My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Prince P.E.K.K.A Royal Ghost Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Prince Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers Prince P.E.K.K.A Royal Ghost Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Wall Breakers Prince Bandit
Giant Snowball
Minions Wall Breakers
Zap
Minions Wall Breakers Prince Bandit
Barbarian Barrel
Wall Breakers Royal Ghost Bandit
The Log
Wall Breakers Prince Bandit
Earthquake
Arrows
Minions Wall Breakers
Royal Delivery
Minions Wall Breakers Prince P.E.K.K.A Royal Ghost Bandit
Fireball
Minions Wall Breakers Bandit
Poison
Minions
Lightning
Prince Bandit
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Prince P.E.K.K.A Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Wall Breakers Arrows Minions Royal Ghost Bandit Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Wall Breakers Arrows Minions

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Prince P.E.K.K.A Minions Wall Breakers Royal Ghost Bandit
Arrows
Zap P.E.K.K.A Wall Breakers Prince Bandit
Minions
Zap Wall Breakers Prince P.E.K.K.A Bandit
Wall Breakers
Zap Arrows Minions Royal Ghost
Prince
Zap Arrows Minions Royal Ghost
P.E.K.K.A
Zap Arrows Minions
Royal Ghost
Zap Wall Breakers Prince Bandit
Bandit
Zap Arrows Minions Royal Ghost

Defense Synergies 0 12

Zap
Arrows Minions Prince P.E.K.K.A Royal Ghost Bandit
Arrows
Zap Prince P.E.K.K.A Bandit
Minions
Zap Prince P.E.K.K.A Bandit
Wall Breakers
Prince
Zap Arrows Minions
P.E.K.K.A
Zap Arrows Minions
Royal Ghost
Zap
Bandit
Zap Arrows Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions
P.E.K.K.A Zap Minions Prince Bandit
Prince P.E.K.K.A Minions Bandit
Prince P.E.K.K.A Minions Bandit
Arrows Prince P.E.K.K.A
Arrows Zap Minions Royal Ghost Bandit
Minions Zap Arrows
Zap Arrows P.E.K.K.A Bandit
P.E.K.K.A Minions Prince
Prince Royal Ghost Bandit
Minions Zap Arrows Royal Ghost Bandit
Arrows Minions Zap
Prince P.E.K.K.A Zap Minions Bandit
Zap Arrows Minions Prince P.E.K.K.A Royal Ghost
P.E.K.K.A Prince Bandit
Zap Prince P.E.K.K.A Bandit
Arrows Minions Prince P.E.K.K.A
Arrows Zap Minions Prince Royal Ghost Bandit
Zap Arrows Minions Royal Ghost Bandit
P.E.K.K.A Prince
Royal Ghost Arrows Minions Prince P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Prince P.E.K.K.A Royal Ghost Bandit
Bandit Zap Arrows Prince Royal Ghost
P.E.K.K.A Bandit Zap Minions Prince
Prince P.E.K.K.A Zap Bandit
P.E.K.K.A Prince Bandit
Arrows Zap Minions
Prince P.E.K.K.A Minions Bandit
P.E.K.K.A Prince
Zap P.E.K.K.A Minions Prince Bandit
P.E.K.K.A
P.E.K.K.A Minions Prince
P.E.K.K.A Zap Arrows Prince
Prince P.E.K.K.A Bandit
Zap Minions Prince P.E.K.K.A
Arrows Minions Zap P.E.K.K.A Royal Ghost
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Ghost Bandit
Arrows Zap Royal Ghost Bandit
Arrows Bandit
Arrows Prince
Zap Arrows
Arrows Zap Minions
Arrows
Arrows Zap
Arrows Zap Bandit
Minions Prince
Zap Arrows Prince Bandit
Zap Arrows
Bandit
Arrows Minions Bandit
Zap Arrows Prince
Zap Arrows Bandit
Arrows Bandit
Arrows
Minions
Zap Arrows Prince Bandit
Zap Arrows
Minions Prince
Arrows
Prince
Zap Arrows
Zap Arrows
Arrows Zap Royal Ghost Bandit
Zap Arrows Prince Bandit
Zap Arrows Bandit
Zap Arrows
Zap Minions
Zap Arrows Bandit
Zap Arrows
P.E.K.K.A Prince
Arrows
Zap Minions Prince Bandit
Zap Arrows
Arrows
Prince
Arrows Zap
Zap Arrows
Prince P.E.K.K.A
Zap Minions
Zap
Zap Prince Royal Ghost Bandit
Prince P.E.K.K.A

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