My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Dark Prince P.E.K.K.A Ice Wizard Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Dark Prince Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Dark Prince P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Dark Prince Bandit
Giant Snowball
Battle Ram
Zap
Battle Ram Dark Prince Bandit
Barbarian Barrel
Battle Ram Dark Prince Ice Wizard Bandit Electro Wizard
The Log
Battle Ram Dark Prince Bandit
Earthquake
Arrows
Royal Delivery
Battle Ram Dark Prince P.E.K.K.A Ice Wizard Bandit Electro Wizard
Fireball
Battle Ram Ice Wizard Bandit Electro Wizard
Poison
Ice Wizard Electro Wizard
Lightning
Battle Ram Dark Prince Ice Wizard Bandit Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Dark Prince Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Ram Dark Prince P.E.K.K.A Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Ice Wizard Bandit Battle Ram Dark Prince Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Ice Wizard Bandit

Attack Synergies 7 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Battle Ram P.E.K.K.A Electro Wizard Dark Prince Ice Wizard Bandit
Arrows
Zap P.E.K.K.A Battle Ram Dark Prince Bandit
Battle Ram
Zap Bandit Arrows P.E.K.K.A Electro Wizard
Dark Prince
Zap Arrows Ice Wizard Bandit Electro Wizard
P.E.K.K.A
Zap Arrows Electro Wizard Battle Ram Ice Wizard
Ice Wizard
Zap Dark Prince P.E.K.K.A Bandit
Bandit
Battle Ram Zap Arrows Dark Prince Ice Wizard Electro Wizard
Electro Wizard
Zap P.E.K.K.A Battle Ram Dark Prince Bandit

Defense Synergies 1 16

Zap
Electro Wizard Arrows Dark Prince P.E.K.K.A Ice Wizard Bandit
Arrows
Zap Dark Prince P.E.K.K.A Ice Wizard Bandit
Battle Ram
Dark Prince
Zap Arrows Ice Wizard Bandit Electro Wizard
P.E.K.K.A
Zap Arrows Ice Wizard Electro Wizard
Ice Wizard
Zap Arrows Dark Prince P.E.K.K.A Bandit
Bandit
Zap Arrows Dark Prince Ice Wizard Electro Wizard
Electro Wizard
Zap Dark Prince P.E.K.K.A Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Electro Wizard
P.E.K.K.A Zap Dark Prince Ice Wizard Bandit Electro Wizard
P.E.K.K.A Dark Prince Ice Wizard Bandit Electro Wizard
P.E.K.K.A Dark Prince Ice Wizard Bandit Electro Wizard
Arrows Dark Prince P.E.K.K.A
Arrows Zap Dark Prince Ice Wizard Bandit Electro Wizard
Electro Wizard Zap Arrows Ice Wizard
Zap Arrows P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A Ice Wizard
Dark Prince Ice Wizard Bandit Electro Wizard
Ice Wizard Electro Wizard Zap Arrows Dark Prince Bandit
Arrows Zap Ice Wizard Electro Wizard
P.E.K.K.A Zap Dark Prince Ice Wizard Bandit Electro Wizard
Zap Arrows Dark Prince P.E.K.K.A Electro Wizard
P.E.K.K.A Bandit Electro Wizard
Zap P.E.K.K.A Bandit Electro Wizard
Arrows Dark Prince P.E.K.K.A Electro Wizard
Arrows Zap Dark Prince Ice Wizard Bandit Electro Wizard
Zap Arrows Dark Prince Ice Wizard Bandit Electro Wizard
P.E.K.K.A Electro Wizard
Dark Prince Arrows P.E.K.K.A Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Dark Prince P.E.K.K.A Bandit Electro Wizard
Bandit Electro Wizard Zap Arrows
P.E.K.K.A Bandit Zap Dark Prince Electro Wizard
Dark Prince P.E.K.K.A Zap Bandit Electro Wizard
P.E.K.K.A Dark Prince Bandit
Arrows Zap Ice Wizard Electro Wizard
Dark Prince P.E.K.K.A Ice Wizard Bandit Electro Wizard
P.E.K.K.A Dark Prince
Zap P.E.K.K.A Electro Wizard Dark Prince Bandit
P.E.K.K.A
P.E.K.K.A Dark Prince
P.E.K.K.A Zap Arrows Dark Prince Electro Wizard
Dark Prince P.E.K.K.A Bandit
Electro Wizard Zap Dark Prince P.E.K.K.A
Arrows Zap Dark Prince P.E.K.K.A Ice Wizard Electro Wizard
Zap Arrows Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Bandit
Arrows Zap Ice Wizard Bandit Electro Wizard
Arrows Bandit
Arrows Dark Prince
Zap Arrows Dark Prince
Arrows Zap Ice Wizard
Arrows
Arrows Zap Ice Wizard
Arrows Zap Bandit
Electro Wizard
Zap Arrows Dark Prince Bandit Electro Wizard
Zap Arrows
Bandit
Arrows Bandit
Zap Arrows
Zap Arrows Bandit
Arrows Bandit
Arrows
Zap Arrows Dark Prince Bandit Electro Wizard
Zap Arrows
Arrows
Zap Arrows
Zap Arrows Dark Prince Ice Wizard
Arrows Zap Ice Wizard Bandit Electro Wizard
Zap Arrows Bandit
Zap Arrows Bandit
Zap Arrows Ice Wizard Electro Wizard
Zap Electro Wizard
Zap Arrows Bandit
Zap Arrows Electro Wizard
P.E.K.K.A
Arrows
Zap Electro Wizard Dark Prince Bandit
Zap Arrows Ice Wizard Electro Wizard
Arrows
Dark Prince Electro Wizard
Arrows Zap
Zap Arrows
Dark Prince P.E.K.K.A
Zap Electro Wizard
Zap Electro Wizard
Zap Dark Prince Bandit Electro Wizard
P.E.K.K.A

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