard
P.E.K.K.A Mega Knight
P.E.K.K.A
Zap Arrows Minions Goblin Gang Dart Goblin Wizard
Mega Knight
Minions Zap Arrows Dart Goblin Wizard

Defense Synergies 2 15

Zap
Mega Knight Arrows Minions Goblin Gang Dart Goblin P.E.K.K.A
Arrows
Mega Knight Zap P.E.K.K.A
Minions
Zap Dart Goblin P.E.K.K.A Mega Knight
Goblin Gang
Zap Dart Goblin P.E.K.K.A
Dart Goblin
Zap Minions Goblin Gang P.E.K.K.A Mega Knight
Wizard
P.E.K.K.A Mega Knight
P.E.K.K.A
Zap Arrows Minions Goblin Gang Dart Goblin Wizard
Mega Knight
Zap Arrows Minions Dart Goblin Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Dart Goblin Wizard
P.E.K.K.A Zap Minions Goblin Gang Dart Goblin Mega Knight
Goblin Gang P.E.K.K.A Mega Knight Minions Dart Goblin
P.E.K.K.A Minions Goblin Gang Dart Goblin Mega Knight
Arrows P.E.K.K.A Mega Knight
Arrows Goblin Gang Zap Minions Dart Goblin Mega Knight
Minions Dart Goblin Zap Arrows Goblin Gang Wizard
Zap Arrows Dart Goblin P.E.K.K.A Mega Knight
P.E.K.K.A Minions Goblin Gang
Goblin Gang Dart Goblin Mega Knight
Minions Goblin Gang Dart Goblin Zap Arrows Wizard Mega Knight
Arrows Minions Zap Goblin Gang Dart Goblin Wizard
P.E.K.K.A Mega Knight Zap Minions Goblin Gang Wizard
Wizard Mega Knight Zap Arrows Minions Goblin Gang Dart Goblin P.E.K.K.A
P.E.K.K.A Goblin Gang Mega Knight
Zap Goblin Gang P.E.K.K.A Mega Knight
Wizard Mega Knight Arrows Minions Goblin Gang P.E.K.K.A
Arrows Mega Knight Zap Minions Goblin Gang Dart Goblin Wizard
Zap Arrows Wizard Minions Dart Goblin Mega Knight
P.E.K.K.A Dart Goblin
Goblin Gang Wizard Mega Knight Arrows Minions Dart Goblin P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Zap P.E.K.K.A
Zap Arrows Goblin Gang Wizard Mega Knight
Goblin Gang P.E.K.K.A Mega Knight Zap Minions
Goblin Gang P.E.K.K.A Mega Knight Zap
P.E.K.K.A Goblin Gang Mega Knight
Arrows Wizard Zap Minions Goblin Gang Dart Goblin
Goblin Gang P.E.K.K.A Minions Dart Goblin
P.E.K.K.A Mega Knight
Zap P.E.K.K.A Mega Knight Minions
P.E.K.K.A Goblin Gang Dart Goblin
P.E.K.K.A Mega Knight Minions Dart Goblin
P.E.K.K.A Mega Knight Zap Arrows
P.E.K.K.A Mega Knight Goblin Gang Wizard
Wizard Dart Goblin Mega Knight
Goblin Gang Zap Minions Dart Goblin P.E.K.K.A
Arrows Minions Mega Knight Zap Dart Goblin Wizard P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin
Arrows Zap Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Wizard Zap Arrows Mega Knight
Arrows Wizard Zap Minions Dart Goblin
Arrows Dart Goblin Wizard
Arrows Zap Dart Goblin Wizard
Arrows Zap Dart Goblin Wizard
Minions Goblin Gang
Zap Arrows Dart Goblin Wizard
Zap Arrows Dart Goblin Wizard
Dart Goblin
Arrows Minions Dart Goblin
Zap Arrows Dart Goblin
Zap Arrows Dart Goblin Wizard
Arrows Dart Goblin Wizard Mega Knight
Arrows
Minions
Zap Arrows Dart Goblin Wizard Mega Knight
Zap Arrows Dart Goblin Wizard Mega Knight
Minions Mega Knight
Arrows Wizard
Zap Arrows
Zap Arrows Wizard Mega Knight
Arrows Zap Dart Goblin Wizard
Zap Arrows Wizard Mega Knight
Zap Arrows Dart Goblin
Zap Arrows Dart Goblin Wizard
Zap Minions Dart Goblin Wizard
Zap Arrows Dart Goblin Wizard Mega Knight
Zap Arrows
P.E.K.K.A Mega Knight
Arrows Wizard
Zap Minions Goblin Gang Dart Goblin
Zap Arrows Dart Goblin Wizard
Arrows
Goblin Gang Dart Goblin Wizard Mega Knight
Arrows Zap Dart Goblin Wizard
Zap Arrows
Dart Goblin P.E.K.K.A Mega Knight
Zap Minions Goblin Gang Dart Goblin
Zap Dart Goblin
Zap Dart Goblin Mega Knight

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