My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Musketeer Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Valkyrie Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions
Giant Snowball
Minions Musketeer
Zap
Minions Inferno Tower
Barbarian Barrel
Musketeer Valkyrie Inferno Tower Wizard
The Log
Mini P.E.K.K.A Musketeer
Earthquake
Inferno Tower
Arrows
Minions
Royal Delivery
Minions Mini P.E.K.K.A Musketeer Valkyrie Wizard
Fireball
Minions Musketeer Inferno Tower Wizard
Poison
Minions Musketeer Inferno Tower Wizard
Lightning
Mini P.E.K.K.A Musketeer Valkyrie Inferno Tower Wizard
Rocket
Musketeer Valkyrie Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Valkyrie Inferno Tower

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Minions Mini P.E.K.K.A Musketeer Valkyrie Inferno Tower Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Minions Mini P.E.K.K.A

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Minions Mini P.E.K.K.A Musketeer Valkyrie
Arrows
Zap Mini P.E.K.K.A
Minions
Zap Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A
Zap Arrows Minions Musketeer Valkyrie Wizard
Musketeer
Valkyrie Zap Mini P.E.K.K.A
Valkyrie
Musketeer Zap Minions Mini P.E.K.K.A Wizard
Inferno Tower
Wizard
Mini P.E.K.K.A Valkyrie

Defense Synergies 3 16

Zap
Mini P.E.K.K.A Arrows Minions Musketeer Valkyrie Inferno Tower
Arrows
Zap Mini P.E.K.K.A Valkyrie Inferno Tower
Minions
Valkyrie Zap Musketeer Inferno Tower
Mini P.E.K.K.A
Zap Arrows Musketeer Valkyrie Wizard
Musketeer
Valkyrie Zap Minions Mini P.E.K.K.A Inferno Tower
Valkyrie
Minions Musketeer Zap Arrows Mini P.E.K.K.A Inferno Tower Wizard
Inferno Tower
Zap Arrows Minions Musketeer Valkyrie
Wizard
Mini P.E.K.K.A Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Musketeer Valkyrie Inferno Tower Wizard
Mini P.E.K.K.A Inferno Tower Zap Minions Musketeer Valkyrie
Mini P.E.K.K.A Inferno Tower Minions Musketeer Valkyrie
Mini P.E.K.K.A Inferno Tower Minions Musketeer Valkyrie
Arrows Mini P.E.K.K.A Valkyrie
Arrows Zap Minions Musketeer Valkyrie
Minions Musketeer Inferno Tower Zap Arrows Wizard
Zap Arrows Musketeer Valkyrie Inferno Tower
Mini P.E.K.K.A Inferno Tower Minions Musketeer
Mini P.E.K.K.A Musketeer Valkyrie Inferno Tower
Minions Valkyrie Zap Arrows Musketeer Wizard
Arrows Minions Musketeer Inferno Tower Zap Wizard
Mini P.E.K.K.A Inferno Tower Zap Minions Musketeer Valkyrie Wizard
Valkyrie Wizard Zap Arrows Minions Mini P.E.K.K.A
Mini P.E.K.K.A Inferno Tower
Inferno Tower Zap Mini P.E.K.K.A
Wizard Arrows Minions Mini P.E.K.K.A Musketeer Valkyrie Inferno Tower
Arrows Zap Minions Musketeer Valkyrie Wizard
Zap Arrows Valkyrie Wizard Minions Musketeer
Mini P.E.K.K.A Musketeer Inferno Tower
Valkyrie Wizard Arrows Minions Mini P.E.K.K.A Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Zap Inferno Tower
Zap Arrows Mini P.E.K.K.A Musketeer Valkyrie Wizard
Zap Minions Mini P.E.K.K.A Musketeer Valkyrie Inferno Tower
Mini P.E.K.K.A Valkyrie Zap Musketeer Inferno Tower
Inferno Tower Mini P.E.K.K.A Musketeer Valkyrie
Arrows Wizard Zap Minions Musketeer
Mini P.E.K.K.A Minions Musketeer Valkyrie Inferno Tower
Mini P.E.K.K.A Inferno Tower Valkyrie
Zap Minions Mini P.E.K.K.A Valkyrie Inferno Tower
Inferno Tower Musketeer
Minions Mini P.E.K.K.A Musketeer Valkyrie Inferno Tower
Zap Arrows Valkyrie
Mini P.E.K.K.A Valkyrie Inferno Tower Wizard
Wizard Musketeer Valkyrie
Inferno Tower Zap Minions Mini P.E.K.K.A Musketeer Valkyrie
Arrows Minions Valkyrie Zap Mini P.E.K.K.A Musketeer Inferno Tower Wizard
Zap Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Valkyrie
Arrows Zap Musketeer
Arrows
Arrows Musketeer Valkyrie
Wizard Zap Arrows Valkyrie
Arrows Wizard Zap Minions Musketeer
Arrows Musketeer Wizard
Arrows Zap Wizard
Arrows Zap Wizard
Minions Mini P.E.K.K.A Musketeer
Zap Arrows Musketeer Valkyrie Wizard
Zap Arrows Musketeer Wizard
Musketeer
Arrows Minions Musketeer
Zap Arrows Musketeer
Zap Arrows Musketeer Wizard
Arrows Musketeer Wizard
Arrows
Minions Mini P.E.K.K.A
Zap Arrows Mini P.E.K.K.A Musketeer Wizard
Zap Arrows Valkyrie Wizard
Minions Musketeer
Arrows Wizard
Musketeer
Zap Arrows Musketeer
Zap Arrows Valkyrie Wizard
Arrows Zap Musketeer Wizard
Zap Arrows Musketeer Wizard
Zap Arrows Musketeer
Zap Arrows Musketeer Wizard
Zap Minions Musketeer Wizard
Mini P.E.K.K.A
Zap Arrows Musketeer Wizard
Zap Arrows
Arrows Wizard
Zap Minions Musketeer
Zap Arrows Musketeer Wizard
Arrows
Mini P.E.K.K.A Musketeer Valkyrie Wizard
Arrows Zap Musketeer Wizard
Zap Arrows
Musketeer
Zap Minions Musketeer
Zap Musketeer
Zap Musketeer
Wizard

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