My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Princess Electro Wizard Inferno Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Collector P.E.K.K.A Princess Electro Wizard Inferno Dragon Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Princess Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon Ram Rider
Giant Snowball
Princess Inferno Dragon Ram Rider
Zap
Princess Inferno Dragon Ram Rider
Barbarian Barrel
Princess Electro Wizard
The Log
Princess Ram Rider
Earthquake
Elixir Collector
Arrows
Princess
Royal Delivery
P.E.K.K.A Princess Electro Wizard Inferno Dragon Ram Rider
Fireball
Elixir Collector Princess Electro Wizard Inferno Dragon Ram Rider
Poison
Elixir Collector Princess Electro Wizard
Lightning
Elixir Collector Electro Wizard Inferno Dragon Ram Rider
Rocket
Elixir Collector Inferno Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Collector P.E.K.K.A Princess Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Princess Electro Wizard Inferno Dragon Ram Rider Elixir Collector P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Princess Electro Wizard

Attack Synergies 6 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows P.E.K.K.A Electro Wizard Ram Rider Princess
Arrows
Zap P.E.K.K.A Ram Rider
Elixir Collector
P.E.K.K.A
Zap Arrows Electro Wizard Princess Ram Rider
Princess
Zap P.E.K.K.A
Electro Wizard
Zap P.E.K.K.A Ram Rider
Inferno Dragon
Ram Rider
Zap Arrows P.E.K.K.A Electro Wizard

Defense Synergies 1 10

Zap
Electro Wizard Arrows P.E.K.K.A Princess Inferno Dragon Ram Rider
Arrows
Zap P.E.K.K.A
Elixir Collector
P.E.K.K.A
Zap Arrows Princess Electro Wizard
Princess
Zap P.E.K.K.A
Electro Wizard
Zap P.E.K.K.A Inferno Dragon Ram Rider
Inferno Dragon
Zap Electro Wizard
Ram Rider
Zap Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Electro Wizard Ram Rider
P.E.K.K.A Inferno Dragon Zap Electro Wizard Ram Rider
P.E.K.K.A Ram Rider Electro Wizard Inferno Dragon
P.E.K.K.A Inferno Dragon Electro Wizard Ram Rider
Arrows P.E.K.K.A Princess
Arrows Zap Electro Wizard
Electro Wizard Inferno Dragon Ram Rider Zap Arrows Princess
Zap Arrows P.E.K.K.A Electro Wizard Ram Rider
P.E.K.K.A Inferno Dragon Princess
Electro Wizard
Electro Wizard Zap Arrows Princess Ram Rider
Arrows Inferno Dragon Zap Princess Electro Wizard Ram Rider
P.E.K.K.A Zap Electro Wizard Ram Rider
Zap Arrows P.E.K.K.A Princess Electro Wizard
P.E.K.K.A Inferno Dragon Electro Wizard Ram Rider
Zap P.E.K.K.A Electro Wizard Inferno Dragon Ram Rider
Arrows P.E.K.K.A Electro Wizard
Arrows Zap Electro Wizard Ram Rider
Zap Arrows Princess Electro Wizard Inferno Dragon Ram Rider
P.E.K.K.A Electro Wizard Inferno Dragon Ram Rider
Arrows P.E.K.K.A Electro Wizard
P.E.K.K.A Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap P.E.K.K.A Electro Wizard
Electro Wizard Zap Arrows Inferno Dragon
P.E.K.K.A Zap Electro Wizard Ram Rider
P.E.K.K.A Zap Electro Wizard Ram Rider
P.E.K.K.A Inferno Dragon Ram Rider
Arrows Zap Princess Electro Wizard Ram Rider
P.E.K.K.A Electro Wizard Ram Rider
P.E.K.K.A Inferno Dragon
Zap P.E.K.K.A Electro Wizard Inferno Dragon
P.E.K.K.A Inferno Dragon
P.E.K.K.A Inferno Dragon
P.E.K.K.A Zap Arrows Electro Wizard
P.E.K.K.A Ram Rider
Princess
Electro Wizard Zap P.E.K.K.A Inferno Dragon
Arrows Zap P.E.K.K.A Princess Electro Wizard Inferno Dragon
Zap Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows
Arrows Zap Princess Electro Wizard Ram Rider
Arrows
Arrows
Zap Arrows
Arrows Zap Princess Ram Rider
Arrows Princess
Arrows Zap Princess Ram Rider
Arrows Zap Ram Rider
Electro Wizard
Zap Arrows Princess Electro Wizard Ram Rider
Zap Arrows Princess
Princess
Arrows Princess
Princess Zap Arrows
Zap Arrows Princess
Arrows Princess
Arrows
Zap Arrows Princess Electro Wizard
Zap Arrows Princess
Arrows Princess
Zap Arrows
Zap Arrows Princess
Inferno Dragon
Arrows Zap Princess Electro Wizard Ram Rider
Zap Arrows Princess Ram Rider
Zap Arrows
Zap Arrows Princess Electro Wizard
Zap Electro Wizard
Zap Arrows
Zap Arrows Princess Electro Wizard
P.E.K.K.A
Arrows Princess
Zap Electro Wizard Princess
Zap Arrows Princess Electro Wizard Ram Rider
Arrows
Princess Electro Wizard
Arrows Zap Princess
Zap Arrows
P.E.K.K.A
Zap Princess Electro Wizard
Zap Princess Electro Wizard
Zap Princess Electro Wizard
P.E.K.K.A Inferno Dragon

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