My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Great!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mini P.E.K.K.A Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant Skeleton Army
Giant Snowball
Minions Skeleton Army
Zap
Minions Royal Giant Skeleton Army
Barbarian Barrel
Valkyrie Skeleton Army
The Log
Royal Giant Mini P.E.K.K.A Skeleton Army
Earthquake
Skeleton Army
Arrows
Minions Skeleton Army
Royal Delivery
Minions Mini P.E.K.K.A Valkyrie Skeleton Army
Fireball
Minions Skeleton Army
Poison
Minions Skeleton Army
Lightning
Mini P.E.K.K.A Valkyrie
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Valkyrie Rage Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Arrows Minions Skeleton Army Mini P.E.K.K.A Valkyrie Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Rage Arrows Minions

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Minions Royal Giant Mini P.E.K.K.A Valkyrie
Arrows
Zap Royal Giant Mini P.E.K.K.A
Minions
Royal Giant Rage Zap Mini P.E.K.K.A Valkyrie
Royal Giant
Arrows Minions Zap
Mini P.E.K.K.A
Zap Arrows Minions Valkyrie Rage
Valkyrie
Zap Minions Mini P.E.K.K.A
Rage
Minions Mini P.E.K.K.A
Skeleton Army

Defense Synergies 2 8

Zap
Mini P.E.K.K.A Arrows Minions Valkyrie Skeleton Army
Arrows
Zap Mini P.E.K.K.A Valkyrie
Minions
Valkyrie Zap
Royal Giant
Mini P.E.K.K.A
Zap Arrows Valkyrie Skeleton Army
Valkyrie
Minions Zap Arrows Mini P.E.K.K.A
Rage
Skeleton Army
Zap Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Valkyrie
Mini P.E.K.K.A Skeleton Army Zap Minions Valkyrie
Mini P.E.K.K.A Skeleton Army Minions Valkyrie
Mini P.E.K.K.A Skeleton Army Minions Valkyrie
Arrows Mini P.E.K.K.A Valkyrie Skeleton Army
Arrows Skeleton Army Zap Minions Valkyrie
Minions Zap Arrows
Zap Arrows Valkyrie
Mini P.E.K.K.A Minions Skeleton Army
Skeleton Army Mini P.E.K.K.A Valkyrie
Minions Valkyrie Skeleton Army Zap Arrows
Arrows Minions Zap
Mini P.E.K.K.A Skeleton Army Zap Minions Valkyrie
Valkyrie Skeleton Army Zap Arrows Minions Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army
Skeleton Army Zap Mini P.E.K.K.A
Arrows Minions Mini P.E.K.K.A Valkyrie Skeleton Army
Arrows Zap Minions Valkyrie Skeleton Army
Zap Arrows Valkyrie Minions
Mini P.E.K.K.A
Valkyrie Skeleton Army Arrows Minions Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Skeleton Army Zap
Zap Arrows Mini P.E.K.K.A Valkyrie
Skeleton Army Zap Minions Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie Skeleton Army Zap
Mini P.E.K.K.A Valkyrie Skeleton Army
Arrows Zap Minions
Mini P.E.K.K.A Skeleton Army Minions Valkyrie
Mini P.E.K.K.A Valkyrie Skeleton Army
Zap Minions Mini P.E.K.K.A Valkyrie Skeleton Army
Skeleton Army
Minions Mini P.E.K.K.A Valkyrie
Skeleton Army Zap Arrows Valkyrie
Mini P.E.K.K.A Skeleton Army Valkyrie
Valkyrie Skeleton Army
Skeleton Army Zap Minions Mini P.E.K.K.A Valkyrie
Arrows Minions Valkyrie Zap Mini P.E.K.K.A
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows Zap
Arrows
Arrows Valkyrie
Zap Arrows Valkyrie
Arrows Zap Minions
Arrows
Arrows Zap
Arrows Zap
Minions Mini P.E.K.K.A
Zap Arrows Valkyrie
Zap Arrows
Arrows Minions
Zap Arrows
Zap Arrows
Arrows
Arrows
Minions Mini P.E.K.K.A
Zap Arrows Mini P.E.K.K.A
Zap Arrows Valkyrie
Minions
Arrows
Zap Arrows
Zap Arrows Valkyrie
Arrows Zap
Zap Arrows
Zap Arrows
Zap Arrows
Zap Minions
Mini P.E.K.K.A
Zap Arrows
Zap Arrows
Arrows
Zap Minions Skeleton Army
Zap Arrows
Arrows
Mini P.E.K.K.A Valkyrie
Arrows Zap
Zap Arrows
Zap Minions
Zap
Zap

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