My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant Dark Prince Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mini P.E.K.K.A Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Dark Prince
Giant Snowball
Witch
Zap
Firecracker Royal Giant Dark Prince Witch
Barbarian Barrel
Firecracker Dark Prince Witch
The Log
Firecracker Royal Giant Mini P.E.K.K.A Dark Prince Witch
Earthquake
Firecracker Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Mini P.E.K.K.A Dark Prince Witch
Fireball
Firecracker Witch
Poison
Firecracker Witch
Lightning
Mini P.E.K.K.A Dark Prince Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Rage Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Arrows Firecracker Mini P.E.K.K.A Dark Prince Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Rage Arrows Firecracker

Attack Synergies 5 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Firecracker Royal Giant Mini P.E.K.K.A Dark Prince Witch
Arrows
Zap Royal Giant Mini P.E.K.K.A Dark Prince
Firecracker
Zap Royal Giant Mini P.E.K.K.A Dark Prince
Royal Giant
Arrows Firecracker Zap Dark Prince Witch
Mini P.E.K.K.A
Zap Arrows Firecracker Rage Dark Prince
Rage
Witch Mini P.E.K.K.A Dark Prince
Dark Prince
Zap Arrows Firecracker Royal Giant Mini P.E.K.K.A Rage Witch
Witch
Rage Zap Royal Giant Dark Prince

Defense Synergies 1 10

Zap
Mini P.E.K.K.A Arrows Firecracker Dark Prince Witch
Arrows
Zap Mini P.E.K.K.A Dark Prince
Firecracker
Zap Mini P.E.K.K.A Dark Prince
Royal Giant
Mini P.E.K.K.A
Zap Arrows Firecracker Witch
Rage
Dark Prince
Zap Arrows Firecracker Witch
Witch
Zap Mini P.E.K.K.A Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker
Mini P.E.K.K.A Zap Firecracker Dark Prince Witch
Mini P.E.K.K.A Witch Dark Prince
Mini P.E.K.K.A Witch Firecracker Dark Prince
Arrows Firecracker Mini P.E.K.K.A Dark Prince
Arrows Zap Firecracker Dark Prince
Zap Arrows Firecracker Witch
Zap Arrows
Mini P.E.K.K.A Witch
Firecracker Mini P.E.K.K.A Dark Prince
Witch Zap Arrows Firecracker Dark Prince
Arrows Zap Firecracker Witch
Mini P.E.K.K.A Zap Dark Prince Witch
Zap Arrows Firecracker Mini P.E.K.K.A Dark Prince Witch
Mini P.E.K.K.A
Zap Mini P.E.K.K.A
Arrows Firecracker Mini P.E.K.K.A Dark Prince Witch
Arrows Zap Firecracker Dark Prince Witch
Zap Arrows Witch Firecracker Dark Prince
Mini P.E.K.K.A
Dark Prince Arrows Firecracker Mini P.E.K.K.A Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Dark Prince Witch
Zap Arrows Firecracker Mini P.E.K.K.A
Zap Mini P.E.K.K.A Dark Prince Witch
Mini P.E.K.K.A Dark Prince Zap
Mini P.E.K.K.A Dark Prince Witch
Arrows Firecracker Zap Witch
Mini P.E.K.K.A Dark Prince Witch
Mini P.E.K.K.A Dark Prince
Zap Firecracker Mini P.E.K.K.A Dark Prince Witch
Witch
Mini P.E.K.K.A Dark Prince Witch
Zap Arrows Dark Prince
Mini P.E.K.K.A Dark Prince Witch
Firecracker Witch
Witch Zap Firecracker Mini P.E.K.K.A Dark Prince
Arrows Zap Firecracker Mini P.E.K.K.A Dark Prince Witch
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker Zap
Arrows
Arrows Firecracker Dark Prince
Zap Arrows Firecracker Dark Prince
Arrows Firecracker Zap Witch
Arrows Firecracker Witch
Arrows Zap Firecracker
Arrows Zap Firecracker
Mini P.E.K.K.A
Firecracker Zap Arrows Dark Prince
Zap Arrows Firecracker
Firecracker
Arrows Firecracker
Zap Arrows Firecracker
Zap Arrows Firecracker Witch
Arrows Firecracker
Arrows
Mini P.E.K.K.A
Zap Arrows Firecracker Mini P.E.K.K.A Dark Prince
Zap Arrows Firecracker Witch
Arrows
Zap Arrows
Zap Arrows Firecracker Dark Prince Witch
Witch
Arrows Firecracker Zap Witch
Zap Arrows Witch
Zap Arrows Firecracker
Zap Arrows Firecracker Witch
Zap Firecracker Witch
Mini P.E.K.K.A
Zap Arrows
Zap Arrows Firecracker
Arrows Firecracker
Zap Dark Prince Witch
Zap Arrows Firecracker Witch
Arrows
Firecracker Mini P.E.K.K.A Dark Prince
Arrows Zap Firecracker
Zap Arrows
Firecracker Dark Prince
Zap Firecracker Witch
Firecracker Zap Witch
Zap Firecracker Dark Prince Witch
Firecracker

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