My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Prince P.E.K.K.A Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince
Giant Snowball
Little Prince
Zap
Firecracker Prince Little Prince
Barbarian Barrel
Firecracker Little Prince
The Log
Firecracker Prince Little Prince
Earthquake
Firecracker
Arrows
Firecracker Little Prince
Royal Delivery
Firecracker Prince P.E.K.K.A Little Prince
Fireball
Firecracker Little Prince
Poison
Firecracker Little Prince
Lightning
Prince Little Prince
Rocket
Prince Little Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Prince P.E.K.K.A Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Arrows Firecracker Little Prince Prince P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Zap Arrows Firecracker

Attack Synergies 8 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Firecracker Mirror Prince P.E.K.K.A Mega Knight Little Prince
Arrows
Zap Mirror P.E.K.K.A Prince Mega Knight
Firecracker
Zap Mirror Prince P.E.K.K.A Mega Knight
Mirror
Zap Arrows Firecracker
Prince
Zap Mega Knight Arrows Firecracker Little Prince
P.E.K.K.A
Zap Arrows Firecracker
Mega Knight
Prince Zap Arrows Firecracker
Little Prince
Zap Prince

Defense Synergies 4 13

Zap
Mirror Mega Knight Arrows Firecracker Prince P.E.K.K.A Little Prince
Arrows
Mirror Mega Knight Zap Prince P.E.K.K.A Little Prince
Firecracker
Zap Mirror Prince P.E.K.K.A Mega Knight
Mirror
Zap Arrows Firecracker Mega Knight
Prince
Zap Arrows Firecracker
P.E.K.K.A
Zap Arrows Firecracker
Mega Knight
Zap Arrows Firecracker Mirror
Little Prince
Zap Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker
P.E.K.K.A Zap Firecracker Prince Mega Knight
Prince P.E.K.K.A Mega Knight
Prince P.E.K.K.A Firecracker Mega Knight
Arrows Firecracker Prince P.E.K.K.A Mega Knight
Arrows Zap Firecracker Mega Knight
Zap Arrows Firecracker Little Prince
Zap Arrows P.E.K.K.A Mega Knight
P.E.K.K.A Prince
Firecracker Prince Mega Knight Little Prince
Zap Arrows Firecracker Mega Knight
Arrows Zap Firecracker
Prince P.E.K.K.A Mega Knight Zap
Mega Knight Zap Arrows Firecracker Prince P.E.K.K.A
P.E.K.K.A Prince Mega Knight
Zap Prince P.E.K.K.A Mega Knight
Mega Knight Arrows Firecracker Prince P.E.K.K.A
Arrows Mega Knight Zap Firecracker Prince Little Prince
Zap Arrows Firecracker Mega Knight Little Prince
P.E.K.K.A Prince
Mega Knight Arrows Firecracker Prince P.E.K.K.A Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Prince P.E.K.K.A
Zap Arrows Firecracker Prince Mega Knight
P.E.K.K.A Mega Knight Zap Prince
Prince P.E.K.K.A Mega Knight Zap
P.E.K.K.A Prince Mega Knight
Arrows Firecracker Zap
Prince P.E.K.K.A
P.E.K.K.A Mega Knight Prince
Zap P.E.K.K.A Mega Knight Firecracker Prince
P.E.K.K.A
P.E.K.K.A Mega Knight Prince
P.E.K.K.A Mega Knight Zap Arrows Prince
Prince P.E.K.K.A Mega Knight
Firecracker Mega Knight
Zap Firecracker Prince P.E.K.K.A Little Prince
Arrows Mega Knight Zap Firecracker P.E.K.K.A
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker Zap
Arrows
Arrows Firecracker Prince
Zap Arrows Firecracker Mega Knight
Arrows Firecracker Zap
Arrows Firecracker
Arrows Zap Firecracker
Arrows Zap Firecracker
Prince
Firecracker Zap Arrows Prince
Zap Arrows Firecracker
Firecracker
Arrows Firecracker
Zap Arrows Firecracker Prince
Zap Arrows Firecracker
Arrows Firecracker Mega Knight
Arrows
Zap Arrows Firecracker Prince Mega Knight
Zap Arrows Firecracker Mega Knight Little Prince
Prince Mega Knight
Arrows
Prince
Zap Arrows
Zap Arrows Firecracker Mega Knight Little Prince
Arrows Firecracker Zap
Zap Arrows Prince Mega Knight
Zap Arrows Firecracker
Zap Arrows Firecracker Little Prince
Zap Firecracker
Zap Arrows Mega Knight
Zap Arrows Firecracker
P.E.K.K.A Prince Mega Knight
Arrows Firecracker
Zap Prince
Zap Arrows Firecracker
Arrows
Firecracker Prince Mega Knight
Arrows Zap Firecracker
Zap Arrows
Firecracker Prince P.E.K.K.A Mega Knight
Zap Firecracker
Firecracker Zap
Zap Firecracker Prince Mega Knight Little Prince
Prince P.E.K.K.A
Firecracker Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: