My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Electro Dragon Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Electro Dragon P.E.K.K.A Bandit Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Battle Ram Bandit
Giant Snowball
Minions Battle Ram Electro Dragon Little Prince
Zap
Minions Battle Ram Bandit Little Prince
Barbarian Barrel
Battle Ram Bandit Little Prince
The Log
Battle Ram Bandit Little Prince
Earthquake
Arrows
Minions Little Prince
Royal Delivery
Minions Battle Ram Electro Dragon P.E.K.K.A Bandit Little Prince
Fireball
Minions Battle Ram Electro Dragon Bandit Little Prince
Poison
Minions Electro Dragon Little Prince
Lightning
Battle Ram Electro Dragon Bandit Little Prince
Rocket
Electro Dragon Little Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Ram P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Minions Bandit Little Prince Battle Ram Electro Dragon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Minions Bandit

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Battle Ram P.E.K.K.A Minions Electro Dragon Bandit Little Prince
Arrows
Zap P.E.K.K.A Battle Ram Bandit
Minions
Zap Battle Ram P.E.K.K.A Bandit
Battle Ram
Zap Bandit Arrows Minions P.E.K.K.A
Electro Dragon
Zap P.E.K.K.A Little Prince
P.E.K.K.A
Zap Arrows Minions Battle Ram Electro Dragon
Bandit
Battle Ram Zap Arrows Minions Little Prince
Little Prince
Zap Electro Dragon Bandit

Defense Synergies 0 12

Zap
Arrows Minions Electro Dragon P.E.K.K.A Bandit Little Prince
Arrows
Zap P.E.K.K.A Bandit Little Prince
Minions
Zap P.E.K.K.A Bandit
Battle Ram
Electro Dragon
Zap
P.E.K.K.A
Zap Arrows Minions
Bandit
Zap Arrows Minions Little Prince
Little Prince
Zap Arrows Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Electro Dragon
P.E.K.K.A Zap Minions Electro Dragon Bandit
P.E.K.K.A Minions Electro Dragon Bandit
P.E.K.K.A Minions Electro Dragon Bandit
Arrows P.E.K.K.A
Arrows Zap Minions Electro Dragon Bandit
Minions Zap Arrows Electro Dragon Little Prince
Zap Arrows Electro Dragon P.E.K.K.A Bandit
P.E.K.K.A Minions
Bandit Little Prince
Minions Zap Arrows Electro Dragon Bandit
Arrows Minions Zap Electro Dragon
P.E.K.K.A Zap Minions Electro Dragon Bandit
Zap Arrows Minions Electro Dragon P.E.K.K.A
P.E.K.K.A Bandit
Zap P.E.K.K.A Bandit
Arrows Minions Electro Dragon P.E.K.K.A
Arrows Zap Minions Electro Dragon Bandit Little Prince
Zap Arrows Minions Electro Dragon Bandit Little Prince
P.E.K.K.A
Arrows Minions Electro Dragon P.E.K.K.A Bandit Little Prince
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap P.E.K.K.A Bandit
Bandit Zap Arrows Electro Dragon
P.E.K.K.A Bandit Zap Minions Electro Dragon
P.E.K.K.A Zap Bandit
P.E.K.K.A Bandit
Arrows Zap Minions Electro Dragon
P.E.K.K.A Minions Bandit
P.E.K.K.A
Zap Electro Dragon P.E.K.K.A Minions Bandit
P.E.K.K.A
P.E.K.K.A Minions Electro Dragon
P.E.K.K.A Zap Arrows
P.E.K.K.A Bandit
Electro Dragon
Electro Dragon Zap Minions P.E.K.K.A Little Prince
Arrows Minions Zap Electro Dragon P.E.K.K.A
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Electro Dragon Bandit
Arrows Zap Electro Dragon Bandit
Arrows Electro Dragon Bandit
Arrows
Zap Arrows
Arrows Zap Minions Electro Dragon
Arrows
Arrows Zap Electro Dragon
Arrows Zap Electro Dragon Bandit
Minions Electro Dragon
Zap Arrows Electro Dragon Bandit
Zap Arrows Electro Dragon
Bandit
Arrows Minions Electro Dragon Bandit
Zap Arrows
Zap Arrows Electro Dragon Bandit
Arrows Electro Dragon Bandit
Arrows
Minions
Zap Arrows Electro Dragon Bandit
Zap Arrows Electro Dragon Little Prince
Minions
Arrows
Zap Arrows Electro Dragon
Zap Arrows Electro Dragon Little Prince
Arrows Zap Electro Dragon Bandit
Zap Arrows Electro Dragon Bandit
Zap Arrows Bandit
Zap Arrows Electro Dragon Little Prince
Zap Electro Dragon Minions
Zap Arrows Electro Dragon Bandit
Zap Arrows Electro Dragon
P.E.K.K.A
Arrows
Zap Minions Electro Dragon Bandit
Zap Arrows Electro Dragon
Arrows
Electro Dragon
Arrows Zap Electro Dragon
Zap Arrows
Electro Dragon P.E.K.K.A
Zap Electro Dragon Minions
Zap Electro Dragon
Electro Dragon Zap Bandit Little Prince
P.E.K.K.A
Electro Dragon

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