My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Prince P.E.K.K.A Electro Wizard Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Valkyrie Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince
Giant Snowball
Little Prince
Zap
Mortar Prince Little Prince
Barbarian Barrel
Mortar Valkyrie Electro Wizard Little Prince
The Log
Prince Little Prince
Earthquake
Mortar
Arrows
Little Prince
Royal Delivery
Valkyrie Prince P.E.K.K.A Electro Wizard Little Prince
Fireball
Mortar Electro Wizard Little Prince
Poison
Mortar Electro Wizard Little Prince
Lightning
Mortar Valkyrie Prince Electro Wizard Little Prince
Rocket
Mortar Valkyrie Prince Little Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Mortar Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Prince P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Little Prince Mortar Valkyrie Electro Wizard Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Little Prince Mortar

Attack Synergies 7 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Prince P.E.K.K.A Electro Wizard Mortar Valkyrie Little Prince
Arrows
Zap P.E.K.K.A Mortar Prince
Mortar
Zap Arrows
Valkyrie
Prince Zap P.E.K.K.A Electro Wizard Little Prince
Prince
Zap Valkyrie Arrows Electro Wizard Little Prince
P.E.K.K.A
Zap Arrows Electro Wizard Valkyrie
Electro Wizard
Zap P.E.K.K.A Valkyrie Prince
Little Prince
Zap Valkyrie Prince

Defense Synergies 1 20

Zap
Electro Wizard Arrows Mortar Valkyrie Prince P.E.K.K.A Little Prince
Arrows
Zap Mortar Valkyrie Prince P.E.K.K.A Little Prince
Mortar
Zap Arrows Valkyrie Electro Wizard
Valkyrie
Zap Arrows Mortar Prince P.E.K.K.A Electro Wizard Little Prince
Prince
Zap Arrows Valkyrie Electro Wizard
P.E.K.K.A
Zap Arrows Valkyrie Electro Wizard
Electro Wizard
Zap Mortar Valkyrie Prince P.E.K.K.A Little Prince
Little Prince
Zap Arrows Valkyrie Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mortar Valkyrie Electro Wizard
P.E.K.K.A Zap Mortar Valkyrie Prince Electro Wizard
Mortar Prince P.E.K.K.A Valkyrie Electro Wizard
Prince P.E.K.K.A Mortar Valkyrie Electro Wizard
Arrows Valkyrie Prince P.E.K.K.A
Arrows Zap Valkyrie Electro Wizard
Electro Wizard Zap Arrows Mortar Little Prince
Zap Arrows Valkyrie P.E.K.K.A Electro Wizard
P.E.K.K.A Mortar Prince
Valkyrie Prince Electro Wizard Little Prince
Valkyrie Electro Wizard Zap Arrows
Arrows Zap Electro Wizard
Mortar Prince P.E.K.K.A Zap Valkyrie Electro Wizard
Valkyrie Zap Arrows Mortar Prince P.E.K.K.A Electro Wizard
P.E.K.K.A Mortar Prince Electro Wizard
Zap Mortar Prince P.E.K.K.A Electro Wizard
Arrows Mortar Valkyrie Prince P.E.K.K.A Electro Wizard
Arrows Mortar Zap Valkyrie Prince Electro Wizard Little Prince
Zap Arrows Mortar Valkyrie Electro Wizard Little Prince
P.E.K.K.A Mortar Prince Electro Wizard
Valkyrie Arrows Prince P.E.K.K.A Electro Wizard Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Prince P.E.K.K.A Electro Wizard
Electro Wizard Zap Arrows Mortar Valkyrie Prince
P.E.K.K.A Zap Valkyrie Prince Electro Wizard
Valkyrie Prince P.E.K.K.A Zap Electro Wizard
P.E.K.K.A Valkyrie Prince
Arrows Zap Electro Wizard
Prince P.E.K.K.A Valkyrie Electro Wizard
P.E.K.K.A Valkyrie Prince
Zap P.E.K.K.A Electro Wizard Mortar Valkyrie Prince
P.E.K.K.A
P.E.K.K.A Valkyrie Prince
P.E.K.K.A Zap Arrows Valkyrie Prince Electro Wizard
Prince P.E.K.K.A Valkyrie
Valkyrie
Electro Wizard Zap Mortar Valkyrie Prince P.E.K.K.A Little Prince
Arrows Valkyrie Zap P.E.K.K.A Electro Wizard
Zap Arrows Mortar Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Mortar Valkyrie
Arrows Mortar Zap Electro Wizard
Arrows
Arrows Valkyrie Prince
Zap Arrows Mortar Valkyrie
Arrows Zap
Arrows Mortar
Arrows Zap
Arrows Zap Mortar
Prince Electro Wizard
Zap Arrows Mortar Valkyrie Prince Electro Wizard
Zap Arrows
Mortar
Arrows Mortar
Zap Arrows Mortar Prince
Zap Arrows Mortar
Arrows Mortar
Arrows Mortar
Zap Arrows Mortar Prince Electro Wizard
Zap Arrows Mortar Valkyrie Little Prince
Prince
Arrows
Prince
Zap Arrows Mortar
Zap Arrows Mortar Valkyrie Little Prince
Arrows Mortar Zap Electro Wizard
Zap Arrows Mortar Prince
Zap Arrows Mortar
Zap Arrows Electro Wizard Little Prince
Zap Electro Wizard
Zap Arrows Mortar
Zap Arrows Electro Wizard
P.E.K.K.A Prince
Arrows
Zap Electro Wizard Prince
Zap Arrows Electro Wizard
Arrows
Valkyrie Prince Electro Wizard
Arrows Zap Mortar
Zap Arrows
Prince P.E.K.K.A
Zap Electro Wizard
Zap Electro Wizard
Zap Mortar Prince Electro Wizard Little Prince
Prince P.E.K.K.A
Mortar

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