My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Baby Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Baby Dragon Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians Skeleton Army
Giant Snowball
Minions Skeleton Army Baby Dragon
Zap
Minions Skeleton Army
Barbarian Barrel
Elite Barbarians Skeleton Army Magic Archer
The Log
Elite Barbarians Skeleton Army
Earthquake
Skeleton Army
Arrows
Minions Skeleton Army
Royal Delivery
Minions Elite Barbarians Skeleton Army Baby Dragon Magic Archer
Fireball
Minions Elite Barbarians Skeleton Army Baby Dragon Magic Archer
Poison
Minions Skeleton Army Magic Archer
Lightning
Elite Barbarians Baby Dragon Magic Archer
Rocket
Elite Barbarians Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Baby Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Baby Dragon Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rage Skeleton Army Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Arrows Minions Skeleton Army Baby Dragon Magic Archer Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Rage Arrows Minions

Attack Synergies 5 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Elite Barbarians Minions Baby Dragon Magic Archer
Arrows
Zap Elite Barbarians
Minions
Rage Zap Elite Barbarians Baby Dragon
Elite Barbarians
Zap Arrows Rage Minions
Rage
Minions Elite Barbarians
Skeleton Army
Baby Dragon
Zap Minions
Magic Archer
Zap

Defense Synergies 0 8

Zap
Arrows Minions Elite Barbarians Skeleton Army Baby Dragon Magic Archer
Arrows
Zap
Minions
Zap Baby Dragon
Elite Barbarians
Zap
Rage
Skeleton Army
Zap Magic Archer
Baby Dragon
Zap Minions
Magic Archer
Zap Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Baby Dragon Magic Archer
Elite Barbarians Skeleton Army Zap Minions
Skeleton Army Minions Elite Barbarians
Elite Barbarians Skeleton Army Minions
Arrows Elite Barbarians Skeleton Army
Arrows Skeleton Army Zap Minions Baby Dragon Magic Archer
Minions Zap Arrows Baby Dragon Magic Archer
Zap Arrows Baby Dragon Magic Archer
Minions Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army
Minions Skeleton Army Zap Arrows Baby Dragon Magic Archer
Arrows Minions Zap Baby Dragon Magic Archer
Skeleton Army Zap Minions Elite Barbarians
Skeleton Army Zap Arrows Minions Baby Dragon Magic Archer
Elite Barbarians Skeleton Army
Skeleton Army Zap Elite Barbarians
Arrows Minions Elite Barbarians Skeleton Army
Arrows Zap Minions Elite Barbarians Skeleton Army Baby Dragon Magic Archer
Zap Arrows Baby Dragon Minions Magic Archer
Elite Barbarians
Skeleton Army Arrows Minions Elite Barbarians Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Elite Barbarians
Zap Arrows Elite Barbarians Baby Dragon Magic Archer
Skeleton Army Zap Minions Elite Barbarians
Skeleton Army Zap Elite Barbarians
Elite Barbarians Skeleton Army
Arrows Zap Minions Baby Dragon Magic Archer
Skeleton Army Minions Elite Barbarians
Elite Barbarians Skeleton Army
Zap Minions Elite Barbarians Skeleton Army Baby Dragon Magic Archer
Skeleton Army
Minions Elite Barbarians
Skeleton Army Zap Arrows Elite Barbarians
Elite Barbarians Skeleton Army
Skeleton Army Baby Dragon Magic Archer
Elite Barbarians Skeleton Army Zap Minions Baby Dragon Magic Archer
Arrows Minions Zap Elite Barbarians Baby Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Baby Dragon
Arrows Zap Baby Dragon Magic Archer
Arrows Baby Dragon Magic Archer
Arrows
Zap Arrows Baby Dragon Magic Archer
Arrows Zap Minions Baby Dragon Magic Archer
Arrows Baby Dragon Magic Archer
Arrows Zap Baby Dragon Magic Archer
Arrows Zap
Minions Elite Barbarians
Zap Arrows Magic Archer
Zap Arrows Baby Dragon Magic Archer
Elite Barbarians Baby Dragon Magic Archer
Arrows Minions Baby Dragon Magic Archer
Zap Arrows Elite Barbarians Baby Dragon Magic Archer
Zap Arrows Baby Dragon Magic Archer
Magic Archer Arrows Baby Dragon
Arrows
Minions
Zap Arrows Baby Dragon Magic Archer
Zap Arrows Baby Dragon Magic Archer
Minions Baby Dragon Magic Archer
Arrows
Zap Arrows Baby Dragon
Zap Arrows Baby Dragon Magic Archer
Arrows Zap Baby Dragon Magic Archer
Zap Arrows Baby Dragon Magic Archer
Zap Arrows Baby Dragon Magic Archer
Elite Barbarians Zap Arrows Baby Dragon Magic Archer
Zap Minions
Elite Barbarians
Zap Arrows Magic Archer
Zap Arrows Magic Archer
Arrows Magic Archer
Zap Minions Skeleton Army Magic Archer
Zap Arrows Baby Dragon Magic Archer
Arrows
Baby Dragon Magic Archer
Arrows Zap Baby Dragon Magic Archer
Zap Arrows
Elite Barbarians
Zap Minions Elite Barbarians Baby Dragon Magic Archer
Zap Magic Archer
Zap Baby Dragon Magic Archer

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