My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Electro Wizard Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Tombstone Mega Minion Electro Wizard Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Goblin Barrel
Giant Snowball
Tombstone Mega Minion Goblin Barrel
Zap
Royal Giant Tombstone Goblin Barrel
Barbarian Barrel
Tombstone Goblin Barrel Electro Wizard
The Log
Royal Giant Tombstone Goblin Barrel
Earthquake
Tombstone Goblin Barrel
Arrows
Tombstone Goblin Barrel
Royal Delivery
Mega Minion Goblin Barrel Electro Wizard
Fireball
Tombstone Mega Minion Goblin Barrel Electro Wizard
Poison
Tombstone Mega Minion Electro Wizard
Lightning
Tombstone Mega Minion Electro Wizard Archer Queen
Rocket
Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tombstone Mega Minion

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Tombstone Mega Minion Goblin Barrel Electro Wizard Archer Queen Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Tombstone Mega Minion

Attack Synergies 5 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Mega Minion Electro Wizard Royal Giant
Arrows
Zap Royal Giant Mega Minion Goblin Barrel
Royal Giant
Arrows Goblin Barrel Zap Mega Minion Electro Wizard
Tombstone
Mega Minion
Zap Arrows Royal Giant
Goblin Barrel
Royal Giant Arrows
Electro Wizard
Zap Royal Giant
Archer Queen

Defense Synergies 2 10

Zap
Mega Minion Electro Wizard Arrows Tombstone Archer Queen
Arrows
Zap Tombstone Mega Minion
Royal Giant
Tombstone
Zap Arrows Mega Minion Electro Wizard Archer Queen
Mega Minion
Zap Arrows Tombstone Electro Wizard Archer Queen
Goblin Barrel
Electro Wizard
Zap Tombstone Mega Minion
Archer Queen
Zap Tombstone Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tombstone Mega Minion Electro Wizard
Zap Tombstone Mega Minion Electro Wizard
Tombstone Mega Minion Electro Wizard
Tombstone Mega Minion Electro Wizard
Arrows Tombstone
Arrows Zap Mega Minion Electro Wizard
Mega Minion Electro Wizard Zap Arrows Tombstone
Zap Arrows Electro Wizard
Tombstone Archer Queen
Electro Wizard
Electro Wizard Zap Arrows Tombstone Mega Minion
Arrows Mega Minion Zap Electro Wizard
Tombstone Zap Electro Wizard
Zap Arrows Tombstone Mega Minion Electro Wizard
Tombstone Electro Wizard
Zap Electro Wizard
Arrows Tombstone Electro Wizard
Arrows Tombstone Zap Mega Minion Electro Wizard
Zap Arrows Tombstone Mega Minion Electro Wizard
Electro Wizard
Arrows Electro Wizard
Tombstone Archer Queen

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Tombstone Electro Wizard
Electro Wizard Zap Arrows Mega Minion
Tombstone Zap Electro Wizard
Zap Electro Wizard
Tombstone
Arrows Zap Electro Wizard
Tombstone Mega Minion Electro Wizard
Zap Electro Wizard Tombstone Mega Minion
Tombstone Mega Minion
Tombstone Mega Minion
Zap Arrows Electro Wizard Archer Queen
Tombstone
Tombstone Electro Wizard Zap Mega Minion Archer Queen
Arrows Zap Mega Minion Electro Wizard Archer Queen
Zap Arrows Tombstone Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Zap Electro Wizard
Arrows
Arrows
Zap Arrows
Arrows Zap Mega Minion
Arrows
Arrows Zap
Arrows Zap
Electro Wizard
Zap Arrows Electro Wizard
Zap Arrows Archer Queen
Arrows
Zap Arrows
Zap Arrows
Arrows
Arrows
Zap Arrows Mega Minion Electro Wizard
Zap Arrows
Arrows
Zap Arrows
Zap Arrows
Mega Minion
Arrows Zap Electro Wizard
Zap Arrows
Zap Arrows
Zap Arrows Electro Wizard
Zap Electro Wizard Mega Minion
Mega Minion
Zap Arrows
Zap Arrows Electro Wizard
Arrows
Zap Electro Wizard Tombstone
Zap Arrows Mega Minion Electro Wizard Archer Queen
Arrows
Mega Minion Electro Wizard
Arrows Zap
Zap Arrows Archer Queen
Mega Minion Archer Queen
Zap Electro Wizard Archer Queen
Zap Electro Wizard Archer Queen
Zap Electro Wizard Archer Queen

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