My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Battle Ram P.E.K.K.A Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Battle Ram P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram
Giant Snowball
Bats Battle Ram
Zap
Bats Mortar Battle Ram
Barbarian Barrel
Mortar Battle Ram Magic Archer
The Log
Battle Ram
Earthquake
Mortar
Arrows
Bats
Royal Delivery
Bats Battle Ram P.E.K.K.A Magic Archer
Fireball
Mortar Battle Ram Magic Archer
Poison
Bats Mortar Magic Archer
Lightning
Mortar Battle Ram Magic Archer
Rocket
Mortar Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Tornado Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Mortar Tornado Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Battle Ram Tornado P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Arrows Tornado Mortar Battle Ram Magic Archer P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Arrows Tornado

Attack Synergies 9 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Mortar Battle Ram P.E.K.K.A
Zap
Arrows Battle Ram Tornado P.E.K.K.A Bats Mortar Magic Archer
Arrows
Zap P.E.K.K.A Mortar Battle Ram
Mortar
Bats Zap Arrows Tornado
Battle Ram
Zap Magic Archer Bats Arrows Tornado P.E.K.K.A
Tornado
Zap P.E.K.K.A Magic Archer Mortar Battle Ram
P.E.K.K.A
Zap Arrows Tornado Magic Archer Bats Battle Ram
Magic Archer
Battle Ram Tornado P.E.K.K.A Zap

Defense Synergies 2 12

Bats
Zap Mortar P.E.K.K.A
Zap
Bats Arrows Mortar Tornado P.E.K.K.A Magic Archer
Arrows
Zap Mortar Tornado P.E.K.K.A
Mortar
Bats Zap Arrows Tornado
Battle Ram
Tornado
P.E.K.K.A Magic Archer Zap Arrows Mortar
P.E.K.K.A
Tornado Bats Zap Arrows
Magic Archer
Tornado Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mortar Magic Archer
P.E.K.K.A Bats Zap Mortar
Mortar Tornado P.E.K.K.A Bats
P.E.K.K.A Bats Mortar
Arrows Tornado P.E.K.K.A
Arrows Tornado Bats Zap Magic Archer
Bats Tornado Zap Arrows Mortar Magic Archer
Zap Arrows P.E.K.K.A Magic Archer
P.E.K.K.A Mortar Tornado
Tornado
Bats Zap Arrows Tornado Magic Archer
Arrows Bats Zap Tornado Magic Archer
Mortar P.E.K.K.A Bats Zap
Bats Zap Arrows Mortar Tornado P.E.K.K.A Magic Archer
P.E.K.K.A Mortar
Tornado Zap Mortar P.E.K.K.A
Bats Arrows Mortar Tornado P.E.K.K.A
Arrows Mortar Bats Zap Tornado Magic Archer
Zap Arrows Mortar Tornado Bats Magic Archer
P.E.K.K.A Mortar Tornado
Bats Arrows P.E.K.K.A
P.E.K.K.A Mortar

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap P.E.K.K.A
Zap Arrows Mortar Magic Archer
P.E.K.K.A Bats Zap
P.E.K.K.A Bats Zap Tornado
P.E.K.K.A
Arrows Bats Zap Tornado Magic Archer
P.E.K.K.A Bats
P.E.K.K.A
Zap P.E.K.K.A Bats Mortar Tornado Magic Archer
P.E.K.K.A
P.E.K.K.A Bats
P.E.K.K.A Zap Arrows Tornado
P.E.K.K.A
Magic Archer
Bats Zap Mortar Tornado P.E.K.K.A Magic Archer
Bats Arrows Zap P.E.K.K.A Magic Archer
Zap Arrows Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Mortar
Arrows Mortar Zap Tornado Magic Archer
Arrows Magic Archer
Arrows
Zap Arrows Mortar Magic Archer
Arrows Bats Zap Tornado Magic Archer
Arrows Mortar Tornado Magic Archer
Arrows Zap Tornado Magic Archer
Arrows Zap Mortar Tornado
Bats Tornado
Zap Arrows Mortar Tornado Magic Archer
Zap Arrows Tornado Magic Archer
Mortar Magic Archer
Arrows Mortar Magic Archer
Zap Arrows Mortar Magic Archer
Zap Arrows Mortar Magic Archer
Magic Archer Arrows Mortar
Arrows Mortar Tornado
Bats
Zap Arrows Mortar Magic Archer
Zap Arrows Mortar Tornado Magic Archer
Magic Archer
Arrows Tornado
Tornado
Zap Arrows Mortar
Zap Arrows Tornado Mortar Magic Archer
Arrows Mortar Zap Tornado Magic Archer
Zap Arrows Mortar Tornado Magic Archer
Zap Arrows Mortar Tornado Magic Archer
Bats Zap Arrows Tornado Magic Archer
Zap Bats
Zap Arrows Mortar Magic Archer
Zap Arrows Magic Archer
P.E.K.K.A
Arrows Magic Archer
Zap Bats Magic Archer
Zap Arrows Tornado Magic Archer
Arrows
Magic Archer
Arrows Zap Mortar Magic Archer
Zap Arrows Tornado
P.E.K.K.A
Zap Bats Tornado Magic Archer
Bats Zap Tornado Magic Archer
Zap Mortar Tornado Magic Archer
P.E.K.K.A
Mortar

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