My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Wizard Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Executioner P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Hogs P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Royal Hogs
Giant Snowball
Minions Goblin Gang Royal Hogs
Zap
Minions Goblin Gang Royal Hogs
Barbarian Barrel
Goblin Gang Wizard Royal Hogs Executioner
The Log
Goblin Gang Royal Hogs
Earthquake
Goblin Gang Royal Hogs
Arrows
Minions Goblin Gang Royal Hogs
Royal Delivery
Minions Goblin Gang Wizard Royal Hogs Executioner P.E.K.K.A
Fireball
Minions Goblin Gang Wizard Royal Hogs Executioner
Poison
Minions Goblin Gang Wizard Royal Hogs Executioner
Lightning
Wizard Executioner
Rocket
Wizard Royal Hogs Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Wizard Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Wizard Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Executioner P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Minions Goblin Gang Wizard Royal Hogs Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Minions Goblin Gang

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows P.E.K.K.A Minions Royal Hogs Executioner
Arrows
Zap Royal Hogs P.E.K.K.A
Minions
Zap Royal Hogs P.E.K.K.A
Goblin Gang
Royal Hogs P.E.K.K.A
Wizard
Royal Hogs P.E.K.K.A
Royal Hogs
Arrows Zap Minions Goblin Gang Wizard Executioner
Executioner
Zap Royal Hogs P.E.K.K.A
P.E.K.K.A
Zap Arrows Minions Goblin Gang Wizard Executioner

Defense Synergies 0 9

Zap
Arrows Minions Goblin Gang Executioner P.E.K.K.A
Arrows
Zap P.E.K.K.A
Minions
Zap P.E.K.K.A
Goblin Gang
Zap P.E.K.K.A
Wizard
P.E.K.K.A
Royal Hogs
Executioner
Zap
P.E.K.K.A
Zap Arrows Minions Goblin Gang Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Wizard Executioner
P.E.K.K.A Zap Minions Goblin Gang Executioner
Goblin Gang P.E.K.K.A Minions Executioner
P.E.K.K.A Minions Goblin Gang
Arrows P.E.K.K.A
Arrows Goblin Gang Zap Minions Executioner
Minions Zap Arrows Goblin Gang Wizard Executioner
Zap Arrows P.E.K.K.A
P.E.K.K.A Minions Goblin Gang
Goblin Gang
Minions Goblin Gang Executioner Zap Arrows Wizard
Arrows Minions Executioner Zap Goblin Gang Wizard
P.E.K.K.A Zap Minions Goblin Gang Wizard
Wizard Executioner Zap Arrows Minions Goblin Gang P.E.K.K.A
P.E.K.K.A Goblin Gang
Zap Goblin Gang P.E.K.K.A
Wizard Arrows Minions Goblin Gang Executioner P.E.K.K.A
Arrows Zap Minions Goblin Gang Wizard Executioner
Zap Arrows Wizard Executioner Minions
P.E.K.K.A
Goblin Gang Wizard Arrows Minions Executioner P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap P.E.K.K.A
Zap Arrows Goblin Gang Wizard Executioner
Goblin Gang P.E.K.K.A Zap Minions
Goblin Gang P.E.K.K.A Zap
P.E.K.K.A Goblin Gang Executioner
Arrows Wizard Executioner Zap Minions Goblin Gang
Goblin Gang P.E.K.K.A Minions
P.E.K.K.A
Zap P.E.K.K.A Minions
P.E.K.K.A Goblin Gang
P.E.K.K.A Minions
P.E.K.K.A Zap Arrows
P.E.K.K.A Goblin Gang Wizard Executioner
Wizard Executioner
Goblin Gang Zap Minions Executioner P.E.K.K.A
Arrows Minions Executioner Zap Wizard P.E.K.K.A
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Zap Executioner
Arrows
Arrows
Wizard Executioner Zap Arrows
Arrows Wizard Executioner Zap Minions
Arrows Wizard Executioner
Arrows Zap Wizard Executioner
Arrows Zap Wizard
Minions Goblin Gang
Zap Arrows Wizard
Zap Arrows Wizard Executioner
Executioner
Arrows Minions
Zap Arrows
Zap Arrows Wizard Executioner
Arrows Wizard Executioner
Arrows
Minions
Zap Arrows Wizard Executioner
Zap Arrows Wizard
Minions
Arrows Wizard
Zap Arrows
Zap Arrows Wizard Executioner
Arrows Zap Wizard Executioner
Zap Arrows Wizard
Zap Arrows
Zap Arrows Wizard Executioner
Zap Minions Wizard
Zap Arrows Wizard
Zap Arrows
P.E.K.K.A
Arrows Wizard
Zap Minions Goblin Gang
Zap Arrows Wizard Executioner
Arrows
Goblin Gang Wizard Executioner
Arrows Zap Wizard Executioner
Zap Arrows
Executioner P.E.K.K.A
Zap Minions Goblin Gang
Zap Executioner
Zap Executioner
P.E.K.K.A
Wizard

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