My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Tesla Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Witch Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider
Giant Snowball
Minions Hog Rider Witch Lumberjack
Zap
Minions Witch
Barbarian Barrel
Tesla Witch Lumberjack
The Log
Hog Rider Witch Lumberjack
Earthquake
Tesla Hog Rider Witch
Arrows
Minions Witch
Royal Delivery
Minions Hog Rider Witch Lumberjack
Fireball
Minions Tesla Hog Rider Witch Lumberjack
Poison
Minions Witch
Lightning
Tesla Witch Lumberjack
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Minions Tesla Hog Rider Lumberjack Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Minions Tesla

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Hog Rider Minions Witch Lumberjack Mega Knight
Arrows
Zap Hog Rider Lumberjack Mega Knight
Minions
Hog Rider Mega Knight Zap Lumberjack
Tesla
Hog Rider
Zap Arrows Minions Witch Lumberjack Mega Knight
Witch
Zap Hog Rider Lumberjack Mega Knight
Lumberjack
Zap Arrows Minions Hog Rider Witch Mega Knight
Mega Knight
Minions Zap Arrows Hog Rider Witch Lumberjack

Defense Synergies 2 12

Zap
Mega Knight Arrows Minions Tesla Witch Lumberjack
Arrows
Mega Knight Zap Tesla Lumberjack
Minions
Zap Tesla Lumberjack Mega Knight
Tesla
Zap Arrows Minions
Hog Rider
Witch
Zap Lumberjack Mega Knight
Lumberjack
Zap Arrows Minions Witch
Mega Knight
Zap Arrows Minions Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Tesla
Lumberjack Zap Minions Tesla Witch Mega Knight
Tesla Witch Lumberjack Mega Knight Minions
Tesla Witch Lumberjack Minions Mega Knight
Arrows Lumberjack Mega Knight
Arrows Zap Minions Tesla Lumberjack Mega Knight
Minions Tesla Zap Arrows Witch
Zap Arrows Tesla Mega Knight
Tesla Witch Minions Lumberjack
Tesla Lumberjack Mega Knight
Minions Witch Zap Arrows Tesla Lumberjack Mega Knight
Arrows Minions Tesla Zap Witch
Tesla Lumberjack Mega Knight Zap Minions Witch
Mega Knight Zap Arrows Minions Tesla Witch Lumberjack
Tesla Lumberjack Mega Knight
Zap Tesla Lumberjack Mega Knight
Tesla Mega Knight Arrows Minions Witch Lumberjack
Arrows Tesla Mega Knight Zap Minions Witch Lumberjack
Zap Arrows Witch Minions Tesla Lumberjack Mega Knight
Tesla Lumberjack
Mega Knight Arrows Minions Tesla Witch Lumberjack
Tesla Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Zap Tesla Witch
Zap Arrows Tesla Lumberjack Mega Knight
Lumberjack Mega Knight Zap Minions Witch
Lumberjack Mega Knight Zap Tesla
Tesla Witch Lumberjack Mega Knight
Arrows Zap Minions Tesla Witch
Minions Tesla Witch Lumberjack
Mega Knight Tesla Lumberjack
Zap Mega Knight Minions Witch
Witch Tesla
Mega Knight Minions Tesla Witch Lumberjack
Mega Knight Zap Arrows
Mega Knight Tesla Witch Lumberjack
Tesla Witch Mega Knight
Tesla Witch Zap Minions Lumberjack
Arrows Minions Mega Knight Zap Tesla Witch
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Zap
Arrows
Arrows
Zap Arrows Mega Knight
Arrows Zap Minions Witch
Arrows Witch
Arrows Zap
Arrows Zap
Minions Lumberjack
Zap Arrows
Zap Arrows
Arrows Minions
Zap Arrows
Zap Arrows Witch
Arrows Mega Knight
Arrows
Minions
Zap Arrows Mega Knight
Zap Arrows Witch Mega Knight
Minions Mega Knight
Arrows
Zap Arrows
Zap Arrows Witch Mega Knight
Witch
Arrows Zap Witch
Zap Arrows Witch Mega Knight
Zap Arrows
Zap Arrows Witch
Zap Minions Witch
Zap Arrows Mega Knight
Zap Arrows
Mega Knight
Arrows
Zap Minions Witch
Zap Arrows Witch
Arrows
Lumberjack Mega Knight
Arrows Zap
Zap Arrows
Mega Knight
Zap Minions Witch
Zap Witch
Zap Witch Mega Knight
Mega Knight

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