My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Royal Recruits Battle Ram P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Battle Ram Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Battle Ram P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Recruits Battle Ram
Giant Snowball
Bats Royal Recruits Battle Ram
Zap
Bats Firecracker Battle Ram
Barbarian Barrel
Firecracker Royal Recruits Battle Ram
The Log
Firecracker Royal Recruits Battle Ram
Earthquake
Firecracker
Arrows
Bats Firecracker Royal Recruits
Royal Delivery
Bats Firecracker Royal Recruits Battle Ram P.E.K.K.A
Fireball
Firecracker Battle Ram
Poison
Bats Firecracker Royal Recruits
Lightning
Battle Ram
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Royal Recruits Battle Ram P.E.K.K.A Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Arrows Firecracker Battle Ram Royal Recruits P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Arrows Firecracker

Attack Synergies 6 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Zap Firecracker Royal Recruits Battle Ram P.E.K.K.A
Zap
Arrows Firecracker Battle Ram P.E.K.K.A Bats Royal Recruits Mega Knight
Arrows
Zap P.E.K.K.A Battle Ram Mega Knight
Firecracker
Zap Bats Royal Recruits Battle Ram P.E.K.K.A Mega Knight
Royal Recruits
Bats Zap Firecracker Battle Ram
Battle Ram
Zap Bats Arrows Firecracker Royal Recruits P.E.K.K.A
P.E.K.K.A
Zap Arrows Bats Firecracker Battle Ram
Mega Knight
Bats Zap Arrows Firecracker

Defense Synergies 2 12

Bats
Zap Firecracker Royal Recruits P.E.K.K.A Mega Knight
Zap
Mega Knight Bats Arrows Firecracker P.E.K.K.A
Arrows
Mega Knight Zap P.E.K.K.A
Firecracker
Bats Zap Royal Recruits P.E.K.K.A Mega Knight
Royal Recruits
Bats Firecracker
Battle Ram
P.E.K.K.A
Bats Zap Arrows Firecracker
Mega Knight
Zap Arrows Bats Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Royal Recruits
P.E.K.K.A Bats Zap Firecracker Royal Recruits Mega Knight
P.E.K.K.A Mega Knight Bats Royal Recruits
Royal Recruits P.E.K.K.A Bats Firecracker Mega Knight
Arrows Firecracker Royal Recruits P.E.K.K.A Mega Knight
Arrows Bats Zap Firecracker Mega Knight
Bats Zap Arrows Firecracker
Zap Arrows Royal Recruits P.E.K.K.A Mega Knight
P.E.K.K.A Royal Recruits
Firecracker Royal Recruits Mega Knight
Bats Zap Arrows Firecracker Royal Recruits Mega Knight
Arrows Bats Zap Firecracker
Royal Recruits P.E.K.K.A Mega Knight Bats Zap
Mega Knight Bats Zap Arrows Firecracker Royal Recruits P.E.K.K.A
Royal Recruits P.E.K.K.A Mega Knight
Zap Royal Recruits P.E.K.K.A Mega Knight
Mega Knight Bats Arrows Firecracker Royal Recruits P.E.K.K.A
Arrows Mega Knight Bats Zap Firecracker Royal Recruits
Zap Arrows Bats Firecracker Royal Recruits Mega Knight
P.E.K.K.A Royal Recruits
Royal Recruits Mega Knight Bats Arrows Firecracker P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Mega Knight Zap P.E.K.K.A
Zap Arrows Firecracker Mega Knight
Royal Recruits P.E.K.K.A Mega Knight Bats Zap
Royal Recruits P.E.K.K.A Mega Knight Bats Zap
Royal Recruits P.E.K.K.A Mega Knight
Arrows Firecracker Bats Zap
Royal Recruits P.E.K.K.A Bats
P.E.K.K.A Mega Knight Royal Recruits
Zap Royal Recruits P.E.K.K.A Mega Knight Bats Firecracker
Royal Recruits P.E.K.K.A
P.E.K.K.A Mega Knight Bats Royal Recruits
Royal Recruits P.E.K.K.A Mega Knight Zap Arrows
Royal Recruits P.E.K.K.A Mega Knight
Royal Recruits Firecracker Mega Knight
Royal Recruits Bats Zap Firecracker P.E.K.K.A
Bats Arrows Mega Knight Zap Firecracker Royal Recruits P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Royal Recruits
Arrows Firecracker Zap
Arrows
Arrows Firecracker Royal Recruits
Zap Arrows Firecracker Mega Knight
Arrows Firecracker Bats Zap
Arrows Firecracker
Arrows Zap Firecracker
Arrows Zap Firecracker
Bats
Firecracker Zap Arrows Royal Recruits
Zap Arrows Firecracker
Firecracker
Arrows Firecracker
Zap Arrows Firecracker
Zap Arrows Firecracker
Arrows Firecracker Royal Recruits Mega Knight
Arrows
Bats
Zap Arrows Firecracker Mega Knight
Zap Arrows Firecracker Mega Knight
Mega Knight
Arrows
Zap Arrows Royal Recruits
Zap Arrows Firecracker Mega Knight
Arrows Firecracker Zap
Zap Arrows Mega Knight
Zap Arrows Firecracker
Bats Zap Arrows Firecracker
Zap Bats Firecracker
Zap Arrows Mega Knight
Zap Arrows Firecracker
P.E.K.K.A Mega Knight
Arrows Firecracker
Zap Bats Royal Recruits
Zap Arrows Firecracker
Arrows
Firecracker Mega Knight
Arrows Zap Firecracker
Zap Arrows
Firecracker Royal Recruits P.E.K.K.A Mega Knight
Zap Bats Firecracker Royal Recruits
Firecracker Bats Zap
Zap Firecracker Royal Recruits Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: