My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang
Giant Snowball
Minions Goblin Gang Witch
Zap
Minions Goblin Gang Firecracker Witch
Barbarian Barrel
Goblin Gang Firecracker Witch
The Log
Goblin Gang Firecracker Witch
Earthquake
Goblin Gang Firecracker Witch
Arrows
Minions Goblin Gang Firecracker Witch
Royal Delivery
Minions Goblin Gang Firecracker Witch
Fireball
Minions Goblin Gang Firecracker Witch
Poison
Minions Goblin Gang Firecracker Witch
Lightning
Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Arrows Minions Goblin Gang Firecracker Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Zap Arrows Minions

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Firecracker Mirror Minions Witch Mega Knight
Arrows
Zap Mirror Mega Knight
Minions
Mega Knight Zap Firecracker
Goblin Gang
Firecracker Mirror
Firecracker
Zap Minions Goblin Gang Mirror Mega Knight
Mirror
Zap Arrows Goblin Gang Firecracker
Witch
Zap Mega Knight
Mega Knight
Minions Zap Arrows Firecracker Witch

Defense Synergies 4 13

Zap
Mirror Mega Knight Arrows Minions Goblin Gang Firecracker Witch
Arrows
Mirror Mega Knight Zap
Minions
Zap Firecracker Mega Knight
Goblin Gang
Zap Firecracker Mirror
Firecracker
Zap Minions Goblin Gang Mirror Mega Knight
Mirror
Zap Arrows Goblin Gang Firecracker Mega Knight
Witch
Zap Mega Knight
Mega Knight
Zap Arrows Minions Firecracker Mirror Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Firecracker
Zap Minions Goblin Gang Firecracker Witch Mega Knight
Goblin Gang Witch Mega Knight Minions
Witch Minions Goblin Gang Firecracker Mega Knight
Arrows Firecracker Mega Knight
Arrows Goblin Gang Zap Minions Firecracker Mega Knight
Minions Zap Arrows Goblin Gang Firecracker Witch
Zap Arrows Mega Knight
Witch Minions Goblin Gang
Goblin Gang Firecracker Mega Knight
Minions Goblin Gang Witch Zap Arrows Firecracker Mega Knight
Arrows Minions Zap Goblin Gang Firecracker Witch
Mega Knight Zap Minions Goblin Gang Witch
Mega Knight Zap Arrows Minions Goblin Gang Firecracker Witch
Goblin Gang Mega Knight
Zap Goblin Gang Mega Knight
Mega Knight Arrows Minions Goblin Gang Firecracker Witch
Arrows Mega Knight Zap Minions Goblin Gang Firecracker Witch
Zap Arrows Witch Minions Firecracker Mega Knight
Goblin Gang Mega Knight Arrows Minions Firecracker Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Zap Witch
Zap Arrows Goblin Gang Firecracker Mega Knight
Goblin Gang Mega Knight Zap Minions Witch
Goblin Gang Mega Knight Zap
Goblin Gang Witch Mega Knight
Arrows Firecracker Zap Minions Goblin Gang Witch
Goblin Gang Minions Witch
Mega Knight
Zap Mega Knight Minions Firecracker Witch
Witch Goblin Gang
Mega Knight Minions Witch
Mega Knight Zap Arrows
Mega Knight Goblin Gang Witch
Firecracker Witch Mega Knight
Goblin Gang Witch Zap Minions Firecracker
Arrows Minions Mega Knight Zap Firecracker Witch
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker Zap
Arrows
Arrows Firecracker
Zap Arrows Firecracker Mega Knight
Arrows Firecracker Zap Minions Witch
Arrows Firecracker Witch
Arrows Zap Firecracker
Arrows Zap Firecracker
Minions Goblin Gang
Firecracker Zap Arrows
Zap Arrows Firecracker
Firecracker
Arrows Minions Firecracker
Zap Arrows Firecracker
Zap Arrows Firecracker Witch
Arrows Firecracker Mega Knight
Arrows
Minions
Zap Arrows Firecracker Mega Knight
Zap Arrows Firecracker Witch Mega Knight
Minions Mega Knight
Arrows
Zap Arrows
Zap Arrows Firecracker Witch Mega Knight
Witch
Arrows Firecracker Zap Witch
Zap Arrows Witch Mega Knight
Zap Arrows Firecracker
Zap Arrows Firecracker Witch
Zap Minions Firecracker Witch
Zap Arrows Mega Knight
Zap Arrows Firecracker
Mega Knight
Arrows Firecracker
Zap Minions Goblin Gang Witch
Zap Arrows Firecracker Witch
Arrows
Goblin Gang Firecracker Mega Knight
Arrows Zap Firecracker
Zap Arrows
Firecracker Mega Knight
Zap Minions Goblin Gang Firecracker Witch
Firecracker Zap Witch
Zap Firecracker Witch Mega Knight
Firecracker Mega Knight

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