My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

P.E.K.K.A Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Inferno Dragon Graveyard
Giant Snowball
Skeleton Army Inferno Dragon Graveyard
Zap
Skeleton Army Inferno Dragon Graveyard
Barbarian Barrel
Skeleton Army Graveyard
The Log
Skeleton Army Graveyard
Earthquake
Skeleton Army Graveyard
Arrows
Skeleton Army Graveyard
Royal Delivery
Skeleton Army P.E.K.K.A Inferno Dragon Graveyard
Fireball
Skeleton Army Inferno Dragon
Poison
Skeleton Army Graveyard
Lightning
Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army P.E.K.K.A Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Graveyard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Arrows Skeleton Army Inferno Dragon Graveyard Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Zap Arrows Skeleton Army

Attack Synergies 7 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Mirror P.E.K.K.A Graveyard
Arrows
Zap Mirror P.E.K.K.A Graveyard Lightning
Mirror
Zap Arrows Skeleton Army Lightning Graveyard
Skeleton Army
Mirror
Lightning
Arrows Mirror
P.E.K.K.A
Zap Arrows Graveyard
Inferno Dragon
Graveyard
Zap Arrows Mirror P.E.K.K.A

Defense Synergies 3 8

Zap
Mirror Arrows Skeleton Army P.E.K.K.A Inferno Dragon
Arrows
Mirror Zap Lightning P.E.K.K.A
Mirror
Zap Arrows Skeleton Army Inferno Dragon
Skeleton Army
Mirror Zap Inferno Dragon
Lightning
Arrows
P.E.K.K.A
Zap Arrows
Inferno Dragon
Zap Mirror Skeleton Army
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap
Skeleton Army P.E.K.K.A Inferno Dragon Zap
Skeleton Army P.E.K.K.A Lightning Inferno Dragon
Skeleton Army P.E.K.K.A Inferno Dragon
Lightning Arrows Skeleton Army P.E.K.K.A
Arrows Skeleton Army Zap
Lightning Inferno Dragon Zap Arrows
Lightning Zap Arrows P.E.K.K.A
P.E.K.K.A Inferno Dragon Skeleton Army
Skeleton Army
Skeleton Army Zap Arrows
Arrows Inferno Dragon Zap
Skeleton Army P.E.K.K.A Zap Lightning
Skeleton Army Zap Arrows P.E.K.K.A
Skeleton Army P.E.K.K.A Inferno Dragon
Skeleton Army Zap Lightning P.E.K.K.A Inferno Dragon
Arrows Skeleton Army P.E.K.K.A
Arrows Zap Skeleton Army
Zap Arrows Inferno Dragon
P.E.K.K.A Inferno Dragon
Skeleton Army Arrows P.E.K.K.A
P.E.K.K.A Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap P.E.K.K.A
Zap Arrows Lightning Inferno Dragon
Skeleton Army P.E.K.K.A Zap Lightning
Skeleton Army Lightning P.E.K.K.A Zap
P.E.K.K.A Skeleton Army Inferno Dragon
Arrows Zap
Skeleton Army P.E.K.K.A Lightning
P.E.K.K.A Skeleton Army Inferno Dragon
Zap Lightning P.E.K.K.A Skeleton Army Inferno Dragon
P.E.K.K.A Skeleton Army Inferno Dragon
P.E.K.K.A Inferno Dragon
Skeleton Army Lightning P.E.K.K.A Zap Arrows
Skeleton Army Lightning P.E.K.K.A
Skeleton Army
Skeleton Army Zap Lightning P.E.K.K.A Inferno Dragon
Arrows Zap P.E.K.K.A Inferno Dragon
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows
Arrows Zap
Lightning Arrows
Lightning Arrows
Zap Arrows
Arrows Zap
Arrows
Arrows Zap Lightning
Arrows Zap Lightning
Lightning
Lightning Zap Arrows
Lightning Zap Arrows
Lightning
Lightning Arrows
Lightning Zap Arrows
Lightning Zap Arrows
Lightning Arrows
Lightning Arrows
Lightning
Lightning Zap Arrows
Lightning Zap Arrows
Lightning
Lightning Arrows
Lightning
Lightning Zap Arrows
Zap Arrows
Inferno Dragon
Arrows Zap Lightning
Lightning Zap Arrows
Lightning Zap Arrows
Lightning Zap Arrows
Zap Lightning
Lightning
Lightning Zap Arrows
Zap Lightning Arrows
P.E.K.K.A
Arrows Lightning
Zap Lightning Skeleton Army
Lightning Zap Arrows
Arrows
Lightning
Arrows Zap Lightning
Lightning Zap Arrows
P.E.K.K.A
Zap Lightning
Zap Lightning
Lightning Zap
P.E.K.K.A Inferno Dragon
Lightning

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