My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Wizard Lumberjack Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Goblin Barrel Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mini P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Goblin Barrel Sparky
Giant Snowball
Goblin Barrel Lumberjack
Zap
Royal Giant Goblin Barrel Sparky
Barbarian Barrel
Wizard Goblin Barrel Lumberjack Sparky
The Log
Royal Giant Mini P.E.K.K.A Goblin Barrel Lumberjack Sparky
Earthquake
Goblin Barrel
Arrows
Goblin Barrel
Royal Delivery
Mini P.E.K.K.A Wizard Goblin Barrel Lumberjack Sparky
Fireball
Wizard Goblin Barrel Lumberjack Sparky
Poison
Wizard Sparky
Lightning
Mini P.E.K.K.A Wizard Lumberjack Sparky
Rocket
Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Wizard Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Goblin Barrel Mini P.E.K.K.A Lumberjack Wizard Royal Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Goblin Barrel Mini P.E.K.K.A

Attack Synergies 6 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Sparky Royal Giant Mini P.E.K.K.A Lumberjack
Arrows
Zap Royal Giant Sparky Mini P.E.K.K.A Goblin Barrel Lumberjack
Royal Giant
Arrows Goblin Barrel Zap Wizard Lumberjack Sparky
Mini P.E.K.K.A
Sparky Zap Arrows Wizard Lumberjack
Wizard
Royal Giant Mini P.E.K.K.A Lumberjack Sparky
Goblin Barrel
Royal Giant Arrows Lumberjack Sparky
Lumberjack
Zap Arrows Royal Giant Mini P.E.K.K.A Wizard Goblin Barrel Sparky
Sparky
Zap Arrows Mini P.E.K.K.A Royal Giant Wizard Goblin Barrel Lumberjack

Defense Synergies 1 8

Zap
Mini P.E.K.K.A Arrows Lumberjack Sparky
Arrows
Zap Mini P.E.K.K.A Lumberjack Sparky
Royal Giant
Mini P.E.K.K.A
Zap Arrows Wizard
Wizard
Mini P.E.K.K.A Lumberjack
Goblin Barrel
Lumberjack
Zap Arrows Wizard
Sparky
Zap Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard Sparky
Mini P.E.K.K.A Lumberjack Sparky Zap
Mini P.E.K.K.A Lumberjack Sparky
Mini P.E.K.K.A Lumberjack Sparky
Arrows Mini P.E.K.K.A Lumberjack Sparky
Arrows Zap Lumberjack
Zap Arrows Wizard
Zap Arrows Sparky
Mini P.E.K.K.A Sparky Lumberjack
Mini P.E.K.K.A Lumberjack Sparky
Zap Arrows Wizard Lumberjack
Arrows Zap Wizard
Mini P.E.K.K.A Lumberjack Sparky Zap Wizard
Wizard Sparky Zap Arrows Mini P.E.K.K.A Lumberjack
Mini P.E.K.K.A Sparky Lumberjack
Zap Mini P.E.K.K.A Lumberjack Sparky
Wizard Sparky Arrows Mini P.E.K.K.A Lumberjack
Arrows Zap Wizard Lumberjack
Zap Arrows Wizard Lumberjack
Mini P.E.K.K.A Sparky Lumberjack
Wizard Arrows Mini P.E.K.K.A Lumberjack Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Lumberjack Zap Sparky
Zap Arrows Mini P.E.K.K.A Wizard Lumberjack
Lumberjack Zap Mini P.E.K.K.A Sparky
Mini P.E.K.K.A Lumberjack Zap Sparky
Mini P.E.K.K.A Lumberjack Sparky
Arrows Wizard Zap
Mini P.E.K.K.A Sparky Lumberjack
Mini P.E.K.K.A Lumberjack Sparky
Zap Mini P.E.K.K.A Sparky
Sparky
Mini P.E.K.K.A Lumberjack Sparky
Zap Arrows
Mini P.E.K.K.A Wizard Lumberjack Sparky
Wizard Sparky
Sparky Zap Mini P.E.K.K.A Lumberjack
Arrows Zap Mini P.E.K.K.A Wizard Sparky
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Sparky
Arrows Zap
Arrows Sparky
Arrows Sparky
Wizard Zap Arrows Sparky
Arrows Wizard Zap
Arrows Wizard Sparky
Arrows Zap Wizard
Arrows Zap Wizard
Mini P.E.K.K.A Lumberjack Sparky
Zap Arrows Wizard Sparky
Zap Arrows Wizard
Sparky
Arrows
Zap Arrows Sparky
Zap Arrows Wizard Sparky
Arrows Wizard Sparky
Arrows Sparky
Mini P.E.K.K.A Sparky
Zap Arrows Mini P.E.K.K.A Wizard Sparky
Zap Arrows Wizard
Sparky
Arrows Wizard
Sparky
Zap Arrows
Zap Arrows Wizard Sparky
Arrows Zap Wizard Sparky
Zap Arrows Wizard Sparky
Zap Arrows Sparky
Zap Arrows Wizard Sparky
Zap Wizard
Mini P.E.K.K.A Sparky
Zap Arrows Wizard Sparky
Zap Arrows Sparky
Sparky
Arrows Wizard Sparky
Zap
Zap Arrows Wizard
Arrows
Mini P.E.K.K.A Wizard Lumberjack Sparky
Arrows Zap Wizard
Zap Arrows Sparky
Sparky
Zap Sparky
Zap
Zap Sparky
Sparky
Wizard Sparky

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