My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Great!

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Giant Dark Prince Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Giant Dark Prince Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Giant Dark Prince Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Recruits Giant Dark Prince Prince
Giant Snowball
Minions Royal Recruits
Zap
Minions Dark Prince Prince
Barbarian Barrel
Royal Recruits Dark Prince
The Log
Royal Recruits Dark Prince Prince
Earthquake
Arrows
Minions Royal Recruits
Royal Delivery
Minions Royal Recruits Dark Prince Prince
Fireball
Minions
Poison
Minions Royal Recruits
Lightning
Dark Prince Prince
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Fireball Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Dark Prince Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Minions Fireball Dark Prince Giant Prince Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Minions Fireball

Attack Synergies 10 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Fireball Giant Prince Minions Royal Recruits Dark Prince
Arrows
Zap Fireball Giant Dark Prince Prince
Minions
Giant Zap Royal Recruits Dark Prince Prince
Royal Recruits
Zap Minions
Fireball
Zap Arrows Giant Dark Prince
Giant
Zap Arrows Minions Dark Prince Prince Fireball
Dark Prince
Giant Prince Zap Arrows Minions Fireball
Prince
Zap Giant Dark Prince Arrows Minions

Defense Synergies 1 12

Zap
Fireball Arrows Minions Dark Prince Prince
Arrows
Zap Fireball Dark Prince Prince
Minions
Zap Royal Recruits Dark Prince Prince
Royal Recruits
Minions
Fireball
Zap Arrows Dark Prince
Giant
Dark Prince
Zap Arrows Minions Fireball Prince
Prince
Zap Arrows Minions Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Royal Recruits Fireball
Zap Minions Royal Recruits Dark Prince Prince
Prince Minions Royal Recruits Dark Prince
Royal Recruits Prince Minions Dark Prince
Arrows Royal Recruits Fireball Dark Prince Prince
Arrows Fireball Zap Minions Dark Prince
Minions Zap Arrows Fireball
Zap Arrows Royal Recruits Fireball
Minions Royal Recruits Prince
Royal Recruits Dark Prince Prince
Minions Zap Arrows Royal Recruits Fireball Dark Prince
Arrows Minions Zap Fireball
Royal Recruits Prince Zap Minions Fireball Dark Prince
Fireball Zap Arrows Minions Royal Recruits Dark Prince Prince
Royal Recruits Prince
Zap Royal Recruits Fireball Prince
Arrows Minions Royal Recruits Fireball Dark Prince Prince
Arrows Fireball Zap Minions Royal Recruits Dark Prince Prince
Zap Arrows Minions Royal Recruits Fireball Dark Prince
Royal Recruits Prince
Royal Recruits Dark Prince Arrows Minions Fireball Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Zap Fireball Dark Prince Prince
Fireball Zap Arrows Prince
Royal Recruits Zap Minions Dark Prince Prince
Royal Recruits Dark Prince Prince Zap Fireball
Royal Recruits Dark Prince Prince
Arrows Fireball Zap Minions
Royal Recruits Dark Prince Prince Minions Fireball
Royal Recruits Dark Prince Prince
Zap Royal Recruits Minions Fireball Dark Prince Prince
Royal Recruits
Minions Royal Recruits Dark Prince Prince
Royal Recruits Zap Arrows Fireball Dark Prince Prince
Royal Recruits Dark Prince Prince Fireball
Royal Recruits Fireball
Royal Recruits Zap Minions Fireball Dark Prince Prince
Arrows Minions Zap Royal Recruits Fireball Dark Prince
Zap Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Royal Recruits
Arrows Fireball Zap
Arrows Fireball
Arrows Royal Recruits Fireball Dark Prince Prince
Fireball Zap Arrows Dark Prince
Arrows Fireball Zap Minions
Arrows
Arrows Fireball Zap
Arrows Fireball Zap
Minions Fireball Prince
Zap Arrows Royal Recruits Fireball Dark Prince Prince
Fireball Zap Arrows
Fireball
Arrows Minions Fireball
Zap Arrows Fireball Prince
Zap Arrows Fireball
Arrows Royal Recruits Fireball
Arrows Fireball
Minions
Zap Arrows Fireball Dark Prince Prince
Zap Arrows Fireball
Minions Fireball Prince
Arrows Fireball
Prince
Zap Arrows Royal Recruits Fireball
Zap Arrows Fireball Dark Prince
Arrows Fireball Zap
Fireball Zap Arrows Prince
Fireball Zap Arrows
Zap Arrows Fireball
Zap Minions Fireball
Fireball
Zap Arrows Fireball
Zap Arrows Fireball
Prince
Arrows Fireball
Zap Minions Royal Recruits Fireball Dark Prince Prince
Fireball Zap Arrows
Arrows Fireball
Fireball Dark Prince Prince
Arrows Zap Fireball
Zap Arrows Fireball
Royal Recruits Dark Prince Prince
Zap Minions Royal Recruits Fireball
Zap Fireball
Zap Royal Recruits Fireball Dark Prince Prince
Prince
Fireball

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