My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Wizard P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Skeleton Army
Giant Snowball
Musketeer Royal Hogs Skeleton Army
Zap
Royal Hogs Skeleton Army
Barbarian Barrel
Musketeer Wizard Royal Hogs Skeleton Army Electro Wizard
The Log
Musketeer Royal Hogs Skeleton Army
Earthquake
Royal Hogs Skeleton Army
Arrows
Royal Hogs Skeleton Army
Royal Delivery
Musketeer Wizard Royal Hogs Skeleton Army P.E.K.K.A Electro Wizard
Fireball
Musketeer Wizard Royal Hogs Skeleton Army Electro Wizard
Poison
Musketeer Wizard Royal Hogs Skeleton Army Electro Wizard
Lightning
Musketeer Wizard Electro Wizard
Rocket
Musketeer Wizard Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Skeleton Army Musketeer Electro Wizard Wizard Royal Hogs P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Skeleton Army Musketeer

Attack Synergies 6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows P.E.K.K.A Electro Wizard Musketeer Royal Hogs
Arrows
Zap Royal Hogs P.E.K.K.A
Musketeer
Zap Royal Hogs P.E.K.K.A
Wizard
Royal Hogs P.E.K.K.A
Royal Hogs
Arrows Zap Musketeer Wizard Electro Wizard
Skeleton Army
P.E.K.K.A
Zap Arrows Electro Wizard Musketeer Wizard
Electro Wizard
Zap P.E.K.K.A Royal Hogs

Defense Synergies 1 13

Zap
Electro Wizard Arrows Musketeer Skeleton Army P.E.K.K.A
Arrows
Zap P.E.K.K.A
Musketeer
Zap Skeleton Army P.E.K.K.A Electro Wizard
Wizard
Skeleton Army P.E.K.K.A Electro Wizard
Royal Hogs
Skeleton Army
Zap Musketeer Wizard Electro Wizard
P.E.K.K.A
Zap Arrows Musketeer Wizard Electro Wizard
Electro Wizard
Zap Musketeer Wizard Skeleton Army P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer Wizard Electro Wizard
Skeleton Army P.E.K.K.A Zap Musketeer Electro Wizard
Skeleton Army P.E.K.K.A Musketeer Electro Wizard
Skeleton Army P.E.K.K.A Musketeer Electro Wizard
Arrows Skeleton Army P.E.K.K.A
Arrows Skeleton Army Zap Musketeer Electro Wizard
Musketeer Electro Wizard Zap Arrows Wizard
Zap Arrows Musketeer P.E.K.K.A Electro Wizard
P.E.K.K.A Musketeer Skeleton Army
Skeleton Army Musketeer Electro Wizard
Skeleton Army Electro Wizard Zap Arrows Musketeer Wizard
Arrows Musketeer Zap Wizard Electro Wizard
Skeleton Army P.E.K.K.A Zap Musketeer Wizard Electro Wizard
Wizard Skeleton Army Zap Arrows P.E.K.K.A Electro Wizard
Skeleton Army P.E.K.K.A Electro Wizard
Skeleton Army Zap P.E.K.K.A Electro Wizard
Wizard Arrows Musketeer Skeleton Army P.E.K.K.A Electro Wizard
Arrows Zap Musketeer Wizard Skeleton Army Electro Wizard
Zap Arrows Wizard Musketeer Electro Wizard
P.E.K.K.A Musketeer Electro Wizard
Wizard Skeleton Army Arrows Musketeer P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap P.E.K.K.A Electro Wizard
Electro Wizard Zap Arrows Musketeer Wizard
Skeleton Army P.E.K.K.A Zap Musketeer Electro Wizard
Skeleton Army P.E.K.K.A Zap Musketeer Electro Wizard
P.E.K.K.A Musketeer Skeleton Army
Arrows Wizard Zap Musketeer Electro Wizard
Skeleton Army P.E.K.K.A Musketeer Electro Wizard
P.E.K.K.A Skeleton Army
Zap P.E.K.K.A Electro Wizard Skeleton Army
P.E.K.K.A Musketeer Skeleton Army
P.E.K.K.A Musketeer
Skeleton Army P.E.K.K.A Zap Arrows Electro Wizard
Skeleton Army P.E.K.K.A Wizard
Wizard Musketeer Skeleton Army
Skeleton Army Electro Wizard Zap Musketeer P.E.K.K.A
Arrows Zap Musketeer Wizard P.E.K.K.A Electro Wizard
Zap Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer
Arrows Zap Musketeer Electro Wizard
Arrows
Arrows Musketeer
Wizard Zap Arrows
Arrows Wizard Zap Musketeer
Arrows Musketeer Wizard
Arrows Zap Wizard
Arrows Zap Wizard
Musketeer Electro Wizard
Zap Arrows Musketeer Wizard Electro Wizard
Zap Arrows Musketeer Wizard
Musketeer
Arrows Musketeer
Zap Arrows Musketeer
Zap Arrows Musketeer Wizard
Arrows Musketeer Wizard
Arrows
Zap Arrows Musketeer Wizard Electro Wizard
Zap Arrows Wizard
Musketeer
Arrows Wizard
Musketeer
Zap Arrows Musketeer
Zap Arrows Wizard
Arrows Zap Musketeer Wizard Electro Wizard
Zap Arrows Musketeer Wizard
Zap Arrows Musketeer
Zap Arrows Musketeer Wizard Electro Wizard
Zap Electro Wizard Musketeer Wizard
Zap Arrows Musketeer Wizard
Zap Arrows Electro Wizard
P.E.K.K.A
Arrows Wizard
Zap Electro Wizard Musketeer Skeleton Army
Zap Arrows Musketeer Wizard Electro Wizard
Arrows
Musketeer Wizard Electro Wizard
Arrows Zap Musketeer Wizard
Zap Arrows
Musketeer P.E.K.K.A
Zap Musketeer Electro Wizard
Zap Musketeer Electro Wizard
Zap Musketeer Electro Wizard
P.E.K.K.A
Wizard

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